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Messages - Angeles2099

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316
Gameplay Feedback / Re: Seriously
 on: October 01, 2018, 01:09:31 PM 
True I wasn't considering MMR when I said that, the highest MMR match iv'e done was with an MMR of 56% and there 2 shots from a grunt can bring you down to wounded, 3 for a death but that was just another hurdle for me. We ended up winning those matches but struggled allot without good rewards. I cant recall ever seeing an Antag around the 56% range but i'm sure it would of been even more challenging then that.
And yes I'm also aware of Valeria's potential. I think for her they need to make that monster that comes from the Whip killable and cause an Ability Cooldown.

317
Gameplay Feedback / Re: Seriously
 on: October 01, 2018, 08:00:31 AM 
They have the advantage because they chose wisely, thinking about what there up against. The mentality for each side is often played differently, a player playing as a Raider plays with the goal to level up, get gold/faction points and blueprints, Its in the name your in it to Raid. So your goal is so simple it's almost mind numbing if it weren't for the bosses and characters, put aleph in and kill grunts, that's it.

The Antagonist mindset is much more challenging as it requires you to be both merciless and patient. Have you ever thought of being an Antagonist and think I want to get Gold, Blueprint, Factions and Level up through these means...nope. It's much easier to do all that as a Raider. Those that Think of doing Antagonist want one of two this, to get there Antagonist affinity when they level up to get specific cards, (these antags are often the one who choose not to fight) and the other type is the kind that want to actually experience the thrill of a Hunt because hunting unpredictable and potentially powerful raiders beats the mundane A.I....and yes MS is right, it is thrilling once you get a solid feel for it.

If you don't want to die at the hand of an Antag start thinking like an Antagonist and beat them at there own game, You lose cause you think you can never get past the horde to reach an "OverPowered and Unbeatable" Antagonist. This game *IS* challenging but if you want to play
 laid back as the "food" ( Rewards) rolls in your mouth then it will remind you of that ever time as you suddenly get an Antag. I'm just saying, you cant have your cake and eat it too.

If I can ask of anything from MS is that when a Raider party has a hard won fight and comes out on top in any mission that they get  evalutated differently and receive an Abnormal reward for there very clear troubles. like did you die 30+ times with a skilled Antag and still came out on top, that's a 9.0 right there and what ever new reward they can think of.
....I don't know.

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I get the weird feeling Mi'gel has something to do with the auroal spectres
I dont really know how i feel yet about those upcoming Spectres. Concerned? Obtimistic?...no clue.

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Wasnt he the one who fell in the well and was overtaken by Uras Beherit. Which afterwords he infected the village and vanished alongside them?

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I'm not saying your an asshole man, you have a clear reason to do what you do, cool same as me. I'm teaching how to ride a broken bike and you trying to show them the bike is broken I get it. I kind of want this to just die so lets agree to disagree.

Tomorrow in the Spacelords Assemble ill post what days next week ill be broadcasting. Ill be mainly covering a few missions, mainly boss battles and A Fistful of Sand, Feel free to Antag, it'll help.

Also Level9Drow, Srry if I offended you.

321

Im done, if someone has anything constructive to say, quote me.

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Spacelords Universe / Re: SpaceLords - Road Map (Your thoughts)
 on: September 29, 2018, 10:06:49 PM 
Yeah I guess time will only tell. still psyched though.

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Level9Drow, whether I bow or not, whether the game is broken or not im not going to cast out a mission cause its seemingly impossible when an Antag shows up. If they ave an OP build, good on them but im going to make them work for there meal. If I abandon any mission where Antags have an easy win then I cut out a 3rd or more of all the missions. Instead I'm going to help show possible means of victory no matter how bleak it may seem. 
Man, that seems to be the trend here, if it sucks leave it alone and go on strike till MS does something about it. If they give a damn about this game like I do then just say so and give it time.

I know they suck at communicating sometimes which makes it hard to believe that there doing anything about it but instead of focusing so much attention on the things you hate focus on giving new players a chance to have fun.

