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Messages - Angeles2099

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331
Suggestions / Re: Full cross-play between platforms
 on: September 28, 2018, 06:53:27 AM 
If thats Actually the case with this game then that is some great news.

332
Suggestions / Re: Full cross-play between platforms
 on: September 27, 2018, 09:44:37 PM 
Im pretty sure what they meant was between  PC-PS4-Switch / PC-Xbox-Switch. Xbox and PS4 will never have cross play between each other.

333
Suggestions / Re: Tag-Team Finishers
 on: September 27, 2018, 04:06:18 AM 
If they say we'll consider it, i'm happy.  plus that blueprint fiasco was a spontaneous task they had to handle as fast as they could on top of the many projects in this game that there working on. Also considering that's probably not a Huge team this is to be expect. Kudos on them for handling the blueprints as fast as they did on such short notice, that's being realistic.

334
Suggestions / Tag-Team Finishers
 on: September 27, 2018, 02:58:39 AM 
The thought of having double team finishers in this game sounds super fun. The only technical thing that needs to be address as far as I can think is the Aleph collecting. I think this can be resolved like this, Grapples can kill as normally would but if another player or elite enters melee range they can participate in the kill but only the one initiating the attack gets the Aleph and both get half the amount of the enemies ammunition would give to one person. If there are 3 other allies in melee range the tag team can be done randomly or who attacks first.
I thought of at least 3 ideas of fun examples.

Video Games/Comics


Movies/Comics


Anime


Now this is a bit off topic but if you could add this to Rak Mayura it would be hilarious.

335
Suggestions / UI Character Icons
 on: September 27, 2018, 02:23:12 AM 
Pretty simple and to the point, can we have our Raiders skins and eventual custom look displayed in the HUD display instead of the generic ones?

Also yeah I know lol, I put Dr.Kuzmann as a Raider in the In Shock mission which isn't possible.

336
Gameplay Feedback / Re: Finishers
 on: September 26, 2018, 01:39:05 PM 
yeah there is going to be be new finishers, but not soon i believe its part of there new road map, Spacelords Identity update
https://spacelordsthegame.com/news/spacelords-roadmap

337
Spacelords Universe / Stopping Power ( Card )- Konstantin
 on: September 26, 2018, 01:15:08 PM 
Quick question, what does it mean when the card says more Reaction, is that  the same as Push?

338
Suggestions / Re: Revise training/solo mode
 on: September 25, 2018, 06:47:48 AM 
I wouldn't know anything about the stuff your talking about unfortunately, when i started playing before the game was called Spacelords I simply purchased every mission. But it sounds like your bring up a valid point.

339
Suggestions / Re: Option for no antagonist
 on: September 24, 2018, 06:42:13 PM 
Level9Drow, you invaded one of my missions rcecently with a Rak Mayura in the Hanging by a thread mission. I was really expecting a hard won fight in my hands, i was kind of excited but you chose to sit it out and just watch which bummed me out a little. I was H.I.V.E., they had Kuzzman, Ginebra and Ayana Kwena. To be honest when I saw your level and saw my team, I was pretty sure i was going to lose my match, I didnt have any stakes in it so I didn't care.
I suppose im one of the who are in favor of the antag as a raider.

340
Suggestions / Re: UI Suggestions
 on: September 24, 2018, 06:30:14 PM 
oh man that would help so much, I mean when your surrounded by grunts the last thing you want to do is spam the Help button when you could be focusing on firing back or trying to find cover. thumbs up to this.

341
Suggestions / Re: Faction Team Buff
 on: September 23, 2018, 08:34:43 PM 
Quote
I have seen in him only disgustingly stupid buff for Alicia-antag
I don't think you quit got it, the Umbra Wardog Buff is meant four all **4** Raiders and yes for 1 Antag, not sure what the Alicia part came from, the buffs can be used on any raider once you get them.

Quote
But not fair bcs poor antags players be a bit not happy
Antags have the Edge no Matter what, And activating this buff wont stop the Antag from killing easily, which would waste the Raider Buff.

342
Suggestions / Faction Team Buff
 on: September 23, 2018, 11:55:45 AM 
So this came to mind a few days ago and I thought it was pretty cool.

Once the player reaches level 50 they have the opportunity to purchase a faction buff with (you guessed it) Faction Points if they have fully invested in at least one character in any given faction. This would mean Unlocking the ability to shuffle both decks and owning a second gun with Lycus Dion will unlock the Buff corresponding to his Faction.
It will be possible to unlock all four buffs but only one can be used in any given mission for the entire team. When the player has entered a lobby and all four players have not hit Ready they can make a vote on who's buff they would like to use for the mission.

Example:
Player One - Hades Division Buff (1 vote)
Player Two - Fifth Council Buff  (0 votes)
Player Three - Fifth Council Buff (1 vote)
Player Four - Locals Buff (2 Votes)

When all four buffs are presented then you and the other players can vote on which buff gets used. If all votes are even than the chosen Buff gets decided in a Shuffle. If no one but one person has a Buff than if you choose to set it, it will automatically be chosen. After the mission you will have to purchase that factions buff again if you want to use it, but presenting it and having it not chosen will not consume it. When the mission starts each player can choose to activate there Buff at the cost of 1 Aleph, twice per mission. Cooldown for first use is 120 seconds.

