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Messages - Sloppy

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Ship's Log / Re: Spacelords Roadmap
 on: September 24, 2018, 05:26:02 PM 
Raiders and Antagonists have same rewards. 4 v 1 PvP is already rewarded.
I mean that there is no -additional- reward for defeating the Antagonist.
Sorry if I wasn't clear enough and thank you for the answers.

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Ship's Log / Re: Spacelords Roadmap
 on: September 21, 2018, 08:45:41 PM 
We’ll be happy to share our views with you. If you have any specific question, please ask.
I'd like to ask a few!
1. Being an Antagonist and beating an Antagonist provides no reward beyond regular level completion reward. Are you planning to address this or your position is that PvP should not be rewarded?
2. Do you have any plans of adding 'attack'/'do not attack' markers or chat system or you think that current level of communicability between players is sufficient?
3. A common complaint is that characters and high level guns are overpriced. Are you satisfied with current game economy or you already plan to adjust mission rewards and/or prices? Or, maybe, you're analyzing the situation and not yet ready to decide?
4. Is it intentional that it's almost impossible for Antagonist to reach high score (7-9) while Raiders can do that easily?

Not trying to push the suggestions here, just want to know what's your position on this stuff. Thanks!

3
Ship's Log / Re: Spacelords Update 10.4 Patchnotes
 on: September 20, 2018, 03:09:43 PM 
I don't think that level change matters much, since you will get to 70s and 80s naturally, by grinding the gold to recruit that character.

I hope there will be some gold-related changes later on, and antagonist reward/score/matchmaking changes as well.

4
Gameplay Feedback / Re: Feedback from Level ~70
 on: September 12, 2018, 08:17:39 PM 
I really doubt that players are leaving in "mass exodus" because of evil Antags, since the last time I met an Antag was 13 missions ago. I mostly play 1 and 2 tier maps.

The idea of fighting SJWs by creating a safe space is kinda weird too, but whatever rocks your boat I guess.

5
Gameplay Feedback / Feedback from Level ~70
 on: September 12, 2018, 02:04:27 PM 
Hello. I started playing this game couple weeks ago, after it relaunched as Spacelords. I'm about level 70, MMR 40%, playing from PS4 and I did about 40 Antag missions.
I don't know if the game changes at higher levels, but even if it does I hope that my experience reflects the average player well.

First of all, I decided to try this game out when I saw screenshots of the female characters. The character designs are the best I ever seen in a non-JP game and it's the first time I saw attractive black female characters too. The voicing and cutscenes direction also tops most of AAA games.
I bought Shadow Ops skin for Mikah and considering Custodia for Shae and Bride for Hive, skins are pricey, but well-made.

The second thing I like about the game is mission structure and the diversity of objectives, it reminds me of Assault mode in Unreal Tournament games. Very pleasant thing to play, even if enemy encounters are somewhat primitive.

On my second mission we encountered the Antag. I loved the system right away, despite that we lost that mission. The Antag is what makes missions unique and exciting for me.
But this is where my complaints start.
First of all, there is no reward for trashing Antag and completing the mission. You get score bonus, sure, but more deaths and slower completion turns that bonus into nothing. Shouldn't you give at least 1-2k compensation for Antag threat?

On Antag side things are much worse. It's much harder to win the mission and even when you do, you get less than your average Raider.
I compared the rarity of 8 score PSN trophies for both. 9.7% for Raiders vs. 0.3% for Antags.
So, what's the point of playing as Antag? I lower my gold earnings and I mess with other people who get hurt as well.
At the same time I disagree with those who want to make Antag optional. This game shouldn't try to become another faceless PvE slog, only to be completely eaten by Warframe. Be unique instead of being forgettable.

Gold prices are terrifying. But I get that this is F2P and that you have to make money. At least there's no p2w.

Music is okay. I like menu and reward screen tracks.
Visuals are nice, it's clear that a lot of work was put into various level details, like Splicer tanks.
The story is okay. It's nice how missions feature specific characters and explain how they joined the team. At the same time, I was confused by how Konstantin and Alicia joined the team by default, with no initial explanation.

I really like how unique the guns are. Good job on this one.

Interface is lacking.
The game needs chat, at the very least SHOOT and DO NOT SHOOT markers. I have to spam random emotes to stop new players from shooting extractors on Loaht level.
The absence of profile screen is uncomfortable. You know, various combat stats, playtime, other data.
Reward screen can reflect player contributions more. The % of damage taken and dished, who completed the most objectives, brought most Aleph, supported the most, etc. Maybe small rewards for the most active players, like that 300g you give for disconnects.
In-game help and tutorial are lacking too. I still have no idea what card affinity means. Will I pull only Antag cards as Antag? Or they only work when you play as Antag? Will strike resistance/force you get for level up help me fight against enemy players or it only works in PvE?
I'd like to choose characters featured on the main screen as well as backgrounds. Randomized characters worked well first, when I was unfamiliar with the roster, but now I'm tired of constant swaps.
The separate mission completion screen feels unnecessary. You know, that warchest window that shows your earnings (I already saw that info), then requires you to click next and then takes its time to calculate the exp. And it also prevents you from seeing celebration animation your character does after getting level up money.

Some missions are unbalanced. The Enemy Within is a nightmare, especially when some asshole disconnects and you end up being chased by a train of instakill monsters.
The first level of Hades Betrayal is too hard on new players. Laser screens take too long to kill for newbies, especially the last one, with all those infinitely spawning enemies.

The last thing I'd like to point out is bonus rewards. 24h bonus rewards worked well, but when I reached level 40, I suddenly got half of my reward missions placed into sleep+work time. Why am I being punished for reaching level 40? I don't get it.

So, that's the feedback, I hope it was helpful. I think I'll send an email too, in case if you don't read the forum. It also needs a small rework, imo, especially the font and the 'can't see shit' theme.  Cheers!

6
Spacelords’ Advice / Re: Pro antagonist missions?
 on: September 10, 2018, 09:56:35 PM 
Guys, can you give me an advice on reaching 8.x point score with antagonist?
I played some missions and managed to kill the players before they reached any goals, but at best it gave me 7.0.
I assume that you need to fight against high level players, if that's the case then what are the best maps to do so?

Thanks in advance!

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