Author Topic: Card Text Clean-up [Faction Cards] (English version)  (Read 1313 times)

Shuyin178

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Card Text Clean-up [Faction Cards] (English version)
on: October 22, 2018, 10:50:26 PM
A small, but larger than first thought, problem within the game is the wording used on various cards. This is my attempt at correcting terminology translation mistakes to the best of my current ability.
Do note I am not a translator by any means, changes here are based on terms gained through my many years of gaming experience and translating it to my current understanding of this game. So take whatever changes you see here with a grain of salt and feel free to correct any changes you feel could be improved.
Also, keep in mind that this post is for Faction Cards only, I do not own every character yet, so if things go well here, after I own every character I might make a post attempting to correct their cards as well.
Final note, all numbers and cards provided are part of the v11.1 update on PS4.
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Locals/Aliens
(Stoicism- current
Shots inflict 50/67% less damage on you while you are wounded. If you have an Aleph super boost, it increases to 95%.
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Stoicism- changed
Shots inflict 50/67% less damage on you while you are in a wounded state. If you have an Aleph super boost, it is increased to 95%.)


(Cautious- unchanged)
(Skill- unchanged)


(Concentration- current
If more than 12 seconds pass without firing, your next shot will cause 50/80% more damage. If you have an Aleph super boost, it increases to 150%.
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Concentration- changed
If more than 12 seconds pass without you shooting, your next shot will cause 50/80% more damage. If you have an Aleph super boost, it increases to 150%.)


(Abnegation- current
Wounded time is reduced by 20/40%. If you have an Aleph super boost, it increases to 60%.
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Abnegation- changed
Time spent in wounded state is reduced by 20/40%. If you have an Aleph super boost, it increases to 60%.)


(Lone Hunter- unchanged)
(Catharsis- unchanged)


(At The Last Minute- current
When you are wounded, your shots cause 60/100% more damage. If you have an Aleph super boost, it increases to 200%.
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At The Last Minute- changed
While you are in a wounded state, your shots cause 60/100% more damage. If you have an Aleph super boost, it increase to 200%.)


(Suitability- unchanged)
(Vendetta- unchanged)


(Urgency- current
When you kill an enemy, your next recharge is 80/140% faster. If you have an Aleph super boost, it increases to 300%.
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Urgency- changed
When you kill an enemy, your next reload is 80/140% faster. If you have an Aleph super boost, it increases to 300%.)


(Appropriateness- unchanged)
(Merciless- unchanged)
(Lone Fighter- unchanged)


(Patient- current
If more than 4 seconds pass without you firing, your next strike will cause 70/110% more damage. If you have an Aleph super boost, it increases to 250%.
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Patient- changed
If more than 4 seconds pass without you shooting, your next melee strike will cause 70/110% more damage. If you have an Aleph super boost, it increases to 250%.)


(Bold- unchanged)
(Lone Assassin- unchanged)


(Mystical Concentration- current
If more than 4 seconds pass without firing, your next shot will cause 35/50% more damage. If you have an Aleph super boost, it increases to 100%.
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Mystical concentration- changed
If more than 4 seconds pass without you shooting, your next shot will cause 35/50% more damage. If you have an Aleph super boost, it increases to 100%.)


(Lone Vigilante- unchanged)
===================================================================
Umbra Wardogs
(Frenzy- current
Each consecutive strike in melee causes 20/30% more damage. If you have an Aleph super boost, it increases to 50%.
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Frenzy- changed
Each consecutive melee strike causes 20/30% more damage. if you have an Aleph super boost, it increases to 50%.)


(Motivation- unchanged)
(Dizzying- unchanged)


(Kamikaze- current
Your first strike after jumping does 40/70% more damage. If you have an Aleph super boost, it increases to 150%.
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Kamikaze- changed
Your first melee strike after jumping does 40/70% more damage. If you have an Aleph super boost, it increases to 150%.)


