Mercurysteam's Hangout
SPACELORDS COMMUNITY => Spacelords Universe => Topic started by: LordDraco3 on August 08, 2018, 02:06:32 AM
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Was just reading this interview with several recent indie hit developers, seemed like good food for thought and a friendly reminder to be constructive. Bugs, glitches, and balance issues aren't worth making a bunch of people who are working hard to bring us a game that we love feel like crap ;) That said, here's hoping I finally get a Patient Boy tonight!
Of course MSE is way bigger than a 4-man dev team, but they are still independently handling this game from the ground up.
https://www.pcgamer.com/the-daunting-aftermath-of-releasing-your-dream-game-as-told-by-the-devs-of-stardew-valley-owlboy-and-more/?utm_content=bufferbec69&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw
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Bumping for relevance
(https://media.giphy.com/media/POekkUcKs16gg/giphy.gif)