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Messages - Shoggoth_Poot

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31
Gameplay Feedback / Re: AI Power in Antagonist Mode
 on: May 02, 2018, 12:30:26 AM 
If I may interject with off topic praise for everyone who has participated herein. This is a fantastic thread and I hope the developers read it, take notes, and "make it so". Thank you all for the input and seriously fantastic ideas. I heart you all.

32
Suggestions / Re: Antagonist Cards
 on: May 01, 2018, 11:42:17 PM 
Thank you, TheBrentWoody, your opinion is always appreciated and valued by the RotBP community. But...how do you feel about Antagonist card advantage thing? Hmmm? Please give us your opinion on that.
(I'm being sincere here. Not sure if I'm coming across that way.)

33
Suggestions / Re: Antagonist Cards
 on: May 01, 2018, 11:13:06 PM 
I think that Antagonists may have an unfair advantage as it is, considering that all of the AI baddies are on their side. And boss fights? Forget about it. This is coming from a player that plays, primarily, as an Antagonist. I've had some very cohesive groups, who were doing a great job of laying the smack on me when I was being all aggro and not particularly strategic in my approach, still end up with a Loss because the combination of enemies, boss, and Antagonist became an insurmountable wave of frustrating nonsense. If you know how to use the enemies to your advantage, the Raiders don't really stand a chance, and it ends up becoming an endless wave of enemies, plus an antagonist, versus four. Which is not fair. There have been enough people voicing their frustration over the lack of options for turning PvP off because the Antagonist factor is such an unwelcome (and unprofitable) deterrence from them enjoying and continuing to play the game, that if you were to give the Antagonist any more of an advantage, making them even more annoying to those who do not want to play PvP, then you may end up permanently losing a considerable amount of the player base. I think.
I mean, it could be interesting to give the Antagonist more of an advantage if there was a considerably greater (and guaranteed) reward for the Raiders, and those who did not want it could opt out of it altogether. Like, once the campaigns have all been released, if the developers implement some special event Raids where the Antagonist is an even greater pain in the Aleph injector. That could be fun, but players should have the option whether or not to participate. And the rewards should be boss awesome sauce.
Yeah.

34
Suggestions / Re: Challenges, Events and Happy Hour
 on: April 28, 2018, 06:09:53 PM 
Quote
I do think it would be cool to reward mercury points at certain milestones, even just 50, every 10 or 15 levels.

I second this motion! There are a number of games that give an amount of their premium currency as a reward for achieving certain milestones. I think this would be a good idea to encourage peeps to do things and stuff.  :o

35
Fan Corner / Re: D&D Alignment in RotBP
 on: April 28, 2018, 12:23:06 AM 
When Wizards of the Coast moved on from 3.5, a lot of people went nuts, because they thought 3.5 was the end-all-be-all for tabletop roleplaying. Paizo capitalized off of that by taking, what was basically, the 3.5 rules, tweaking them slightly, and selling it as Pathfinder. I've got 5th edition D&D, for sure. But some players still swear by Pathfinder (3.5), and I like to roll with both groups. However, Paizo is beta testing Pathfinder 2nd Edition *gasp*! After nine years of rolling out supplement after supplement for Pathfinder, they finally ran out of stuff to do with it (that would be worth the money, anyway). It's all a bunch of expanding or simplifying based on player expectations and playing to your audience and squeezing every bit of content out that you can. Genius, really. Wizards picked up the players who didn't like the math of 3.5, and Paizo ran with die-hard 3.5 fans.

...MercurySteam, you taking notes here?

Anyway, what were we talking about?

36
Fan Corner / Re: D&D Alignment in RotBP
 on: April 27, 2018, 11:46:21 PM 
I'll have to glance at the Starfinder rulebook and see if there are some comparable classes therein. By the way, if you haven't checked out the sci-fi spinoff of Pathfinder (which is D&D 3.5), then you should check it out. Starfinder. Yeah. But keep playing RotBP ya'll. For real.

37
Suggestions / Re: Endless Missions
 on: April 27, 2018, 11:33:32 PM 
Dude! You respawn with full ammo but there are no ammo drops from enemies. Would not work for a mission with a boss fight, but basic missions (Hanging By a Thread as a go-to answer) would be crazy intense. Maybe no time limit then? Raiders would have to really roll slow and be a coordinated group of bad mother (shut your mouth). I mean, there'd have to be other tweaks, but I think the idea has weight, yeah? No? Potato?

