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Spacelords Universe / Let's have a chat about Antagonist.
on: November 26, 2019, 08:28:42 PM
First things first, when is this going to become a priority?
The MMR balancing is awful. Multiple content creators as well as the community have blasted screen shots, VoDs and voices numerous times its effects on the health of the PvP side of the game. What once was an enjoyable game mode has become a meme at this point.
Regardless of level the antagonist CANNOT be the only challenge on the map. 4 max level players playing at 20% MMR after "balancing" is a joke. Regardless of skill or character choice they have nothing to shoot at but the Antagonist.
I have months of VoDs of both sides of this equation. LordDraco has been showing screen shots on Twitter tagging MSE examples of the "balancing".
Personally PVP lovers like myself don't enjoy playing Herec and other characters are becoming a hassle to even attempt. Turtling by the raiders with infinite ammo is becoming a meta. Even braindead players can just throw themselves at the objectives and Antagonist regardless of skill can't kill them fast enough or simply can't compete with being team shot by 4 people not being challenged.
I don't suggest making grunts terminators but the difficulty when an antagonist enters shot be high. Antagonist are no long respected or feared. Raiders actively emote/taunt Antagonist not in good fun but because they think 12% MMR and killing you in a 1v4 scenario is some type of accomplishment.
Wins as an antagonist are unfulfilling and leave me personally empty. No sense of accomplishment whatsoever. This wasnt always the case. No other game I have ever played PVP stresses me out and causes so much hate towards a specific game mode than this. Between MMR, bad host connections, CQC and buggy game mechanics this needs to be on the top of the priority list.
I do not want this game to fail and I have put loads of time and money into playing not regretting a minute of it. Sandbox and overall game health is more important than a roadmap.
The MMR balancing is awful. Multiple content creators as well as the community have blasted screen shots, VoDs and voices numerous times its effects on the health of the PvP side of the game. What once was an enjoyable game mode has become a meme at this point.
Regardless of level the antagonist CANNOT be the only challenge on the map. 4 max level players playing at 20% MMR after "balancing" is a joke. Regardless of skill or character choice they have nothing to shoot at but the Antagonist.
I have months of VoDs of both sides of this equation. LordDraco has been showing screen shots on Twitter tagging MSE examples of the "balancing".
Personally PVP lovers like myself don't enjoy playing Herec and other characters are becoming a hassle to even attempt. Turtling by the raiders with infinite ammo is becoming a meta. Even braindead players can just throw themselves at the objectives and Antagonist regardless of skill can't kill them fast enough or simply can't compete with being team shot by 4 people not being challenged.
I don't suggest making grunts terminators but the difficulty when an antagonist enters shot be high. Antagonist are no long respected or feared. Raiders actively emote/taunt Antagonist not in good fun but because they think 12% MMR and killing you in a 1v4 scenario is some type of accomplishment.
Wins as an antagonist are unfulfilling and leave me personally empty. No sense of accomplishment whatsoever. This wasnt always the case. No other game I have ever played PVP stresses me out and causes so much hate towards a specific game mode than this. Between MMR, bad host connections, CQC and buggy game mechanics this needs to be on the top of the priority list.
I do not want this game to fail and I have put loads of time and money into playing not regretting a minute of it. Sandbox and overall game health is more important than a roadmap.