Umbra Wardogs Perk: High Tension
*When 2 or more Elites/Players are within a 15 meter radius of you while below 65% of your maximum health, your strikes will have a chance to stagger and can regenerate 15% of your health with each strike for 10 seconds, +10% Resistance. (Cooldown 120 seconds)


Fifth Council Perk: Last Stand
For 15 seconds you will be alerted of approaching enemies coming outside of your line of sight as well as Aggroing all elites & Grunts within 15 meters of you, + 10% Armor. (Cooldown 120 seconds)


Locals Perk: Evasive Maneuvers
*While stationary for 5 seconds and not using your Ability, you are able to move directly into a sprint and Dodge with increased distance for 4.5 seconds. Fifth Council members instead gain Hyper Armor allowing them to move without being staggered by shots and melee attacks, for 3.5 seconds. (Cooldown 120 seconds)


Hades Division Perk: Lock & Load
When out of ammunition, Restore 60% of your Ammunition and gain a moderate Cooldown reduction, Shots and Strikes from Grunts are reduced by 15% for 8 seconds. (Cooldown 120 Seconds)



What are your thoughts

343
Suggestions / Real-time replayable Tutorials
 on: September 23, 2018, 09:23:44 AM 
Hey Mercury,
Remember the training tutorial way back when with Harec, I think a more in depth version of this is the best way to go for up and coming players and for veterans alike who want to brush up on some basic & advanced Techniques/Mechanics. I know making a video on the basics is quicker and cheaper to do than creating a short series of missions but few games do this right and the ones that do help transition new players into badass players. And I want Spacelords to be like that too.

Now just like anywhere else, you can cram a lot of informational videos, images, and texts into our head in order to learn something new, but I think we  (Mainly new players) also need them to be put into practical, in-game use all while being guided Step-by-Step more so than the original Harec tutorial once did.


Anyway, Valeria. The one woman killing machine who gains most of her skills through simulations is a great outlet for doing what I just mentioned. With this we can use an open ended set of short missions that don't need to be connected to the story at all and can be revisited at any time.

What you can do with the current "Training Solo" mode is rename it into something simple like "Mission Practice". When a new player loads up, you can have the character model of Cortez be there ready to greet the player and direct them to a scenario that can teach them (The player) a thing or two about the game that he can't himself (Being that he’s a pilot who has never actually been on the field in the same capacity as any other Raider). In this series of Tutorials Valeria herself will not be playable but will instead be the one asking question a new player themselves would want to know and Sarah the simulation A.I. will give the solution.



Valeria will be at a point of her life where combat and information on the broken planet is somewhat new to her and Sarah will introduce herself to the Valeria (the player) and show her what to expect as the player follows the steps laid out. Any other function other than basic free movement will be disabled and or hidden until you reach the steps needed to learn about them.


Sarah introduces herself to Valeria and guides her in the form of a familiar Council member.

Basics - Konstantin (Mandatory Mission)
Faction Deck
Character Deck
Forge Skill
HUD
General weapon description
Ammunition
Grunts
The Dangers of allowing too many grunts to spawn.


Sarah scans Council database for a combat oriented unit.

Combat - Reborn Alicia (Mandatory Mission)
Grapple
Dodge
Strike
Combat prediction
Regaining Ammunition
Aleph -Informs Valeria/Player of Aleph from records in Database.
Aleph Boost
Character Ability
Learn strengths and weaknesses of a certain faction


Sarah emulates the most prominent species on the broken planet and there ability to survive.

Survival - Harec (Optional)
Sprinting
Sliding
Taking Cover
Stress-Hiding/running/combat
Enemy Awareness
Looking out for team mates in need of help.
Learn what to do when deciding to stray from the team and what to look out for.
Taking Damage
Wounded
Warnings
Lives
Beluga’s Aleph
Respawn Time
Lives Reset with gold


Sarah warns Valeria of a Legendary outlaw who’s last known coordinates were on the broken planet and what to expect of him.

Advanced - Lycus Dion
Mission Objective
Mechanisms - Overload,Charge,destroy 
Mission timer
Protecting - Bomb,Protector,Schnieder
Status Types - Fire, Electricity, Push, Pull, Immune, Healing, Etc
Enemy weak points -Beholder,Bosses,Head-shots
Elites
Bosses
Boss Health
Boss abilities
Anatgonist
Antagonist infinite lives
Antagonist speed up revive when Raider chooses lives reset.
Gold
Faction points
Blueprints
XP boosts
Affinity Cards
Equilibrium

So, What do you think?

344
Spacelords Universe / Re: SpaceLords - Road Map (Your thoughts)
 on: September 23, 2018, 04:04:13 AM 
oh and to my anyone who aren't going to be a part of my Future Spacelords Guild, all i must say is...

345
Spacelords Universe / SpaceLords - Road Map (Your thoughts)
 on: September 23, 2018, 03:57:48 AM 

https://spacelordsthegame.com/news/spacelords-roadmap
Space Guilds
SpaceLords Identity
The Great Clash
Aurora Specters


Personally im crazy about Spacelords Identity and what the Store has for us. The thought of customizing my favorite raiders with a new and unique look, coupled with new Emotes,Grapples, Etc. gets me really excited.

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