Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Marcus4471

Pages: 1 ... 5 6 [7] 8 9 ... 11
91
As the title suggests.
I've noticed that if you shoot the Engineers literally as soon as they start hacking the terminals it's shut off the terminal on numerous occasions.

92
So, I've acquired over 6k in status (purple currency). At the moment all you can buy, with it, are utterly useless jukeboxes. About as useful as tits on a bull. Are you going to be giving more 'useful' goods for us to purchase in the near future?

93
Suggestions / Re: You need to do something about Host Migration
 on: July 21, 2019, 07:46:58 PM 
What was really quite amusing was in one mission, as an Antag, one of the raiders kept messaging me saying "quit it" and "stop it", to the host migration. It was in the rescue the third protector mission (Destroyer of Worlds?). They quit the match. I thought that the constant host migration was because I kept killing the host, but odd that he kept returning instantly.
Anyhoo.....
The player who'd been messaging me then messaged me and said "reported".
I replied: "WTF?"
I tried to explain that how on earth could I cause a host migration, in a raider team when I was the antagonist. He/she said it was because I was using 'crash game software' supposedly. He/she said there is software out there that can crash games etc etc. I explained "how can I do that on a PS4?"
The conversation ended. LOL

94
Suggestions / MSE please amend Blueprint allocation
 on: July 21, 2019, 02:06:44 PM 
At the end of the month players' missing weapon blueprints are automatically filled up with the beginning of month, score award. I presume the game checks the first player, on the left and dishes out blueprints until a character has all, then moves onto the next character and does the same.

MSE, is it really too much to ask that the same system is used in the acquisition of daily blueprints? Would you please only give out duplicates if said character already has all blueprints already?

Seeing as you've dropped blueprint award drastically, by about 80%, this is the least you could do. I'm finding and I should imagine everyone else is too, that if you have one blueprint already and are looking for two there's more chance of receiving a duplicate.

MSE, it's thing like this that really piss people off.

95
Suggestions / Re: Game Penalties
 on: July 21, 2019, 02:29:54 AM 
Is there any possibility you can put in a game parameter that if Cortez has to go back for more aleph, on the first stage of a mission, you can allow players to leave without a penalty?

Case in point; I played the Beast's layer with three T2 players, one R6 Hans, a R5 Hive and Mikah. There was a T2 R3 Rak Antagonist. The Hans player rage quit after a couple of deaths. I killed the Rak every time and stayed by the first bridge to take out the Rak when he appeared. He managed to sneak across the bridge to the middle platform where he killed both the remaining players and all aleph was looted. I moved to to the Aleph generator and guarded it. I also had full 5 aleph stored. No matter what I did, I couldn't stop my team mates being taken out by the Antagonist. If I went to the first platform, the loot got stolen. If I stayed there or the 2nd platform the Antagonist just killed the to R6 players. We had '0' aleph in the generator and already Cortez had been back for more aleph and mid way through lives.

I repeatedly asked three times for a surrender in a row. They refused. There was NO WAY that we were going to survive Marmalade battle first stage, let alone actually get to him, so I simply quit the game. I feel if a game is completely lost there is no point in continuing. If a high T1 ranked player is telling low T2 players to surrender they know what they're talking about and they should listen.

So MSE, in this case, if you've asked repeatedly for a surrender, are still in the first stage, of normally 3, of the mission I think that at least, you should allow those who have asked for the surrender to be allowed to without a penalty.
I would also like to state that since you brought in sudden death, then surrender is really only the option in many situations.
I respect people who want to fight on, but when it's them, that are dieing all the time, they need to start showing respect to the high level player WHO ISN'T dieing and surrender.

96
Gameplay Feedback / A 10.4 score guess how much I got?
 on: July 21, 2019, 01:41:30 AM 
I was just thinking back to pre prizes galore update and a score of 10.4?

So gold wise atleast 3.5k. Faction points probably around 2k+ and XP 2-3k.
I received 1,750 gold. 1k faction points. And 500 XP (and that was including 30% card bonus). So essentially, the update halved gold and faction point farming and in this case dropped XP to 1/6th of previous.

That's really bad. Lol.

97
....If we are given the option to turn it off then queue time will take longer.....
Erm....no. If people aren't queuing to play as Antagonist, it means more people are queuing up to play as a Raider, meaning faster queue times, due to the larger pool of players.

98
For some reason, there are Harecs, Shaes, Doldrens and Iunes who like nothing more than running around in this mission CQCing the enemy. Now, that's all well and good, but you see there's just one problem with that - they have exceptionally low health and go into wounded state very quickly.

But more importantly is the fact that they are the high DPS of the team and their (predominantly Shae, Harec and Doldren) job IS Antagonist killers and taking out the turret gunners. This way it leaves the canister carriers a path to not get taken out by them. This isn't just unique play to this mission but EVERY mission really. The alien faction are essentially Antagonist Hunters with all the necessary skills to take them out. The fact that Harec can take out enemies from one end of the map to the other, attaching himself high up on walls and structures and Shae has lock on ability, pretty much defines your role and where you should park yourself in the game - OUT OF HARM'S WAY!

