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Topics - Power Penguin

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31
Since it is pretty ambiguous right now how much MMR affects rewards I propose that mission MMR difficulty just give a direct reward multiplier. For example if your mission MMR is between 40-50 you have a 1.5x reward multiplier, if it's between 51-60 it would be 2x rewards. This is just to have some clarity as to how much difficulty is effecting rewards. Also let me specify that this is not related to blueprint drops, the is just gold and faction points.

32
Had 3-4 transport drops in less than a minute of each other. Thats not right.

33
Like seriously what am I going to do with 2,000 gold when forge requirements require so much gold.

34
Bug report & Technical Support / Mikah bug
 on: May 02, 2018, 07:30:14 AM 
While playing In Shock teleported with Mikah's power landed myself under the map twice. First time just fell straight through and died no biggie, second time got stuck where Shae is being kept lost the map because my team wiped and couldn't get to the last lever. Patience running real dry right about now.

35
Gameplay Feedback / Melee gotten worse since patch ?
 on: May 01, 2018, 09:43:09 AM 
Like seriously I've missed grabs on elites that are less then five feet away and there was a small elevation between us. Grabs prioritising grunts that are next to an elite that is closer to my character. Or my character freaking out because I'm fighting next to an edge and they keep doing the  strike that hops over cover.

36
Bug report & Technical Support / Ammo and spawn bug
 on: April 26, 2018, 11:45:19 PM 
When you melee Raiders you don't get ammo and when you spawn it literally takes like 5 seconds to take control of your character. Please fix.

37
Because if its just a discount for EU players I'm not gonna lie that's a disappointment.

38
The basic weapon blueprints (by this I mean the very first weapon for a character) should be given to players at certain progress levels. For example when you read level 10 you get Han's Rimbaud Blueprint or when you reach level 15 you get Lycus' Dolores Blueprint. Also it shouldn't mater if the player has unlocked the character or not they just have the blueprint already when they decide to unlock the character. This could be a nice way go giving characters a nice little power boost without having to rely on RNG. Of course the blueprints would have to be given out after you reach the requirements for getting a character.

EDIT: I think that they do this really early on but never do it again.

39
It would be cool if at certain forge levels weapons would get a cool redesign to show how far you have progressed with the weapon (this is really only an excuse to see more super cool weapon designs).

40
Gameplay Feedback / Schlueder needs a nerf
 on: April 20, 2018, 01:58:52 AM 
Have fun getting one shotted when playing antag.

41
The Raiders already have a big enough advantage as it is why do you need to lump in terrible ping to boot.

42
Suggestions / Challenges, Events and Happy Hour
 on: April 20, 2018, 01:15:50 AM 
I'm sure that those who have stuck around the community are sick of seeing posts like this but I just want to keep reminding the devs that it would be really cool if we had challenges, events and happy hour.

Character challenges could go from just giving faction and xp points to actually giving you cool character skins.

The game could really use seasonal events to get exclusive skins. I would kill to get a halloween skin for Lycus wearing a pumpkin on his head.

For those that haven't played Titanfall 2 happy hour is basically a designated time where you can get more xp from playing the game. This would be a really cool addition since the aequilibrium heavily favour raiders.

Well thats all sorry to keep beating the dead horse.


43
Gameplay Feedback / Blueprint drops should be instanced based
 on: April 06, 2018, 03:53:33 AM 
Since blueprints have become a big part of the economy, they should really be handed out on a player by player basis. I'd rather have a lower chance of getting a blueprint but not have to roll, lose and get nothing. The game is soo close to having a good economy/progression but there are still those little things that really annoy.

44
This would go both ways if the highest level is a 5 the Antag should be levelled to 5, if its 98 Antag should be levelled to 98.  Or dependant on the level difference the mission should be easier or harder for the Raiders.

45
Gameplay Feedback / Constant tethering needs to go ASAP
 on: April 06, 2018, 12:04:31 AM 
Super frustrating when playing Antag and the enemy Ayana is constantly tethering yanking you away from a finisher.

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