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Messages - MSE_Hellath

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31
Suggestions / Re: Privat CO - OP
 on: January 02, 2018, 04:23:26 PM 
IDK how to tell you another way that you are killing your game.

You have awesome art, you have awesome scenario and cinematics but only one idiot ruined all this. This idion thinks that people want play antagonist ant they want pay $20 for one skin and he thinks that people who like online multyplayer doesnt need co-op, or he thinks that matchmaking + four random people it about co-op???

Fallos,

As we have stated before, all feedback, including things you dislike or disagree with, is welcome. Insulting or calling names is not.

I have modified your original post, editing out the insults. As stated in the community rules, please consider this a warning. We encourage you to keep sharing constructive criticism, but if the usage of insults or inappropriate language persists, it will result in a temporal or even permanent ban.

32
Bug report & Technical Support / Re: Problem at start/
 on: December 22, 2017, 07:42:22 PM 
Hello. It might be the case that your graphic card is giving you some trouble? Please, check if you have the same problem with other games. If that's the case, you might want to contact your card's customer service. If you only experience this problem with Raiders of the Broken Planet, please, contact us at raiders_support@mercurysteam.com. Our QA team will look into it, and if you can offer any other detail it will be helpful when it comes to find a solution. Thanks!

33
Bug report & Technical Support / Re: Lost progress
 on: December 22, 2017, 07:39:24 PM 
Hello. May you send us an email detailing this issue to raiders_support@mercurysteam.com, please? Our QA team is looking into it, but if you can offer any other detail it will be helpful when it comes to find a solution. Thanks for your help.

34
Gameplay Feedback / Re: Mastery?
 on: December 01, 2017, 02:27:28 PM 
Hello,

The Mastery level is related to your skill as a Raider, that helps determining the difficulty settings in the game -affecting AI performance- and the reward system. For higher Mastery levels the game becomes more challenging, but the rewards would be increased after completing a mission.

35
Ship's Log / Wardog Fury Development Update
 on: November 24, 2017, 09:46:13 PM 
Big things are coming to Raiders of the Broken Planet with the arrival of Wardog Fury, but those are not the only changes. The game’s economy and reward system will experience a complete overhaul. We explain it on a new chapter of #InsideRiders, check it out!

https://www.youtube.com/watch?v=uJXJvnSNvfM

36
Ship's Log / Reward System Hot-Fix Update
 on: November 08, 2017, 07:55:14 PM 
Dear Raiders,

As we have commented in our various social channels, we are closely tracking player progress in the live servers and keeping an eye on your feedback and suggestions in order to keep improving Raiders of the Broken Planet. Today, we want to share some of the most immediate actions we are taking based on the data gathered and on your own experiences. 

Player behavior and reward choices are tightly tied with how the game’s economy works. There's currently a couple issues that have been affecting the overall experience and that we're trying to correct:

First of all, Antagonist appearances are not as random as we would like them to be. There are groups of players with a certain skill level or who are playing certain missions, that are experiencing less frequency of antagonist appearances than others. This is something that we plan to address in two ways:

Antagonists no longer will know what map they're going to play before confirming their presence. This will not allow tactical choice of missions that would result in cancelled matches for all the other players and will also spread antagonist appearances across all maps evenly.

We are working on modifying the matchmaking algorithm to better spread antagonist appearances across all missions.

Secondly, player progression is not following the stable path we originally devised. The game’s reward system is influenced by several variables: Better scores give our better rewards. The inclusion of an Antagonist in the game grants a significant boost on the rewards. Blueprint drops and players’ choices have a part to play as well. 

This situation has been exacerbated by the issue discussed in the previous point as well as the fact that bonus prizes depended too much on the Antagonist presence. As a solution, we are applying a hot fix to the game’s backend that will guarantee more balanced (and slightly increased) rewards, having that criteria in mind. 

Last, but not least, we have also included the option to decrease your chances of becoming the game’s host, if you reckon your connection is not the best suited for that task. 

Please, let us know what you think of this changes, and keep sending us your feedback!

37
Spacelords Universe / Re: PS4 CLAN
 on: October 23, 2017, 02:37:36 PM 
Hi! I usually play on PS4 too. My PSN ID is Acheru. Please, feel free to add me!

38
Spacelords Universe / Re: Ginebra (Coming Soon???)
 on: October 23, 2017, 02:30:01 PM 
There does seem to be a robotic animal behind her in one of the lore page pictures. I would say that it is either her transformed form or she has a connection to a robotic companion (which she might share a mental connection with, considering the second lore page) that she can call upon as an ability.
One of those two options is correct! ;)

39
Spacelords Universe / Re: When's the next dlc?
 on: October 23, 2017, 02:28:38 PM 
I am just putting my chips down on Ginebra since we already know she comes before the next Campaign. They 'sort of' hinted at testing going on with her so that's good news for players if she is in 'some' playable format. Here's hoping none of her blueprints are at In Shock lol!
You are not wrong! ;)
We will also be unlocking a wealth of new Character and Faction cards before the second campaign hits.

40
Hey all,

First of all, it's no pain at all you ask questions! Quite the contrary, it's the whole point of having this forum, and we appreciate the time and effort you put into your posts.

About the latest topic... that's truly puzzling, and definitely shouldn't feel that way. We are reporting it to the design and QA teams. Rewards are dependent of many factors, but playing with friends in a squad or random players shouldn't influence it neither way. We'll keep you updated.

41
Yes, that's something that will eventually be possible. Not immediately, but definitely will happen.

42
Spacelords Universe / Re: Lycus is Bae
 on: October 19, 2017, 06:57:48 PM 

43
Thanks for the heads up!

45
Bug report & Technical Support / Re: Accidentally Hans!
 on: October 18, 2017, 05:56:44 PM 
Thanks for the additional info. All the details you can add to the reports really helps!

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