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Messages - MSE_Ojuel

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91
Gameplay Feedback / Re: Rework Enemy Within Spawns
 on: May 20, 2019, 10:19:56 AM 
Hi! :)

I guess you're refering to the Uras Beherit combat antago-spawn zone, right? The thing is that mission features such a claustrophobic play area it's difficult to give enough flexibility to the Antagonist withouth letting him/her spawn in the Raiders' spawn area.

That said, we're increasing the size of several maps' antago-spawn areas, stay tuned for future updates! :)

92
Gameplay Feedback / Re: Aleph & Ammo Auto Collect
 on: May 14, 2019, 10:39:53 PM 
Let me quote myself from another post: "I'd also like to clarify that gathering and reading community feedback is a really important part of our development process indeed, but not the only thing that guides it.

We're constantly improving, changing and developing new systems, even when people may not be actively complaining about the existance/lack of any of them."

Going back to the main topic here, the dropable Aleph & ammo items, we are definitely in an experimental mindset, with nothing being set in stone at the moment.
One thing is for sure, though: as soon as we are able to go on detail about a future update's changes we'll let you know. :)

93
Gameplay Feedback / Re: Aleph & Ammo Auto Collect
 on: May 14, 2019, 03:29:00 PM 
Hi! :)

I'm so in love with this Roadmap image…



So the thing is when it comes to Aleph & Ammo drops mechanics, we're currently at an experimental phase with those at the moment.

So, while the currently available patch features some remarkable changes you all noticed, truth is there are even more changes coming, probably in either the Team up or die or the Prizes Gallore udpate.

Let's see how you guys like the new stuff. :)

Soooo... most of the community is telling you they don't like/enjoy this change but you devs still want to waste more precious time on this new system?

What I meant is we're evolving the system into something different to its current state.
So, people who don't like the system as it is will be able to try something different (and hopefuly, better) when coming updates kick in. :)

94
Spacelords Universe / Re: Level Up Screen Transparency
 on: May 14, 2019, 12:55:15 PM 
Glad you liked it! <3

95
Spacelords Universe / Re: A little rant.
 on: May 14, 2019, 12:15:13 PM 
With all due respect... At what point did the community ask for the aleph system to be overhauled? No one was complaining about that aspect. Not even in relation to existing complaints.

I'm just saying that it is hard to believe that these updates are, in fact, based on community feedback. If it was about the feedback, there would be acknowledgement of the overwhelming negative feedback regarding this most recent update.

I answered something related to the ítems drops in this other thread, you might want to check it out: https://www.spacelordsthegame.com/community/index.php?topic=27026.msg41576#msg41576

I'd also like to clarify that gathering and reading community feedback is a really important part of our development process indeed, but not the only thing that guides it.

We're constantly improving, changing and developing new systems, even when people may not be complaning about the existance/lack of any of them. :)

96
Spacelords Universe / Re: Antagonist optional missions
 on: May 14, 2019, 12:10:34 PM 
Hi! :)

So, if we take a closer look to the Roadmap:



We're currently getting ready some systems for newcomer players's first matches so they are able to understand missions and mechanics better. Some of those features should be released along with the Rewards Galore update :)

97
Gameplay Feedback / Re: 2 Player Start in a 4 Player Game
 on: May 14, 2019, 11:43:16 AM 
Hi there! :)

Truth is when the patch kicked in some of the matchmaking values were tweaked a bit too aggressively, what's why you may have witnessed so many matches with two Cortez buddies last week, but not so many right now.

