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Messages - greencram

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1
Ok thanks ! I will spare gold

2
But is the NOVERA still trash ?

3
After reading all threads I wonder now if there are any good weapon except R&R and NOVERA for alicia. I didn't see gameplay video about smoking daisy.

4
The surrend option for antagonist would work here too.

5
Gameplay Feedback / Re: Surrender for antagonist
 on: September 15, 2018, 12:33:35 AM 
"When a game is lost you can know it."
Nope. I'm sorry but I respectfully disagree. There are plenty of games I KNEW I was going to lose.... until I didn't. I play antag to push myself and for the fun of it, and if I'm getting railed, it just pushes me to change, adapt, and overcome.


I did not mean to pick this weapon. Warm is awful in pvp:
https://www.youtube.com/watch?v=VM9nma0vRrU

By all measurements, I should have lost this. The mid point of this video I finish killing them all on Survive.... but the finisher animation takes too long and they get their lives back, and Uras is pretty much on his final health bar.
https://www.youtube.com/watch?v=wH5wsbNUOtY

I had 10 MMR higher than this team:
https://www.youtube.com/watch?v=Tr9kJJr5roQ
(I actually play a BUNCH of matches with my MMR being way higher and thus giving me a huge handicap. I don't record them all because it happens so much, but my biggest difference so far was 18 friggin %. It was on Mind Over Matter and I won in the final phase when Ginebra sprinted into a minefield)

Another hard Enemy Within win vs. a good team. I consider this mission the hardest for antag to beat against any semi-competent team. And this one included Schneider:
https://www.youtube.com/watch?v=NSMo5b8pebo

And finally, my hardest antag match ever played.... I have a limit to my recording so only can capture 15 minutes, but I had to have at least been fighting for 30+ minutes by the time this video starts. I was getting steamrolled every time I spawned. Konstantin is on PC with an insane aim. This was the first time I have ever had lives bought on me, and within 5 minutes of them buying lives, I finally won.
https://www.youtube.com/watch?v=waxIc_MQZMw

I made this kind of game too but I had the feelling their was a break in the group so I played up. It doesnt happen so often when I surrend. But when I'm testing a build... Yup I surrend because it is worthless. There is also an issue with the UI, people don't know or see that there is a surrending option.

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Gameplay Feedback / Re: Surrender for antagonist
 on: September 14, 2018, 07:14:53 PM 
Sure I understand but you suppress xp or affinity gain. When you know a game is done you surrender at the beginning and not at the end. More you can see a player activity with the following principles :
-damage taken
-damage given
-kill counter
-time alive/dead

With that you can determine the antagonist contribution to the game. They have acces to games statistics. I think they are abble to determine a good way to set up limitations.
Honestly playing as antagonist is not as rewarding as being raider but at least let antagonist roll through game to learn it mechanics'.

7
Gameplay Feedback / Surrender for antagonist
 on: September 14, 2018, 06:30:25 PM 
The subject is clear I think

Instead of pushing players to rage quit in antagonist you should realy think about a system to let the antagonist leave the game when he want.
It's already enable for the raider I don't understand why an antagonist could not surrender.

When a game is lost you can know it. It dont make sense to watch raiders accomplish their objectives. If you want to do that nowadays we can go on youtube looking at people streaming. You dont play a game to be taken as an hostage.

Sure there is a difference in term of level with mobs but it won't change the tide of the game if  the anta doesnt respawn. I'm sure you could find a way to buff mobs while the game's running, or debuffing raiders.

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