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Messages - Power Penguin

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211
Suggestions / Buying cards instead of locking them
 on: February 12, 2018, 05:41:01 PM 
It's just an idea I had while playing. I think it would be cool to be able t re-aquire old cards you got in a shuffle by buying them with points instead of locking them in since the card system is too restrictive how it is right now. And this would also give players a sense of progression with a character since the cards would never be gone you'd just have to pay to get them back. All unlocks would be from a Raider to Raider basis, 25,000 points for normal cards and 50,000 for rares and maybe bump up the shuffle price to 2,500. But also keep the option to lock cards down but make it cheaper to do, maybe 5,000 points for a lock. Let me know what you guys think.

212
Spacelords Universe / Re: Doldren
 on: January 24, 2018, 10:41:43 PM 
Any guesses on cost? I've seen estimates of 300,000g to put him in between HIVE and Ginebra. Never managed to save up enough for HIVE, but Doldren may be more my playstyle anyway.
Please god no.

213
Suggestions / Re: solo mode suggestion
 on: January 22, 2018, 10:22:03 PM 
Hi Level9Drow,

Raiders of the Broken Planet is, at its core, a Co-op game, designed with that premise in mind. We decided to include a solo mode with users who would like to test new missions, characters and loads before committing to a multiplayer game and they would earn Gold by playing those solo missions, but the main Raiders of the Broken Planet focus has always been 4 vs 1 co-op play, and including a full progression system in solo mode would unbalance the main experience.

If you have any questions or need us to clarify any point, please let us know.
Best,
What about just resources like money, character and faction points but with reduced values ? And the only way to get blueprints is through doing the missions online. Could that work ?

214
Ship's Log / Re: Raiders Report 016: Spoiler Alert!
 on: January 19, 2018, 11:47:50 PM 
Mercury Steam continues to prove that their art team is super awesome.

215
Ship's Log / Re: Patch 07 Designers’ Notes
 on: January 17, 2018, 08:57:15 PM 
Much better presentation of the patch notes.

216
Ship's Log / Re: Ginebra Slave Unit Skin Now Available!
 on: January 16, 2018, 11:51:13 PM 
Yes please we need more enemy variety.

217
Gameplay Feedback / Re: Loaht's forever beast form has to go
 on: January 16, 2018, 07:24:24 PM 
I think self damage should generate less meter . It's a bit too easy considering beast form is so powerful.

218
Spacelords Universe / Re: 75€/9000Mp for 1 SKIN!
 on: January 16, 2018, 07:19:07 PM 
Jesus on a crutch I didn't think it could get any worse. It's a cool looking skin but DAMN SON THAT'S A LOT.

219
During the Short-Fuse intro cutscene her pauldrons start spinning in place its pretty funny but I thought I should let you know.

220
Bug report & Technical Support / Stuck picking up bomb canister
 on: January 05, 2018, 07:29:12 AM 
In the mission Short-Fused when I tried to pick up the bomb my character got stuck and couldn't move I had to leave and rejoin the game but it happened again to my teammate and the poor guy was just stuck there for the entire game.

221
Spacelords Universe / Re: community split between grinding?
 on: January 02, 2018, 12:48:15 AM 
I'd like to see something like character specific episodes. I know that's asking for a loot and I doubt expect it anytime soon but just an idea to throw out there.
One mission I'm thinking is with Lycus in is Persian gear (I think that's what it's called) going through that war gear fought in. It'd be great for lore enthusiast and it could be just one mission.  Another mission could be Ginebra fighting Konstantine as a boss fight.  Maybe that dead guy in the beginning of the comic too to fill time.
Sorry for no ideas relevant to now but character specific missions sounded awesome and this seemed like a descent place to put it.


I think this would be a great idea after all the campaigns launch and would really help with character building in the game.

222
Finally saw the weapon today, lost the roll fuuuuuuuuuuu.......

223
Ship's Log / Re: Inside Raiders #05 - Wardog Fury Campaign Overview
 on: December 21, 2017, 12:40:02 AM 
Are we going to get more skins and emotes too ?

224
Gameplay Feedback / Loaht's emote audio
 on: December 18, 2017, 04:30:35 AM 
It's kinda weird that he roars and screams and yet there is no audio to this. Is it a bug or is there just no audio files associated to it ? Also Hans drinks his clip instead of from a flask.

225
Gameplay Feedback / Re: The Beast's Lair tweaked too much
 on: December 17, 2017, 07:50:16 PM 
nah they cant tweak that, that's based on the difficulty and mastery level if you're teamed up with a crew that has high mastery levels 9/10 times that you problem have a difficult mission, because enemy spawns are the developed through players mastery and ranks, the higher the rank the more difficult the mission
I don't think so man man. I mean my rank is decent but the other players rank where pretty low and when we finished the mission the difficulty was at 44% difficulty. Not super high not super low.

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