As for now, we are currently experimenting with many new matchmaking features and tweaks in order to make your playable experience as good as possible. :)

98
Gameplay Feedback / Re: Ya finally gone and done it...
 on: May 14, 2019, 11:37:18 AM 
Hi there! :)

The issue you're talking about is something we actually debated before developing the content for the Spacelords Identity update.
There is indeed a creative tension of sorts between the idea of characters being characters within the Spacelords universe VS characters being avatars for the players to express themselves. It's too bad you didn't like the direction we chose. :(

Concerning the 200+ level thing, I'd like to comment on the Status currency by quoting the patchnotes (https://spacelordsthegame.com/news/patch-notes-140):

Quote
" - Players whose level was beyond 200 after the patch will be instantly awarded Status currency when they first log in. "

That way, Status is meant to be a reward for all of you guys who exceeded the current maximum level before the update. :)

99
I know! :) Not because I knew beforehand, but because I just asked. :(

So, back to topic, this is how it works: when the month ends you'll recieve random BPs for characters you already own.

100
Gameplay Feedback / Re: Why aleph drops cripple the game
 on: May 14, 2019, 10:48:49 AM 
Thank you for all your feedback and points of view, it's always interesting to see your reaction to new playable features. :)

I answered something related to these mechanics in this thread: https://www.spacelordsthegame.com/community/index.php?topic=27026.msg41576#msg41576

101
Gameplay Feedback / Re: Aleph & Ammo Auto Collect
 on: May 14, 2019, 10:47:00 AM 
Hi! :)

I'm so in love with this Roadmap image…



So the thing is when it comes to Aleph & Ammo drops mechanics, we're currently at an experimental phase with those at the moment.

So, while the currently available patch features some remarkable changes you all noticed, truth is there are even more changes coming, probably in either the Team up or die or the Prizes Gallore udpate.

Let's see how you guys like the new stuff. :)

102
Suggestions / Re: reduce the money won
 on: May 14, 2019, 10:29:12 AM 
Hi! :)

Going back to the Roadmap...



...the Prizes Gallore update will feature some drastic changes when it comes to rewards, with our focus being put on flexibility and simplicity.

That being said, I'm afraid we won't be reducing the amount of rewards. :(

103
Suggestions / Re: Renting Raiders
 on: May 06, 2019, 04:55:06 PM 
Hi, guys! :)

We're currently working in some system that let players try a Raider before recruiting him/her. I won't go into detail as for the moment, since its a post-Identity update, but I thought it'd be cool letting you know about it. ;)

104
Hi everyone & thank you for your suggestions and ideas! :)
Instead of quoting one by one, let me address all topics I saw in these threads in a more general matter.

When it comes to rewards, there are huge changes on the way:



Besides the new monthly rewards/new adventure mode + match individual score bonuses that are included in the inminent Spacelords Identity update, The Prizes Galore update will also feature a new rewards system in which losing matches won't be as punitive as it is now.

When it comes to mentor matches, there are some changes concerning new players' first matches that will be added to the game in upcoming updates. I'd rather not go into detail yet since these aren't as inminent, but let's say everything will be a bit more assisted/guided during people's first match. Let's not forget either about Spacelords Identity's new mission description menu that should help new players understand everything better:



About the whole coordinating within a Raider team issue, the Team up or die update will bring new options that will come in handy. Also please note that scores taken into for monthly rewards/new adventure mode matches are not a one-chance kind of thing, you can retry playing levels order to get the highest score possible so that your monthly reward becomes as big as possible.

I hope these upcoming changes improve the experience of playing both in PvE and PvP modes. :)


105
Suggestions / Re: specific tips by default
 on: April 11, 2019, 10:54:53 AM 
Hi, at around lvl 200 I figured out, that if you keep "2" pressed, the goal-tips get very specific and would actually help.
On discord people agree, that no beginners knows that.

It seems to me, that this would help beginners a lot, but they don't know it. Why aren't these specific tips on by default. Feel free to have people change it in settings, just like ping/fps etc. Some might even light no tips at all.

I think this wouldn't take much time to program, but it sure would help a hell of a lot.

Thanks for the suggestion! :)

Truth is we remade the whole "goal tips" system with new, more detailed explanations and screenhots for both the Raiders and the Antagonist. We also made clearer for newcomer players how to access that menu.

You'll see when the Identity gets released in early May. :)

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