Mercurysteam's Hangout
BARRACKS => Gameplay Feedback => Topic started by: Guilla on September 02, 2019, 09:10:12 PM
-
I have played a bit the last few days (20 or so matches) and the handicap system is really confusing me right now.
the match I just finished I was MMR 43 and the team I was against was MMR 31 average. So it gave them a mission difficulty of 9. (also had a match where there was no difficulty, and where they were at 21 these have to be boring for the raiders and make the antag system a joke) I enjoy playing Antagonist but 4 vs 1 with no AI help and Bosses with 10HP are boring for the Raiders, and pure frustration for Antags.
Is there a plan to fix this? I try to stay as high of an MMR as I can, but this handicap system basically says "Ok, it's time for you to play a 4 on 1 game, where the raiders can kill a boss in the time it takes you to respawn once"
Out of 5 antag matches today, 3 were this horribly handicapped, two were sorta ok but still pretty bad. Never once did I have the mission difficulty within 10 of my levels.
Sorry it's just getting worse and worse every week.
/endrant
-
As for the rewards part of it. They should standardize the rerward system. There is no reason we should be penalized so bad for losing to a team that has such a large handicap bonus. Same goes for Raiders, there is no reason a raider team, should beat a very very tough MMR match and get no rewards just because the Antag was super low MMR.
-
absolutly, especially when AI is usually a greater threat than any antag can possibly be...
this mmr system is crappy, as others thing it kills 500% of the fun, there is lot of suggestions to modify it on forum, but... hey... aleph modifications or nerfing schneider was clearly better priorities.
-
I just finished a match. I was MMR 31 now, Raiders were average 34. Mission Difficulty was 24.
I know they debuff enemies and make less of them when an antag is there, but now they are also throwing in a handicap. Really strange. Once I figure out how to post screenshots I will