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Messages - Lancer

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31
Suggestions / Re: reversing passive skills
 on: March 24, 2019, 01:39:13 AM 
This sounds a lot like a regression system the a progresion system wich regression systems dont really work cus youd mess all the balancing MS has done...

32
Fan Corner / Re: Fan Made Games (Maybe I Made One)
 on: January 24, 2019, 09:33:46 PM 
yes, people have been saying for months how a subpar fan-made game would definitely be just the thing to get spacelords on the map

i sure wish MSE would do something to promote this game, like hiring a high profile talent for a new character or release videos on youtube or have social media outlets or get a story in a gaming magazine or...

whats that? they've done all that? well, this fan-made game is sure to be the winner

can't wait to play it in my browser
why you gotta be mean for? If they wanna make a browser game let them.

33
Suggestions / Re: Can we have an Opt-Out of Mentor games?
 on: January 22, 2019, 03:28:20 PM 
i think it would be asking a lot to get anything like what this thread is suggesting placed into the game

in fact, nothing anyone has suggested has ever for any reason made it into the game, it blows my mind that you all think the developers and producers of the game would totally switch up their time schedule to prioritize a new feature that a couple guys came up with on the forums

it just doesn't work like that, sorry dudes, no lead for any department is going to take the suggestions from a handful of fans and then risk their career on it

now take these crappy weapon reworks, useless radar and broken guild system and spend more money
hi you must be new here

34
Gameplay Feedback / Re: The Painkiller
 on: January 12, 2019, 05:37:42 PM 
Sadly it does not

35
Spacelords Universe / Re: Sooma or Aneska?
 on: January 12, 2019, 05:28:51 PM 
I feel like aneska will come first but just after that, maybe  a month or so? Sooma?

36
Spacelords Universe / Re: Aleph for the plants in Double Agent?
 on: January 12, 2019, 05:27:03 PM 
Yea i foun myself to be the only one doing it sometimes

37
Spacelords Universe / Re: New player
 on: January 12, 2019, 05:25:49 PM 
My que times been around 2-10 mins depending on how many missions im qued for

38
Bug report & Technical Support / Re: Kuzmann`s endless falling head
 on: January 10, 2019, 10:42:09 PM 
Hi WilllD_traShhh & Lancer,

This is a known issue and we are working on a solution that will be available in a future patch. We apologize for the inconveniences it caused to you, thank you both for reporting it.
thank you for your work

39
Bug report & Technical Support / Re: Kuzmann`s endless falling head
 on: January 05, 2019, 10:01:37 PM 
This happened to me too

40
With the knowledge of Raiders identity  update coming some time im willing to bet seasonal effects or Raider ornaments to be added, like how "Old man lycus'" white streak hair. I feel like it will be plausible without having to find lore for it, like that lawn mower head peice for Alicia, just silly little peices for Raiders on the holidays. Rak needs a white beard red coat combo

41
Suggestions / Re: Antagonist CPU stand-in
 on: December 27, 2018, 09:19:59 PM 
This sounds more like something that would work when there are no-antag and always-antag playlists available. Basically 4 raiders could queue up and if no player-controlled antag was available or if the player-controlled antag disconnects then the AI could take over to finish the match.

Yesss that's exactly what i'm talking about. And having an AI controlled antag should be random. Like if there is an Antag that quits, automatic AI replacement. but if there is no antag, there should be like a 20% chance you'll get an AI Antag.

This ..... is Genius!

maybe 35% Chance? 20 seems kinda low

42
Suggestions / Re: a little bonus for the cortez brothers adition.
 on: December 27, 2018, 09:16:42 PM 
Thanks MSE

43
Suggestions / Re: Daily Rewards
 on: December 12, 2018, 06:14:09 AM 
Warframe's daily reward system was recently updated for the first time since its inception over 1000 days ago. It now scales in proportion to player rank, which in this game would translate to levels. piggybacking on Jabberwockie, I think this is indeed an important thing to consider. I am now getting 31 hour boosters or 6 rare materials instead of 3 hour booster or 1 material.

Give players a choice to pick gold, or xp boost, or faction points for any faction, on a daily basis, would definitely generate interest in consistent play. Scale it in proportion to level.
this sounds amazing and i know some games give you the login reward for just logging in, but i feel it be more natural to spacelords if it was like a "First of the day" kind of reward where you do a mission to get them

44
Suggestions / Re: Hans's business
 on: December 05, 2018, 04:18:43 AM 
Can we have a mission about that? :P
Harec helping Hans in whatever he needs to do.

I believe it is more to show that the Raiders are people with lives that continue on the Broken Planet outside of the missions. Hans has been fucked up by life more than once. The last fucking left him dishonored and without a home.

He is an old dog, he doesn't learn new tricks. Likely the only reason he is at Shamash's Chapel with the rest of the Raiders is because he needed a quick place to hide from enemy factions, not because he intended to wage a war with Harec. Harec's quick dismissal of Hans' abrupt declaration suggests that Harec and Hans have already discussed his leaving.

Probably Harec isn't thrilled about a human leaving with knowledge of his hideout and years ago would have killed Hans right then and there. Hans really has no allies left and Harec would know this, so they both know they will deal with each other in the future.

As such, I don't think a mission showing Hans vainly trying to find some shelter only to be turned-out by enemy factions would be very fun. Certainly it would be insightful, but I don't think it would matter very much. We can easily assume that he failed and returned to Harec's side.
we could get a mission where hanz is an npc and we help him out further down this timeline

45
Suggestions / Re: Daily Rewards
 on: November 30, 2018, 10:16:42 PM 
@Lancer, oh I think they would possibly consider rewarding Mercury Points. I don't know how recent you are to Spacelords but back in the day of the invitation system before the game was free to play, if you invited a new player to play a stage of the game they didn't own you earned I believe 150 Mercury Points (possibly more) if it was their first time being invited.
i Didn't know that, thanks then im full on with this idea

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