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Messages - Alex2199

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91
Suggestions / Re: Bring back a dead post. Kiera!
 on: August 08, 2019, 04:15:37 AM 
It would be neat if she had a shotgun. That way she could ambush people either trying to enter or exit the portal without having to take as much time lining up a shot. Traps are a great idea.

I thought about giving her a shotgun but as a local raider I feel she would be too easy to kill if she had to get too close

92
Suggestions / A new raider idea for Fifth Council
 on: August 08, 2019, 03:31:55 AM 
With my most recent raider concept finished, Kiera the Rift Walker, I have decided to make a new raider concept and this time I wanna focus on the Fifth Council. This is in the earliest of early concepts so any input would be greatly appreciated. I am only focused on the ability then branching off into more detailed thoughts.

One ability concept could be a sort of EMP blast. This blast has a small radius and a long cool down. The EMP blast will jam A.I. weapons causing them to be unable to shoot. While antagonist, or raiders if this ability is used as an antagonist, will make their abilities shut off for a few seconds. Before people call it overpowered keep in mind that it has a small radius so only raiders like Mikah, Hive, Kuzmann, and maybe Ayana will be affected sense they can be used for CQC while raiders like Harec, Shae, Ginebra, and others will be an easy counter.

Another option is a dash ability that leaves a trail that does a small amount of tick damage. This I feel will be a little more overpowered whenever it comes to CQC but I feel it would be a good addition to the fifth council group if done right. I find the first concept way more interesting and more fun

93
Suggestions / Re: Antag ammo refill.
 on: August 08, 2019, 03:23:20 AM 
Theoretically this is a good thing, however, its not. Antagonist like Shae would have a field day especially with her newest rare Sa Dhu

94
I always tell MSE that they can take my ideas. I don't need acknowledgement or any sort of payment I just enjoy knowing my thoughts have been heard. Also as for the strict vision I feel they are loosing up a bit. They added Aneska after players demanded her. They had a different idea but the players wanted it so much that they added it

It's possible the last couple raiders released were already slated before your character concept. Perhaps they didn't want another female if they're drafting a male for production next. I like your raider, Kiera, though. Her play style reminds me of a character I really liked from a popular battle royale. She's also elegant looking and sounds fun to play.

True but there is always hope. Thanks for liking my raider concept though <3

95
Gameplay Feedback / Ping difference on different consoles?
 on: August 07, 2019, 04:39:05 AM 
So I decided to start over on Spacelords by downloading it on my Steam account. I noticed a HUGE difference in the way it runs. Keep in mind I play both forums of Spacelords (Xbox and steam) on my laptop so the setting are the exact same. So why is it that my steam version of Spacelords has MUCH better ping and FPS? I am talking a very noticeable difference in the two.

96
I always tell MSE that they can take my ideas. I don't need acknowledgement or any sort of payment I just enjoy knowing my thoughts have been heard. Also as for the strict vision I feel they are loosing up a bit. They added Aneska after players demanded her. They had a different idea but the players wanted it so much that they added it

97
Now that I have polished up my first raider concept I am working on a Fifth Council raider who is black male. I doubt MSE will consider it sense I feel they haven't considered my last one

98
Suggestions / Bring back a dead post. Kiera!
 on: August 05, 2019, 12:57:26 AM 
Forever ago I made a character concept for Spacelords. Her name was Kiera the Rift Walker. Her ability is able open up "Rifts" (Portals) that ALL raiders, including Kiera, can travel through. These "Rifts" have a wait period between uses, for example if say a Lycus travels through the "Rift" no other raider can enter until a few seconds. Perhaps 5 to 10 seconds. Also objective items such as the bombs on "Short-fused" or Schneider on "In Medias Res" cannot go through the "rifts" and the raiders must finish the object like normal.

Her weapons are all long range Hades Division prototype weapons due to her backstory, which I will be posting later along with more art work. Her base gun shoots a tracker onto the enemy then her secondary fire mode shoots the bullets that will curve cover and hit the enemy that is hit by the tracker. The second weapon sets out these wire traps that hooks the enemies and but deals no damage they will just slow the enemy making them an easier target while the base fire is the typical single fire long range rifle. Her rare weapon is a gun that can fire through structures such as walls, cover, etc., however, the damage is muffled dealing less damage if shot through the wall but can do headshot damage.

Sense she is a young local she is still childish. Acting similar to Iune or Schneider, however, still has a tactical mindset. Everything she says/do is planned out and there is always a method to her childish mind.

and that is Kiera...The mighty Rift Walker.

