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Messages - Angeles2099

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91
Gameplay Feedback / Re: Clueless Newcomers
 on: June 06, 2019, 04:38:02 PM 
well hopefully they're working on a mandatory tutorial mission

92
Spacelords Universe / Re: what spacelords need
 on: June 06, 2019, 03:35:01 AM 
I mean im not personally apposed to it, ill support especially if there offering something i like.

93
Suggestions / Re: Shae 's Bewitch During Surivial
 on: June 06, 2019, 02:44:52 AM 
were you the last one alive? Ally raiders could've kept them close regardless if they cant see you.

94
Suggestions / Re: Suggestion on new Sudden death
 on: June 05, 2019, 06:25:11 AM 
Because without the timer elusive raiders can likely out maneuver the antag for eternity. Ginebra, Hans, Maybe Mikah or Rak Mayura.

95
Suggestions / Re: The optional week
 on: June 05, 2019, 06:20:45 AM 
Perhaps instead, for missions with rewards placed on them antagonist will not be able to be paired with those missions. so if 4 out of the 17 missions have rewards on them, then those missions will safe.

Alternatively reward qulification can be added upon for rare blueprints. Instead of winning a few times in a row or getting an 8.0 or above (I think that was removed) you can have other factors that come to play in the event of a loss by antag.

96
Suggestions / Re: Bare with me, Battle-Pass???
 on: June 05, 2019, 06:11:00 AM 
Quote
Every time I see an Aneska twerk I die a little inside, it’s an action so completely alien to anything she would actually do…
Thats how I feel with Valeria and the space tourist skin, it felt out of place and too gimmicky.  But the emotes thing isnt so bad it just goes to show how invest players are getting with individual characters. It's a pat on the back for mse really, when they find the solution to there most major problems this game is going to inflate and finally get some real traction

When that point comes in the future, when they have other modes, the store is stuffed with content, MMR is either fine-tuned to perfection (Or done away with all together), they found the perfect middle ground for the Antag/Raider problem,.......then I can see the idea of a Battle-Pass in this game...or not. I wasnt being too serous about that just curious.

97
Gameplay Feedback / Re: Sudden Death Makes no sense
 on: June 05, 2019, 01:58:00 AM 
I didnt realize there was a timer

98
Gameplay Feedback / Sudden Death Makes no sense
 on: June 04, 2019, 10:08:34 PM 
so your telling me when the amount of lives are up, and there are 4 Raiders alive and just ONE of them dies the match ends regardless of who else is still alive..... ok......ok

99
Gameplay Feedback / The BEST kind of matches
 on: June 04, 2019, 08:15:06 PM 
I love matches where the PING is 999, You never know what your going to get, will Hans be flying in a time loop for eternity will you get to see your allies walk on thin AIR or will enemy Raiders/Antagonist blip in front of you with a grapple or chain strike.....you never know.

100
Suggestions / Re: Updated Raider Idea (Kiera)
 on: June 04, 2019, 05:16:24 AM 
Bruh I just thought of two similar abilities that NEED to be in this game,





Get this....Body possession and....Body swapping (Mind....Blown, You welcome)



To prevent Antags from simply jumping off a cliff with the Raiders body you can:
Body Possession - Body switches back automatically before death (only when falling), Lock the ability to move physically off a cliff with an Invisible wall, When you possess someone you can only do it for 10 secs and you are stuck in a stationary position. Can only possess Elites and Grunts.

As for Body Swap its just a changing of physical position which isnt that dangerous but fun if you like being tactical.

101
Suggestions / Bare with me, Battle-Pass???
 on: June 04, 2019, 01:51:54 AM 
I know I know, Battle-Pass are unliked in some games ...but... since this is a free to play game it would make having a Battle-Pass more palatable.

In Addition the Battle-Pass could be Cosmetic only so it wont be a Pay-to-Win which is a win win. I was watching a Dead by Daylight live event and they brought one up where you have the free track and the paid track and though not ANY time soon but the idea would be interesting down the line.


Thoughts?

102
Gameplay Feedback / Re: An Open Letter to MSE
 on: June 03, 2019, 11:08:51 PM 
Bump**

I'm with you on this, well mostly. I think after some getting used to the new Communication system is actually very beneficial. At the very least i'm glad that the option to better convey strategy and what not is at least available should you want to use it.

But yeah Quick invasions really need to become a thing and as for the old man, I was thinking about the Change they made to Valeria's whip. Perhaps the Old man can become immune to shot damage if the enemy is too far away, this way Antagonist are forced to get in relatively close to do any damage to him.

Also, i'm glad this open letter didn't end with a "I'm leaving the Game" but instead was constructive. I really hope they see this.

103
Suggestions / Re: Spacelords Expansion
 on: June 03, 2019, 01:20:00 AM 
Me and my friends Go-To dream games always starts with two words Free-Roam, so I thought i was funny that you started with that cause its a good answer that I relate too.

But anyway that's cool, Personally I think when Shamash is defeated and Uras-Beherit is either Captured in a time-loop, imprisoned or repelled,  Harec and the gang will probably use the Legacy to either go back in time and Prevent the initial accident or find a way to connect to the Aleph core and repair the planet that way.

If  they go to a new planet without Aleph idk what the Raiders will be Raiding exactly as the Aleph is the center piece of this game. I also have a hunch that like Uras-Beherit the Aleph is also alive.

104
Spacelords’ Advice / Re: Increase Weapon "Reaction" Cards?
 on: June 02, 2019, 04:36:37 AM 
oh no its not guaranteed theirs chance it can happen on occasion so if you didnt know it in all the chaos, don't blame yourself lol

105
Spacelords’ Advice / Re: Increase Weapon "Reaction" Cards?
 on: June 02, 2019, 02:28:03 AM 
Reaction is like a stagger or a flinch, for a brief moment AI only will stop moving as they get staggered for a second my your attack.
If you see something say PUSH that simply means they are getting knocked back

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