Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Velgeder

Pages: 1 [2] 3
16
Gameplay Feedback / Re: State of Difficulty: 11.2
 on: October 30, 2018, 06:52:32 PM 
I have been hovering around 30 to 40 mmr and In some levels there are just boarded of enemies. I find that I have to rely on Valerias whip for crowd control, otherwise were overwhelmed. This includes elites soldiers as well.

There's also the fact that the enemies hit harder. I

17
Gameplay Feedback / Re: Good luck with your game.
 on: October 23, 2018, 11:42:34 PM 
Done with this game, too many cheesy antags ruining my matches and mentor matches. I've put up with it because I thought the developers were actually listening to the community but I was mistaken. I am not having any fun and even less after this update since all it did was make antagonists more common. Almost all my matches have an antag and they all use cheap or annoying tactics to screw us over and for some reason get mmr 50+ AI.

See ya next week brohime!

18
Gameplay Feedback / Re: Mentor Matches and Antagonists...
 on: October 23, 2018, 11:39:07 PM 
I gladly take mentor matches. I've made about 15 new friends from them. Garbage post like this are harmful to the growing community.

As for Antags... So what? No one is making you play the game.  Play something else plain and simple.

19
Spacelords Universe / Re: Raiders Throwing Games (Antagonist Pov)
 on: October 23, 2018, 08:41:17 AM 
That was funny, but for all you know they could be trying to lower thier mmr.  I've actually seen lower level players doing this without an antag.

20
Gameplay Feedback / Re: 5th Council Snipers
 on: October 23, 2018, 02:57:48 AM 
I noticed that with the snipers it often times ends up a wounded shoot out, or they recover and grapple me if i don't get the jump on them. On the other hand they are Robots lol.

21
Gameplay Feedback / Re: Game Difficulty
 on: October 22, 2018, 03:11:57 PM 
It seems like there is a lapse in logic if you believe having a high MMR should mean you win every match. I do not think the majority of the people who complain about this situation understand what MMR is supposed to do and what it means having a high and low MMR.

Any game that uses a matching system will eventually match you to a match you will not win because as you increase your MMR you are telling the game you are better than X% of the people who are also playing. Just like MMRs work for every game, it is a measure of your skill in relation to other players.

In this case the "other player" is the AI and it seems logical that it should become increasingly challenging as you increase your MMR.

I mean, you can't get a score of 10 at any MMR as far as I know. And even at ~30% MMR you will get a 9.2-9.3 with a perfect score(even less than perfect). You should logically infer that the game was balanced for ~30% or whatever the lowest MMR is that you can also achieve a 9.2-9.3 with a near perfect performance.

Then you can draw the conclusion that having ~20% OVER the difficulty the game was designed with then you are attempting an extra challenge for largely your own personal gratification. There are very very minuscule rewards for getting your MMR high and the reason for this is super duper obvious. It is stupid easy to get a high MMR.

MMR is for the challenge, if that is your thing. It does not seem to be anybodies thing, however. Well, you're in luck as it is stupid easy to lower your MMR.

The idea that the game isn't being balanced correctly comes from this misunderstanding about the nature of the MMR system. Many people fail to realize that just because the game lacks a sophisticated PVP ranking system doesn't mean the rules have changed at all regarding the way matching is set up. You will eventually, like every other game, get a match you can't win. Just because it is against the AI shouldn't matter either way.

Unfortunately, no one will see it this way. They will relentlessly slam their head against the MMR wall wondering how they, who are so very good at the game, could possibly lose. Then come here and strongly imply the game is too difficult without admitting it is their own lack of skill preventing them from claiming the victory they feel they are owed.
The problem is the game is being balanced towards pvp as well. So guns eventually don't deal enough damage to take care of the enemy hordes and your hp doesn't scale up either while enemies damage/health just keeps going higher. Eventually at around 60%+ mmr it becomes too much for raiders to handle. They need to remove the mmr system and just add difficulty modes that are properly balanced for the current raiders strenghts.

Right now the enemies are bullet sponges with the exception of the few guns out there. You're better off Meleeing, even then the enemy has a higher chance of countering. The raiders are squishy including fith council.

22
Bug report & Technical Support / Re: Error code (ps4)
 on: October 22, 2018, 03:06:53 PM 
I didn't uninstall, but it's working fine for me now. Strange. I really didn't want to uninstall and reinstall again.

23
Bug report & Technical Support / Re: Error code (ps4)
 on: October 22, 2018, 04:33:51 AM 
This started happenning to me today, well this evening. At this point the game is unplayable.

24
Gameplay Feedback / Re: Fith Council not feeling like Tanks.
 on: October 21, 2018, 11:00:00 AM 
This isn't fun anymore Liebling.... No seriously the difficulty and mmr are out of whack.  Its possible that the increased enemy count factors into this as well. I'm. Wounded rather quickly... Mmr is low too.

25
Gameplay Feedback / Fith Council not feeling like Tanks.
 on: October 21, 2018, 12:33:05 AM 
Is just me or do the Fith Council feel like regular characters. I use Ginebra y Valeria but they don't feel Tanky anymore. My mmr has fallen from upper 40s to upper 30s. I feel like they are as squishy as locals.

Is it just me? Anyone else feel the same?

26
Spacelords Universe / Re: Why attack Friendly Antags???
 on: October 19, 2018, 10:38:11 AM 
I tend to kill Doldrens on sight lol. However if the antag is doing nothing I leave them alone. I've  seen  friendly antags kill players who mess with them. I laugh and keep focusing on the objective. If I'm playing as Ginebra I may blow the a kiss.

27
Spacelords Universe / Re: Come on Guys....
 on: October 19, 2018, 10:35:14 AM 
The only gripe I ever had with the game  was the change to In Shock. I can't think of a f2p game that I have ever complained about.  Truthfully I thought the people complaining about fifth council levels were crybabies.

I see questionable stuff from time to time, but I think they are actually trying do the best they can. It's another thing if I paid for something and it was lousy, it's another  when the game is free. Just my opinion.

28
Gameplay Feedback / Re: Space lords is not fun anymore
 on: October 19, 2018, 10:27:43 AM 
Some mentor matches have been exquisitely  hard, others not much of an issue. I do wish there was an option to customize commands.

No Reservation... Stop sniping elites....
Same for the second half of short fused.

29
Gameplay Feedback / Re: MMR Madness
 on: October 16, 2018, 07:30:19 PM 
I'm  glad I came to this thread, cause I wondered about mmr in correlation to rewards. All this time I was striving to get my mmr above fifty, but there is no reward increase.

The difficulty is outrageous on some levels once you get in the 40s. Heck Ginebra and Valeria felt as squishy as the locals imo.

30
I don't hate any level per se, but double agent can be annoying if the people on the team aren't focused on the objective. Under the worst circumstances the level can  go on for a very long time... hacked, schineder  and so forth.

Pages: 1 [2] 3