(Improved Healing- unchanged)
(Maelstrom- unchanged)
(Swiftness- unchanged)
(Tribal Healing- unchanged)


(Battering Ram- current
Your strikes while sprinting do 50/80% more damage. If you have an Aleph super boost, it increases to 200%.
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Battering Ram- changed
Your melee strikes while sprinting do 50/80% more damage. if you have an Aleph super boost, it increases to 200%.)


(Dynamic Healing- unchanged)


(Dynamic Epimorphosis- current
Your health restores 90/160% faster while you shoot. If you have an Aleph super boost, it increases to 300%.
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Dynamic Epimorphosis- changed
Your health regenerates 90/160% faster while you shoot. If you have an Aleph super boost, it increases to 300%.)


(Debauchery- current
Your shots from the last 75% of your clip causes 100% more reaction. If you have an Aleph super boost, it increases to 300% reaction.
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Debauchery- changed
Your shots from the last 75% of your clip increases their stagger strength by 100%. If you have an Aleph super boost, it increases to 300%.)


(Irate- current
If you have received damage from shots in the last 30 seconds, your strikes do 30/50% more damage. If you have an Aleph super boost, it increases to 120%.
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Irate- changed
If you have received damage from shots in the last 30 seconds, your melee strikes do 30/50% more damage for the duration. If you have an Aleph super boost it increases to 120%.)


(Camaraderie- unchanged)
(Cornered- unchanged)
(Compulsion- unchanged)
(Epimorphosis- unchanged)
(Aerial healing- unchanged)


(Natural Selection- current
When you kill an enemy with a strike, there is a 55/75% chance of being healed immediately. If you have an Aleph super boost, it increases to 100%.
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Natural Selection- changed
When you kill an enemy with a strike, there is a 55/75% chance of being immediately restored from a wounded state. If you have an Aleph super boost, it increases to 100%.)


(Latent Epimorphosis- unchanged)
(Supreme Tribal Healing- unchanged)


(Exacerbated- current
If you have received damage from shots in the last 4 seconds, your strikes do 75/140% more damage. If you have an Aleph super boost, it increases to 300%.
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Exacerbated- changed
If you have received damage from shots in the last 4 seconds, your melee strikes do 75/140% more damage for the duration. If you have an Aleph super boost, it increases to 300%.)


(Besieged- unchanged)
===================================================================
Hades Division
(Assault- current
Your CQC strikes cause 30/40% more damage for 2 seconds after you fire your Weapon. If you have an Aleph super boost, it increases to 100%.
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Assault- changed
Your melee strikes cause 30/40% more damage for 2 seconds after you you fire your Weapon. If you have an Aleph super boost, it increases to 100%.)


(Stealth- current
The Aleph meter fills 27/37% less than usual from all actions. If you have an Aleph super boost, it increases to 100%.
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Stealth- current
The stress meter fills 27/37% less than usual from all actions. If you have an Aleph super boost, it increases to 100%.)


(Spiral Of Violence- unchanged)
(Vitality- unchanged)


(Black Belt- current
You receive 17/25% less damage from enemy strikes. If you have an Aleph super boost, it increases to 45%.
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Black Belt- changed
You receive 17/25% less damage from enemy melee strikes. If you have an Aleph super boost, it increases to 45%.)


(Cold Blood- current
Your Aleph meter is shut off for 8/12 seconds after using a finisher on an enemy. If you have an Aleph super boost, it increases to 60 seconds.
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Cold Blood- changed
Your stress meter is shut off for 8/12 seconds after using a finisher on an enemy. If you have an Aleph super boost, it increases to 60 seconds.)


(Deadly- unchanged)
(Survival- unchanged)


(Hollow Point- current
The first shot in your clip causes 100% more reaction. If you have an Aleph super boost, it increases to 300%.
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Hollow Point- changed
The first shot in your clip increases its stagger strength by 100%. If you have an Aleph super boost, it increases to 300%.)


(Resistance- unchanged)
(Hard- unchanged)
(Armor-Plated Ammo- unchanged)


(Unstoppable- current
After dodging, your weapons cause 100% more reaction for 3 seconds. If you have an Aleph super boost, it increases to 300%.
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Unstoppable- changed
After dodging your weapons gain 100% increased stagger strength for 3 seconds. If you have an Aleph super boost, it increases to 300%.)


