Mercurysteam's Hangout
BARRACKS => Suggestions => Topic started by: CaimZheit on February 13, 2020, 10:01:36 AM
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A thing that would go a long way for the game: ensure that the tutorial explain how the information key work (d-pad up on controller 1 on keyboard). It could be that at the beginning of the second section the game stop until you press that button. As of right now most of the time the mission is explained by Cortez's dialogues, and in some cases (Short Fuse, In Shock) it's not enough. Also some times new players don't know what their character does, and this would help to.
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Good afternoon, CaimZheit!
It's a good suggestion. Every time you change the objective, a big banner appears on the mid-upper part of the screen. Do you believe it's not easily perceived?
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I think that it can be easily overlooked and it appear one time. Giving direction mid action can go so far, it's impossible to know what the player is doing while the banner appear. And the info button give a lot of usefull information, like the character ability and build.
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I'm gonna send this suggestion to the design team. Thanks for your feedback, CaimZheit! :)