This is helpful! GJ Angeles2099

Addition:
- Pick Uru Gal from the location nearest to the elevator. Near the raider's spawn, the better.
- If you do not have unlocked the characters recommended, high mobility raiders and snipers come in handy. Lycus with a shield? (But Shae might not be able to lock-in in time.)
- Watch for Antag's spawn spots at high ground. Say, the elevator is the center, and the raider's spawn is the north, watch East side high ground.
If you do not have any of the Recommended characters outside of the default characters, Aim to make a set up before the mission begins that you feel will be a good idea for it. If you have no one that can Heal with or without cards and say Lycus is already chosen by someone else than have a back-up character with high fire power to kill as many grunts as you can. 
I don't want to bombard you with too much information, so if anything, just remember to keep the amount of grunts low and Always keep one eye on the protectors health and who's near him. otherwise good luck.
Next week i'm going to do a live stream so I can help you then.

If you get an Antagonist, just relax and do your best, if you lose remember how you lost so you'll expect it next time.

324
Suggestions / Re: Character Voice Commands
 on: September 29, 2018, 09:30:01 PM 
Oh, I hope they do. It'll make things clearer for every one. I saw someone the day who was using them properly when they needed it and when i helped every time so did the other two teammates. The rest of the mission felt good cause we actually started supporting each other, When one person wrung the Ammo signal we left one grunt alive, They Wrung the help we all charge in....it was awesome, although stuff like that is rare when your playing with randoms.

On a side note, those Intercoms...wouldn't it be a good idea if that gets used too or is that too much?

325
Suggestions / Re: Character Voice Commands
 on: September 29, 2018, 08:50:53 AM 
This is a great one! Man, would that help, hearing a little ding accompanied by some texts doesn't drive me to give a shit if i'm being honest here. But hearing Lycus Dion say something like "My foot is about to drill a hole in your ass if you don't get over here" Will make me laugh a little and check out what the problem is.

Also to add on top of that Mercury should make so the further you are the more distant the quote sounds. Also it should block you from repeating the same line until the one you used finishes its sentence.

This bring to mind a moment when I was in a Mentor Match in Hanging by a Thread and the one level-1 player who was about to get there ass blown up by the stage where you shoot down the aircraft wasn't responding to the Dinging and you guessed it, he died. This happened each and every time you had to rush to the next stage of the mission.

I just stood there like

326
Suggestions / Re: Upside Down overall difficulty
 on: September 29, 2018, 08:30:43 AM 
I agree but I cant tell if this topic belongs in Feedback or Suggestions. Your stating that this mission in particular takes too long too beat? Let's suppose Mercury can reduce the health pool of Dr.Kuzmann's Robot, Than you can stun in easier and the mission won't last an entire hour.

 But the thing is that the video example you put was a solo mission with no form of help. The difference between one Raider and Four can potentially cut that time in half maybe even shorter than that, serously, that is unless you have a bunch of level 1-10's who are grasping at straws. Now if
 an Antagonist shows up that's a whole other story. Frankly outside of an Antag, theirs nothing wrong with that mission and it's time span, it lasts about as long as most Boss battles do and it is a Boss Battle after all.

327
Gameplay Feedback / Re: Seriously
 on: September 29, 2018, 08:08:18 AM 
You were lucky to have easy opponents.
My thoughts exactly. You need to invest in at least one Character till you know them in and out, getting stronger weapons, cards Etc. If your good you can hold down the Antag yourself but theirs nothing you can do about your teammates that freak out at the sight of an Antag or can't handle being put into *Survival*.

Never let Grunts spawn in too much just to get one single Antag kill, you need to balance the two. Focusing on the Antag too much leads to getting kill by Large amounts A.I, and on the opposite end too much attention on the A.I can open you up for a sudden attack from the Antag.

Just relax, help when others need you and push forward on the objective when theirs a clear opening to do so, rinse and repeat and you should be ok. If not just keep leveling up and soon you'll be paired with more competent Raiders.

