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Messages - RELLIK

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16
Mostly played Alicia. Getting the gold for a VIC-128 blueprint and another loadout wasnt TOO difficult. The first missions objective being easily achievable with close range yet the second mission the complete opposite in both phases. Having the second loadout/alternative weapon thats ranged/slug based certainly helped for that second mission but I have to agree, dealing with long range as a shotgunner seems unfair, the close range damage isnt there to compensate for being nearly useless in certain situations.

17
Gameplay Feedback / Re: Reward system needs overhaul.
 on: July 01, 2017, 10:57:07 AM 
Have to say I was finding rewards increasingly frustrating. Currently even if you have the blueprint you can bet on it and potentially win the same thing again/screw other players over royally. I unfortunately had this happen, perhaps others as well. MAYBE banning previous winners from entering blueprints they already own could mitigate some frustration for other players, however with the current drop rate I kinda doubt it. Granted still beta and no communications, getting NOTHING because you basically HAVE to bet on blueprints to get new weapons is extremely off putting.

But I dont think it should be gutted/replaced with standard progression necessarily. Bluffing is fun  :D I'd honestly like to see the reward system evolved. Its a shame you couldnt split your pick/place 2 bets. IE: If you want all the class points double down on them, if you want a blue print you may put ONE (1 max per player) on it and another on something else. However, only placing 1 bet on class/gold/faction nets you 0.5 while placing 2 gives the usual 1.0 (assuming nobody else has bet).


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