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Topics - Power Penguin

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16
Gameplay Feedback / What would you replace passives with ?
 on: June 12, 2018, 11:54:53 PM 
Right now I think passive boost don't really add much to the overall gameplay loop. I would prefer a system that encourages more gameplay styles and player participation (in what shape or form this would take I don't really know, it's just an idea). What would you guys change about the progression system ?

17
Suggestions / Be able to look at Schneider drones in load-out
 on: June 04, 2018, 09:00:57 PM 
What the tittle says. You can't look at the different drones when you look at the weapons.

18
Suggestions / When stalking show lasers please
 on: May 31, 2018, 08:20:08 PM 
When you stalk with Harec you can't see sniper lasers, please make it visible since you get one shotted and don't go into a wounded state.

19
Suggestions / Add more card slots
 on: May 29, 2018, 08:57:18 PM 
But make them super expensive.

20
From this I mean that the projectile that hit the shield should not push him. If he get hit from the sides it would still work. Grenades would still work since they are AOE and could get around the shield. It's just that pushing weapons completely negate his power. *COUGH CHOUGH* Tolchok *COUGH*.

21
Suggestions / Greater power customisation
 on: May 29, 2018, 08:46:30 PM 
I was thinking of the rune system from Diablo 3 and thought that having additional ways of modifying your powers would be sweet. Now these are aren't just percentage boosts these would change to some capacity the way the power works. It could be a third  customisation option in the load-out menu. For example:

Mikah's clone could explode when it's broken (the clone's colour would change and it could affect friendlies and enemies,like an aleph explosion)

Lycus's shield could push enemies if he rams into them (on a cool down of sorts maybe it could cost him his shield meter to do the push).

Loaht could get some sort of projectile when he goes into beast form.

Konstantins bubble instead of pushing could attract people like the graviton surge form overwatch. But the radius would have to be smaller and the cool down longer.

Let me know what you guys think. And if you think about some cool ideas let me know.

22
Also give us XP for single player runs.

23
When you are looking at HIVE in the character viewer she has weird little black spots close to her ribs (default costume). It's a little thing I know but it bugs the hell out of me when I see it.

24
Any weapon that gets extra bullets, well they don't get added automatically when you spawn in. You have to reload first for the extra bullets to take effect. Small complaint but it's there.

25
Bug report & Technical Support / Little Doldren reload bug
 on: May 28, 2018, 10:13:36 PM 
When using the KLT with it's ammo upgraded, running full tilt cancels the reload animation you have to stand still and then reload.

26
Suggestions / Additional melee moves
 on: May 27, 2018, 04:40:26 AM 
I know the devs want the melee to be rock, paper, scissor like but I think it would be more interesting if we had additional moves like charged strikes and parries. You could still work it in to the current system where charged strike can be dodged and parries can be beat by grapples.

27
Right now when  you are fighting more than one enemy in melee it feels like the game really locks you in on that one enemy. I'd prefer that the melee could transition between multiple enemies like one of the Batman games where a simple directional input will fling you to the closest enemy target.

28
Suggestions / Forge perks that affect weapon gimmicks
 on: May 12, 2018, 03:18:39 AM 
I thought it would be cool if there was a fifth perk options to the forge that affects the behaviour of the weapon. For example Harec's damage multiplayer charging up faster, lasting longer or Doldren's suppressor meter lasting longer. As for the cards that affect weapon behaviour I'd really just prefer for them to be rolled up into forge system.

29
Suggestions / Little QoL improvement
 on: May 08, 2018, 09:22:06 AM 
Please color antag power something different from the Raiders power I.E. Kon's Bubble, Mikah's clone, Kuz's Blitzfaust.

30
Suggestions / Accolades for end of mission
 on: May 08, 2018, 07:01:00 AM 
I've been playing a lot of monster hunter recently I thought that it would be cool if at the end of missions there was like little accolades like "most melee  kills", "most headshots " or "who used their power the most".

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