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Gameplay Feedback / Re: Changing MMR Difficulty To More Traditional Difficulty Settings
on: March 08, 2019, 01:09:03 PM
I've been thinking about this and I think the best way to implement this difficulty setting is to have everyone vote for the match difficulty when the "let's go" message pops up. If there's a lv 1/rankless they will have priority over the selected difficulty so they won't get destroyed by 70+ mmr AI because of the higher levels. You should obviously scale the rewards based on what difficulty is selected and if an antagonist joins there should be a bonus even if they win or lose. It should be much easier to balance the Ai between these 4 difficulties instead of this huge spectrum in the current mmr system.
Just for the love of god make sure the rewards are worth it for the higher difficulties so people don't end up just voting for normal because it's the fastest/most efficient way of grinding. You want players to have a reason to go for the challenge. The difficulty should also stay the same if there's an antag or not since it's being picked by the raiders.
Just for the love of god make sure the rewards are worth it for the higher difficulties so people don't end up just voting for normal because it's the fastest/most efficient way of grinding. You want players to have a reason to go for the challenge. The difficulty should also stay the same if there's an antag or not since it's being picked by the raiders.