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Messages - hirasugi

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16
Gameplay Feedback / Re: Rock & Roll needs a nerf NOW!!!
 on: August 01, 2018, 10:49:40 PM 
I agree.  Personally I call the gun "Anatagonist's Vacation".  I swear anytime I strap on that nightmare as an Antag it reduces the difficulty of the match by at least 40% if not more.  Good weapon progression design in multiplayer games are all about "different but equal".  Rock N Roll is objectively better than any other gun she has in her arsenal.  There really is no reason not to use the gun all the time...and that is a problem

17
Gameplay Feedback / MIA Teammates
 on: August 01, 2018, 10:27:38 PM 
I'm running into so many situations of MIA teammates.  If they are willfully leaving a match or being disconnected (most likely given how spotty P2P servers are) I have no way of knowing.  What I do know is it severely impacts the difficulty balance of the match. 

Nothing is more gut-wrenchingly frustrating like having a decently leveled team get cut in half, with a Antagonist still roaming around with enemies that haven't been adjusted accordingly.  This problem only becomes more exaggerated when there's a MMR disparity between Antagonist and your team, causing the AI to get pumped up full of steroids.

My suggestion is the AI difficulty changes depending on how many are connected, or if that's too difficult increase the amount of rewards allocated at the end of a match.  It's unbelievable how broken this system is!  Stop working on skins and guns and fix the fundamentals first.

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