If you are lucky enough to play this mission with one of the Alien faction WHO KNOWS WHAT THEIR JOB IS, then you'll breeze through this mission. Sure, they will moan about the fact that they need to kill grunts in order to build up their score. I accept that, completely, but if you take out the Antagonist, you've got 'x' amount of time to take out the turrets then grunts, making the game safe for your team. I've regularly got the highest score on this mission as Shae and Harec (never really played with Doldren and Iunes) with high 9 scores and over 10. It's about priority and remember it's ALWAYS about the team and your success. Antagonist -> Tank Turret Elites -> Grunts in that order.

99
I should also have added the fact that every MMO game I've played gave tye option of a PvE, a PvP and a restricted server, which is PvP play at set times during the day.
I completely agree with WHITEBLEIDD in that most people would have switched off the Antagonist option openly showing, to MSE, they never wanted it. If you want the end of month rewards, that is a score of 285, you've no choice but to play Antagonist.

100
Suggestions / You need to do something about Host Migration
 on: July 20, 2019, 05:38:36 PM 
An odd thing happened. I was in the last stage of rescuing the aleph sphere. We were on the second last altar, it was a low ranked team, the shuttle had already gone back for one collection of aleph, we'd lost half our lives and also playing against an Antagonist.
So, the sign for Host Migration comes up. The game stops. We see the whole level from a bird's eye view and when it starts, not only was the host there, but we'd been put right back to the start of that stage, that is after defeating Fifth Council Aleph drone. It was going to be tough to complete, because it was the low ranked and unranked T2 players who were dieing.
So we all decided to quit.

The host, I think, was on a PS4. What I don't understand is how could they migrate (quit) but instantly be back in the game? Is this a bug?
If it is, please do something about it.

101
Guys. If MSE added a system where players could turn off the option to have an antagonist invade their game then every player in the game would turn it off and leave it off. They might as well just scrap antagonist from the game all together if they do this.

I get annoyed fighting an antagonist on certain missions like "Fistful of Sand" or "Beast's Liar" because its extremely easy for antagonist to win. Kill the protector or use Valeria's Shakura to shut down the bridge aka the only way to cross other than Alicia who can float over or a Harec or can maybe possibly kill the Valeria. However, for the most part I enjoy fighting an antagonist whenever it is a challenge and not just unfair gameplay.

However, if MSE is going to make an antagonist free game then I would suggest a solo queue that you can invite friends to. This solo queue provides less rewards (because lets face it in the current state of the game the adds are useless at mmr 40 or lower) and if you lose the mission it will not go towards the pot. By "less rewards" I mean majorly low. around 500 gold, 500 talent points, xp doesn't matter it can be whatever MSE wants it or as whatever people complain about what it should be.
I think they should remove Antagonists from treasure chest matches, so players can win what they didn't the previous day. That's only fair.
I do enjoy playing against Antagonists as well but from the point of playing as an Antagonist, the rewards are just nowhere near as they should be for taking on a 4man raider team. They should be getting triple the award, if not quadruple for winning. This would also give more people the incentive to play as an Antagonist. Beating a T1, high ranked team is an accomplishment and yet the rewards for doing so are pitiful.

102
Gameplay Feedback / Re: Antagonist spawning
 on: July 20, 2019, 05:28:44 PM 
.....If MSE had a system were you could turn off antagonist so many people will turn it off and leave it off. It makes playing antagonist impossible.
Yes, but you really need to give people the option to play against an Antagonist or not. It's really their choice and you must respect that. MSE isn't. The only reason, as a Raider to be playing against an Antagonist is to get a high 9+ score. That's it. The extra awards for Antagonist kills, along with Antagonist difficulty boost the score.
Now they've implemented the utterly crap 'Prizes Galore' chest and 4 dailies, you REALLY need to be winning those missions (especially the chest) in order to get anything from this game now, therefore there's most certainly a VERY HIGH desire for people to turn off Antagonist for that match. Even better, just remove it altogether on the treasure chest matches.

103
This post is from 2017 and mse still refuses to add this option. I wonder how many people would still be playing this game if only they had listened :/.
Geez......
This company has a deathwish.

104
I'll just get 280 and be done with it. I don't like playing as antagonist but the prizes are too good to be left alone. And of course, when I play as antagonist I'll use the most fucked up min-max builds out there which makes me feel pretty bad.
I won't be doing 325 again, that's for sure. What a grind and July 2nd updates don't make grinding worthwhile. I'll easily get the 8.2 required in just over 2 days with the pot and 4 dailies, playing as Raider. In fact much higher. Antag mission requirement will maybe take a little more. As stated, I'll have my platinum some time nect month and then I'll be stopping playing.

105
Gameplay Feedback / Re: Harec hack?
 on: July 19, 2019, 10:16:11 PM 
Thanks for that.

Pages: 1 ... 5 6 [7] 8 9 ... 11