(Kevlar- current
You receive 50/60% less damage from enemy projectiles during CQC. If you have an Aleph super boost, it increases to 80%.
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Kevlar- changed
You receive 50/60% less damage from shots during melee. If you have an Aleph super boost, it increases to 80%.)


(Nerves of Steel- current
When you receive a strike, your next recharge is 120/240% faster. If you have an Aleph super boost, it increases to 500%.
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Nerves of Steel- changed
When you receive a melee strike, your next reload is 120/240% faster, If you have an Aleph super boost, it increases to 500%.)


(Professional- current
When you are not stressed, your weapons do 40/60% more damage for 2 seconds. If you have an Aleph super boost, it increases to 100%.
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Professional- changed
While your stress meter is empty, your weapons do 40/60% more damage for 2 seconds after gaining stress. If you have an Aleph super boost, it increases to 100%.)


(Charge- current
Your CQC strikes cause 20/30% more damage for 6 seconds after you fire your Weapon. If you have an Aleph super boost, it increases to 60%.
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Charge- changed
Your melee strikes cause 20/30% more damage for 6 seconds after you fire your Weapon. If you have an Aleph super boost, it increases to 60%.)


(Master- current
When you are not stressed, your weapons do 15/19% more damage for 3 seconds. If you have an Aleph super boost, it increases to 30%.
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Master- changed
While your stress meter is empty, your weapons do 15/19% more damage for 3 seconds after gaining stress. If you have an Aleph super boost, it increases to 30%.)


(Unrestrained- current
After dodging, your weapons cause 150% more reaction for 2 seconds. If you have an Aleph super boost, it increases to 400%.
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Unrestrained- changed
After dodging, your weapons gain 150% increased stagger strength for 2 seconds. If you have an Aleph super boost, it increases to 400%.)


(Spiral Of Psychotic Violence- unchanged)
(Integrity- unchanged)
===================================================================
Fifth Council
(Resource Optimization- unchanged)
(Stability- unchanged)
(Regeneration Bypass- unchanged)
(Firewall- unchanged)
(Effectiveness- unchanged)


(Recovery Mode- current
When you recover from a wound, you do so with 45% more health points. If you have an Aleph super boost it increases to 75%.
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Recovery Mode- changed
When you recover from a wounded state, you do so with 45% more health points. If you have an Aleph super boost, it increases to 75%.)


(Reboot- unchanged)
(Positive Feedback- unchanged)


(Anti-Trackers- current
When you have maximum health, your Aleph meter's sensitivity is reduced by 60/75%. If you have an Aleph super boost, it increases to 100%.
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Anti-Tracking- changed
When you have maximum health, your stress meter's sensitivity is reduced by 70/75%. If you have an Aleph super boost, it increases to 100%.)


(Superior Performance- unchanged)
(Cyclical Effectiveness- unchanged)


(Failsafe- current
Shots that would wound you cause 35/45% less damage. If you have an Aleph super boost, it increases to 60%.
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Failsafe- changed
Shots that would put you into a wounded state cause 35/45% less damage. If you have an Aleph super boost, it increases to 60%.)


(Unlimited Surge- current
If more than 40 seconds pass without you hitting, your next strike will cause 150/225% more damage. If you have an Aleph super boost, it increases to 350%.
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Unlimited Surge- changed
If more than 40 seconds pass without you hitting a melee strike, your next melee strike causes 150/225% more damage. If you have an Aleph super boost, it increases to 350%.)


(Surge- current
If more than 20 seconds pass without you hitting, your next strike will cause 50/75% more damage. If you have an Aleph super boost, it increases to 120%.
l
Surge- changed
If more than 20 seconds pass without you hitting a melee strike, your next melee strike will cause 50/75% more damage. If you have an Aleph super boost, it increases to 120%.)


(Recursive Effectiveness- unchanged)
(Extra Battery- unchanged)
(Closed System- unchanged)
(Exponential Feedback- unchanged)
(Dual Battery- unchanged)
« Last Edit: October 23, 2018, 12:03:12 AM by Shuyin178 »