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Messages - Power Penguin

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31
Ship's Log / Re: Road to SpaceGuilds #1
 on: November 27, 2018, 08:50:11 PM 
Cool, but can I turn it off ?

32
Suggestions / Re: Are we ever going to get new comics ?
 on: November 26, 2018, 06:17:32 PM 
Thanks for the info Karen.

33
Ship's Log / Re: Spacelords Update 11.3 Patch Notes
 on: November 24, 2018, 02:02:45 AM 
Most likely that's going to get resolved when guilds come out.

34
Suggestions / Are we ever going to get new comics ?
 on: November 23, 2018, 08:04:45 PM 
I miss them.

35
Ship's Log / Re: Spacelords Update 11.3 Patch Notes
 on: November 23, 2018, 06:49:13 PM 
Yeah it feels way better.

36
Ship's Log / Re: State of the Game Address #2
 on: November 19, 2018, 05:43:52 PM 
Eh still don't like the system. I prefer to have some measure of consistency between matches and would rather fight more interesting and varied enemy types than a beefed up super Wardog that can 2 shot you from half a mile away because a little number on the right side of my screen said so. I would rather have different selectable difficulties and make antag matches have their own separate difficulty.

37
Suggestions / Re: Dear MSE...
 on: November 15, 2018, 08:15:49 PM 
The way pohthead expressed his opinion was definitely not the best, but he is right. A stronger communication pipeline between the community and the devs is sorely needed. And Draco I don't think that the mentality of "WANT IT NOW" is the problem. The problem is that we go 3-4 weeks without meaningful communication with the devs and people naturally get antsy. Just bi-weekly status updates of whats coming down the line/what they are working on would definitely be useful to assuage peoples curiosity/angst. Regular communication with the community shouldn't be taxing for MSE. For medium sized studio with a F2P game out in the wild communication is a big factor for wether the game sinks or swims.

38
Gameplay Feedback / Re: State of Difficulty: 11.2
 on: October 30, 2018, 06:12:13 PM 
Good so I'm not going crazy and the AI are hitting really hard after the update.

39
Gameplay Feedback / Re: HOARD MODE!!
 on: October 22, 2018, 12:12:19 AM 
Any extra variety is fine by me. Just no antag or MMR scaling lets keep PvE and with standard difficulties like any sane person.

40
Gameplay Feedback / Re: Outfit vs Skin
 on: October 20, 2018, 08:38:38 PM 
I thought so too but, I would like some confirmation.

41
Gameplay Feedback / Outfit vs Skin
 on: October 20, 2018, 09:43:48 AM 
The one is for the devs. When looking over the road map in the customisation part they mention outfits not skins. So is there a difference between them ?

42
Gameplay Feedback / Re: Patch rate,
 on: October 20, 2018, 09:16:14 AM 
When it comes to little things like skins, patches and weapons they are pretty consistent. But big content drops take a long time.

43
Drow is right when inspecting the skin the nodes used to glow green also her eyes used to be a really intense green colour. I preferred the way it looked.

44
Suggestions / Re: The Possible Problem with Optional PvP
 on: October 10, 2018, 05:04:51 AM 
Let's be honest most people play the game for the characters, cool aesthetics, unique gameplay and the PvE. Antag feels like an after thought at this point. There really is no other reason besides wanting to PvP. And if what the data leaks say are true and that there is a possible mode solely dedicated PvP antagging would become even more redundant since as it is right now it's incredibly unrewarding on both sides.

45
Just wondering.

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