Much like Dark Souls this game weeds out the weak lol, just kidding.

 

328
General Overview
For those who are new to this Mission, the task here is simple, acquire Aleph and use it to find which prisoner is Uru Gal the Protector. Once you do find him you will escort him and have to maintain his health until the end.


Before I continue I’ll briefly note all Raiders capable of Healing or Defending the Protector outside of usual means.

Locals
Doldren - Ability + Card: Breath
Iune - Ability: Healing. Cards: Lazarus, Eurythmy (Damage Reduction), Healing & Balm.

Umbra Wardogs
Alicia: Weapon - The Painkiller
Rak Mayura - Ability: Pishachas. Card: Agnation

Hades Division
Lycus Dion - Ability: Kinetic Shield (Body Block)
Mikah - Weapon - Barrier (When the Protector loses his Shield replace his with yours).
Ayana Kwena - Weapon: Versatile

Fifth Council
Konstantin: Ability + Card: Healing Nanobots
Dr. Kuzmann: Weapon - L. Horizons
Valeria: Ability + Card: Zero Point Energy


Finding the Protector: When the Mission starts each player will have to check a total of 10 Prisoners. The 11th prisoner will be Uru Gal, once 10 Aleph is used on the prisoners I recommend that you *Do-Not* check any more Prisoners. Ideally you should instead continue to collect Aleph until each team member has 5x Aleph. At this point you will want to find the closest Prisoner at the center of the Stage (Elevator). This will reduce the amount of time enemies have to attack him and allow each player to use there Aleph on him on the next stage.


Healing & Defending the Protector: Once the Protector is on the second stage you have less than 30 seconds to wipe out the awaiting Ambush of Hades soldiers before they all have a clear shot at him. If you have chosen at least one of the 10 Raiders mentioned earlier you’ll be able to Heal or Defend Uru Gal effectively so the rest of the team can focus on clearing a path.


Antagonist
In this mission the Antagonist has a much simpler task than wiping out all the raiders before Cortez can save them, here all they have to do is wipe out The Protector. An Antagonist would have a harder time doing this if they choose a Raider who is more Melee oriented or other wise need to get close in order to be effective. If this is the case they will aim for You and the Raiders as they carefully pick you off until there isn’t anyone left to defend the Protector, at which point they will switch gears and attack Uru Gal ending the mission.

A more likely outcome would be that the Antagonist would choose a Ranged Raider here. They will most likely skip the first half of the mission as the second stage gives a better vantage point to attack.
If they do show up in the first half it will be towards the end of it when the Protector is found.

Solutions:
You can never know which Ranged Antagonist will show up but it will always prove beneficial to have at least 1 Raider in the far end keeping watch, typically one who can hold there own against the Hades soldiers and one ranged Antagonist. A good choice could be Dr.Kuzmann, Rak Mayura & Ayana Kwena to name a few. 
Alternatively you can have two Raiders keeping watch of the Antag  and two crowd controllers keeping guard of the Protector

One last thing, If I had to pick the best 4 Raiders for this mission it would be:
*Valeria with her weapon The Whip and her card Zero Point Energy.
*Doldren with his default weapon KLT-13 and his card Breath
*Rak Mayura with his Weapon DPY-2M and his Card Agnation
*Ayana Kwena with her weapon Versatile


I Hope this helps a little. If I missed anything let me know so I can think of something else.

329
Actually Harec even though a default character is more of an Advanced character. Low health and his gun requires skill instead of easy Auto Tracking like Shae. I get that his guns are a little over powered but i suppose the exchange is worth it.

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Gameplay Feedback / Re: Valeria's jumping distance
 on: September 28, 2018, 07:00:48 AM 
You just need to run in a straight line until your character starts to run

As stated above, Fifth Council can't move into a Run they are limited to a light jog. But on another note aside from the jump to get that one switch in A Low Blow every other jump can be made by holding down the jump button so they can grab hold of the ledge and pull themselves up, if you dont hold it you just fall and die.

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