@LordDraco3 yes the game should balance enemy health/ai/spawn-rate for the raiders depending on their lvl/mmr/weapons that’s why I would see no issue with normalized stats for pvp, if the antag is going to have better stats cause it’s a 4v1 it should be an antag buff given by the game only in that scenario, basically if the antag is going to get a buff it should be a buff not tied to lvl/weapon-forge.
I would have to disagree on stats meaning way less, the scenario the op describes can happen and having a mirror match where 1 player requires 1 shot while the other 3 is pretty significant.
"it's unfair to have a lv18 antag even have the chance to play against a player who is in their first mission."
I don’t know how lvls where handled previously but i think this would hold up even today, it’s downright bad for the game having someone that’s just starting to get a grasp on the games mechanics get stomped, chances of them no coming back to the game are high, same way it takes a few lvls to unlock AEquilibrium it should take a few lvls to be eligible for the antag system. Also if this type of thread has been common and keeps on being created by new players then maybe there’s something to it.
I agree, they should allow you to see the other players, antag and raiders, weapon forges as well as levels. You should also be able to see other players MMR in and outside of the game.
Another thing I would like to see on the character select screen before the mission starts is the difficulty of the mission.