99
Suggestions / Weapon concept for Aneska
 on: August 04, 2019, 11:27:19 PM 
I love Aneska and all of her weapons. However, I find myself not using her mech all though much other than just a barricade against Shae antagonist or like a Kuzmann trap.

The weapon concept has no name as of right now. The base fire works just like a normal gun perhaps something like one of Konstantin's guns. A normal Gatling Gun: rapid fire, med damage, med range the works. Whenever her mech is deployed her smoke grenades will cause the mech to fall to the ground and crawl to that position pushing enemies in its path and at the end of its direction the mech will pick its self up and slash around doing area damage preferably a larger among of damage then its normal slashes.

Now for those who may think this sounds overpowered, let me explain a few possibilities. For example the mech will always take the shortest path available. Perhaps make it to where you can only shoot the smoke grenade a certain distance away from the mech. The only reason I say this is because I desire her mech to have some mobility verses just a big target on the playing field while also sticking with Aneska original purpose of the raider roster.

100
Suggestions / Re: Weapon concept for Valeria
 on: August 02, 2019, 07:21:32 AM 
If its faster than the Whip then you need to react fast enough to not only shoot the first orb but also the second. That reminds me of her other gun Earthing. Its very fast and you need to shoot it as it explodes multiple times, you could shoot it a second time but by then its way too far away.

But anyway it spreads outward in a cone fashion, so it can cover more area. Perhaps the Base shots can spread horizontally to maximize on that idea.

That's why I say faster than the whip. Not much faster but faster. I wanna have the player to have to react quickly and sorta choose the path they wish to send the wave of damage

101
Gameplay Feedback / Hans's rare gun "Warm"
 on: August 02, 2019, 05:00:51 AM 
Hey so I built Hans's rare gun Warm and I cant help but notice a small tiny detail of it. It's useless? I don't know if this is the way I'm using it correctly or if it is just in a overly nerfed state like Valeria's "Whip" or what but my Warm has hero killer and exterminator maxed out and its only doing 1 point of tick damage? That's less damage than Schneider's laser pointer... Can someone explain?

102
Suggestions / Weapon concept for Valeria
 on: August 02, 2019, 04:10:21 AM 
I made this post in the past but in the form of a question. This time as a serious suggestion. I feel this gun would be a benefit to Valeria's gameplay while also not making the player base hate everything. I'm looking at you Shakura.

The weapon is called Meiosis. For those science nerds you know where this is going already.

Meiosis is a burst fire rifle. The fun comes in Valeria's Einstein Rosen Bridge just like the rest of her guns. The Einstein Rosen Bridge summons a slow orb (faster than the Whip) that when shot by Valeria will explode similar to her base gun (Little Girl). However, when the first orb explodes it will summon two more orbs out of the explosion in a triangle form. The Valeria can now choose to shoot the new orbs causing them to do the same action one more time.

This I feel would be fun and useful for a Valeria while also allowing Valeria to really use her bridge in a new way while also allowing a fair fight unlike some of her other weapons (Shakura). I really hope MSE sees this and considers it. If you have any questions MSE I would be more than happen to explain further. Also again the concept was inspired by Meiosis, the chart is the way the explosion orbs work. Love you MSE <3

103
It does, which should be considered a bug, if all his other guns dont OS on headshots

I believe his base gun does as well. It seems like Aura Mortis ad Easter Egg are the only two that don't one shot

104
Suggestions / In my opinion the skins are too expensive
 on: August 01, 2019, 04:24:18 AM 
I know it isn't part of the gameplay and doesn't make a difference in the game. BUT the skins are amazing and I would love to buy them all to support MSE. With some of the prices though I can't. Loaht's subject skin cost a minimum of $30.00 and the same goes for Ginebra's slave unit.

Beside me complaining about my lack of money, I feel it would also be a wise marketing choice. Cheaper cosmetics would make more people buy them, more people buying them means more money for MSE to play around with, more money equals better content for the game its self. Although the game would have to increase it player base for this method to be truly effective.

And while I am talking about cosmetics, what is happening with the status points? I have 10,000+ status points and find the disco drops fun but I run out far to quickly to actually care about them.

105
Suggestions / Re: Alicia's double jump needs a cooldown
 on: July 31, 2019, 01:07:21 AM 
Schneider doesn't really have a cooldown either. Same with Aneska. Alicia isn't overpowered at all. Just because you loose to someone doesn't make that character overpowerd

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