38
Gameplay Feedback / Re: New players' feedback
 on: April 27, 2018, 11:19:58 PM 
Quote
Also i find the tutorial of the game really scrappy, it's very short and it doesn't really get you through everything you should know to start playing the following missions, this extents to the UI which lacks in-depth explanation of all the details you need to know (i myself am still trying to figure out some things XD) and also the missions' objective and target descriptions and signals could be improved to be more helpful and intuitive. But those are minor issues that should be solved in the long term. After all it doesn't really take that much time to understand everything, it just takes an unnecessary amount of effort.

Yep, that tutorial sucks donkey balls, and there's a greater learning curve than there should be - for sure!

39
Fan Corner / Re: D&D Alignment in RotBP
 on: April 27, 2018, 11:09:07 PM 
Aberration is one of the Bloodline types you can take when leveling a Sorcerer/Sorceress. If I recall, it allows for a fifteen foot reach at level 20, plus blind-sight. Some other stuff that I can't remember. But I believe it means your blood has been tainted by something from outside of the planar sphere. Like a Lovecraftian Elder God. So, if she was tainted by Uras-Beherit, then I'd say "yes". But I think she's more of a Summoner type with some alien thing bound to her essence/being/whatever. But...I could be wrong.

40
I've had that happen to me a few times too. Specifically on the By A Thread mission after the blockade is breached and the countdown starts for exiting the area. I did sit there, afterward when I could not spawn in, staring at my screen all slack-jawed and guffawed while I waited and hoped the Raiders messed up and died hard. Alas, they did not...

41
Fan Corner / Re: D&D Alignment in RotBP
 on: April 27, 2018, 10:35:22 PM 
Yeah, I think she's true neutral. Her main priority seems to be her creepy little symbiotic babies. She'd do anything for them, break any law, kill any fool.  But she'd probably follow laws and help people out if it was in the best interest of her babies too. Yeah.

42
Spacelords’ Advice / Re: I Went Back to the Smoking Daisy
 on: April 27, 2018, 10:17:18 PM 
I've lost the draw for the darn thing a dozen times. I hope to actually get it and test it out soon. Thanks for the tips!

43
Fan Corner / Re: D&D Alignment in RotBP
 on: April 27, 2018, 09:58:55 PM 
Well then, let us see. They have given their lives to being Protectors. Protector would suggest they are good. I can't imagine an evil character feeling like they have to protect anything, other than themselves. Well, HIVE is protective of her little ones, but she's not necessarily good. Hmmm...they seem to be in direct opposition of Uras-Beherit and his coming signals their need to take action against him. He's chaotic evil AF, so on the opposite end of the spectrum, they're lawful good. They never raise a hand to harm anyone yet (that we have seen), and need rescuing by Harec and his crew. So, I'd say they're peacful and GOOD. They have devoted themselves to being Protectors (kinda vague, but they're not running off with Lycus to get drunk and get wild) but have set themselves apart for their position as Protector and Harec and Shae both interact with them with an air of humble respect. So, I'm going with Lawful for them. Lawful Good. Wow, that was tougher than I thought it would be. Touche'.

44
Fan Corner / Re: D&D Alignment in RotBP
 on: April 27, 2018, 09:18:11 PM 
Play D&D? What?!?!?! What kind of uber-nerd do you take me for? (Insight vs Bluff check. Roll em if you got em)

45
Fan Corner / Re: D&D Alignment in RotBP
 on: April 27, 2018, 09:09:39 PM 
Ayana - chaotic good rougue character. Will do anything (chaotic) to help her people (good).
Schneider - hmmm...maybe Lawful (fiercely loyal to the 5th, even to the point of enduring Lycus's torture to hide their secrets. Evil, because he's a vindictive, sadistic, little shit who has the most tedious mission in the whole game.
Aneska - another extremely loyal character. I think she's Lawful Neutral. I believe she's portrayed as being blindly loyal to Hades, doing whatever it take for Krausier, Krossier, whatever. Is that her dad? I don't remember.

My humble opinion.

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