Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Onionsunleashes

Pages: [1] 2
1
Suggestions / Re: Option for no antagonist
 on: September 26, 2018, 12:59:12 PM 
Bully? 98 percent of the comments on this forum that have something good to say about pvp has you complaining right after. It's like you think if you spread your complaints in enough threads you'll get the changes you want. also ran into you recently in a mission where you did nothing as antag one change they should do is idle players get nothing
I love going up a good antagonist and playing as the antagonist it's the main reason I'm still with this game. I'm fine with changes cuz somethings are way imbalanced sometimes for raiders and sometimes for antagonist.  Also majority of missions when you get salty at losing to a antagonist look at your team and it's composition. If your going to have a no option for antagonist you should get hit hard in the rewards section for opting out those who participate in pvp should always have the superior rewards.

WRONG! You give them EXTRA rewards for PvP, you do not PENALIZE them for not choosing PVP. Classic bully PvPer right here.

2
Suggestions / Re: Option for no antagonist
 on: September 25, 2018, 12:42:56 PM 
I love going up a good antagonist and playing as the antagonist it's the main reason I'm still with this game. I'm fine with changes cuz somethings are way imbalanced sometimes for raiders and sometimes for antagonist.  Also majority of missions when you get salty at losing to a antagonist look at your team and it's composition. If your going to have a no option for antagonist you should get hit hard in the rewards section for opting out those who participate in pvp should always have the superior rewards.

3
Bug report & Technical Support / Re: RARE Stroma card for Hive
 on: September 23, 2018, 08:55:41 PM 
I'd love if you could say save up 90000 faction points then use them to guarantee a specific card it can't be cheap though maybe even more expensive than that

4
Ship's Log / Re: Spacelords Roadmap
 on: September 20, 2018, 06:15:32 PM 
So does this start this month or is it still further in the future

5
Spacelords’ Advice / Re: Hive advice?
 on: September 16, 2018, 08:22:17 PM 
Still trying to get the recommended cards but even without them shy is an awesome gun. Also while back I posted about character threads and this one has been a prime example of what I was talking about a lot of knowledge and even some good video links

6
Suggestions / 40,000 gold lives refresh
 on: September 15, 2018, 01:55:34 PM 
I have a suggestion put it in the settings to where you automatically refuse to use this options. I never want to see this option especially when it bugged on me earlier and didn't say it was an option but it took my 40,000 gold anyway.

7
Spacelords’ Advice / Re: Hive advice?
 on: September 14, 2018, 09:13:00 PM 
Thanks everyone for the tips I'll try them out. Also I threw your YouTube channel a sub Draco

8
Spacelords’ Advice / Hive advice?
 on: September 14, 2018, 05:42:00 PM 
just bought this character and was wondering mainly what some of her good cards are.  at first glance seems like she has good survivability oriented cards is dps any good? Main reason I ask about the cards is I don't want reroll something that's worthwhile

9
Suggestions / Re: Antagonist system
 on: September 14, 2018, 05:28:03 PM 
If they give solid rewards even if you lose to the antagonist that would be great and I think that would help people be less Salty

10
Good idea I'll throw in some skin ideas. For Ginebra hellhound.  shae wicked witch,  Rak Mayura Santa clause,  and also think Valeria should get some sort of demon evil skin also Ayana may be able to pull off witch as well

11
Suggestions / Re: Antagonists in Council Apocalypse
 on: September 13, 2018, 01:03:45 PM 
Maybe for those specific missions the devs can play test with the idea that enemies can hurt the antagonist as well to see if that can balance it out

12
Gameplay Feedback / Re: Feedback from Level ~70
 on: September 12, 2018, 03:29:51 PM 
As a level 100+  Player I agree with a lot of what's said

13
Gameplay Feedback / Re: Screw this antagonist bs
 on: September 11, 2018, 02:50:18 PM 
I can understand the frustration but I do like the antagonist system even if I lose to one I dont rage and usually enjoyed the experience . But I agree with the mentor matches should not have antagonists. I think they should increase the reward when you go up against an antagonist so even if you lose to one you leave with more than you would if there was no antagonist

14
Suggestions / Random mission modifiers?
 on: September 11, 2018, 02:43:22 PM 
I was thinking what if missions could have random modifiers. For instance everyone gets max aleph but enemies can one shot you if they land a melee. Or make one super enemie who cant die who stalks the team through the match. i believe this could breath new life in the older missions and the dev team could get pretty creative with modifiers

15
Suggestions / Re: Antagonist system
 on: September 08, 2018, 02:22:40 PM 
I disagree a good team can absolutely shut down a antagonist  there are only a few missions I'd say lean towards the antagonist favor

Pages: [1] 2