Mercurysteam's Hangout
SPACELORDS COMMUNITY => Spacelords Universe => Topic started by: gearedbeast on October 07, 2017, 01:56:59 AM
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I'm starting to hate the current missions but really want to keep playing.
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from what they said, soon.VERY SOON.
I would rather get some statement on rewards /progression
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Yes im dying to dig deeper into the amazing story line... and meet some new characters along the way.!
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I play thousand of times ... need new Stuff :D
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More is on the way... :-)
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Can we get a hint? I am hoping the next pack of missions drops just for variety sake. It did 'seem' like the goal was to get all the mission packs out by the end of the year but I am not sure if that is accurate. My gripes aside it really is a wonderful game and thus the biggest gripe ends up being when can I have more!
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there was a developer on someone stream in the chat and stated that they really hope to make 1 campaign each 2 month. So, as well as I want new mission content too, we shouldn't expect it any time soon.
I really hope they use this time to keep quality of content on the level and also expand variety of mission mechanichs (last one is what I little bit concern about, since I can see it might be pretty much the same missions in a diffirent environment). Hope they'll introduce new elites, new cool objectives and boss fights... Have you mentioned though? There is no elite troops in Fifth Council so far as well as any aleph-related objectives in missions with them? I wonder if they planned any or it's kinda "army feature".
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Some ideas for you devs :
as for the enemy variety ,they could do assassins type elite that just rush you down for melee kill or hold you down similar to the choke guys from uncharted survival mode.
they basically just rush torwards you and hold you down for 30 seconds, if no one helps you, you die.
they could change it to , enemy just holds you down and slowy deals damage, you can mash to get out or get helped by an ally.
Another type they could make is an enemy engineer that heals it's ally when its done with the objective, the healing could be like Kuzman's ,shooting a laser that heals his allies.
Another new enemy type is something that bewitch you OR turns invisible (you can still shoot it ) , the visual queue should be a wavy stealth effect similar to predator with a very distinct sound playing it.
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Thanks alef321! Those are really cool ideas...
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I hope we get a update soon!
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I am just putting my chips down on Ginebra since we already know she comes before the next Campaign. They 'sort of' hinted at testing going on with her so that's good news for players if she is in 'some' playable format. Here's hoping none of her blueprints are at In Shock lol!
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I am just putting my chips down on Ginebra since we already know she comes before the next Campaign. They 'sort of' hinted at testing going on with her so that's good news for players if she is in 'some' playable format. Here's hoping none of her blueprints are at In Shock lol!
You are not wrong! ;)
We will also be unlocking a wealth of new Character and Faction cards before the second campaign hits.
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I am just putting my chips down on Ginebra since we already know she comes before the next Campaign. They 'sort of' hinted at testing going on with her so that's good news for players if she is in 'some' playable format. Here's hoping none of her blueprints are at In Shock lol!
You are not wrong! ;)
We will also be unlocking a wealth of new Character and Faction cards before the second campaign hits.
Good thing I've been farming Fifth Council's points then ^^
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Any update?
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Karen said (think that was her post) before this year ends.
I think in December will be the release.