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Topics - hirasugi

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Suggestions / Merchandise?
 on: June 26, 2019, 09:57:38 AM 
Are there any plans for merchandise like comic books, art books, posters, PVC figures or figmas?  Its not exactly a gameplay suggestion but it would support the devs while also giving fans something nice in meatspace. 

2
Suggestions / Dedicated Servers...NOW
 on: August 13, 2018, 02:45:09 AM 
 This game has basically become unplayable for me.  I'd say a good 75% of the matches I have had in the past month have had some sort of technical hiccup due to the terrible Peer-to-Peer system.  I know it costs money, but you'll straight up lose players like me that just cant stomach being teleported off the map, moving in slow motion, getting caught in a dejavu loop for 1 minute, or having the boss' life reset when host switches...every...single...match.  For the love of god, the last match i had the host changed 3 times!!!!  I was basically disconnected for 60% of the match...but didnt want to leave due to the stupid soft-ban you put on players.  I thought For Honor was bad on launch...but my god this game has some of the worst lag ive ever seen in a game. 

This will be my last complaint post, since it feels like im just yelling into a limitless void.  If the lag remains as debilitating as its always been...I give up, im finding another game to play.

3
Gameplay Feedback / Why do we get penalized when you screw up
 on: August 10, 2018, 05:21:08 AM 
Your stupid peer-to-peer system is always migrating hosts, resetting the progress we make on tough bosses.  This is the third match in just a few days where the host migrated right when we were about to finish the boss off only to have to start all the way over again.  Then to make matters even worse when it re-established itself the lag was so ungodly bad I was grappling thin air thinking it was an enemy, or running for cover only to be teleported in front of the antagonist. 

We lost...but not because we did anything wrong.  It was the game just grinding us  down with fatigue until we broke.  And even if we had won, the extended time it took to take down the boss and antagonist would've reduced the amount of loot we get.  So Mercury Steam...why do we your lifeblood, the 1 of 50 daily concurrent players get penalized for your terrible and constant screwups?  This is the most infuriating gaming experience I've had in a long...long time.  I swear if this keeps becoming a norm I, and I'm sure many others are done with this game for good.   

4
Gameplay Feedback / Nerf the Toughest Boss in the Game
 on: August 05, 2018, 08:41:33 PM 
His name is Server Lag...and he single-handedly has dejavu'd me into countless grapples, off ledges, under the map, into a horde of enemies etc.  He's like a mad god, distorting reality arbitrarily for the smug satisfaction of me throwing my controller across the room.  One time I got lagged off the map and then preceded to loop fall for the next 2 minutes.  His special attack especially needs a nerf.  I believe its called "Broken Unacceptable Garbage" where your teammates get disconnected making the mission impossible to finish.  Nerf plz. 

5
Spacelords’ Advice / Weapon Wiki?
 on: August 01, 2018, 11:45:12 PM 
Is there a weapons wiki anywhere?  The current Raiders wikia and  the Spacelords youtube page has pretty incomplete info.  Am I just not looking in the right area?

6
Gameplay Feedback / MIA Teammates
 on: August 01, 2018, 10:27:38 PM 
I'm running into so many situations of MIA teammates.  If they are willfully leaving a match or being disconnected (most likely given how spotty P2P servers are) I have no way of knowing.  What I do know is it severely impacts the difficulty balance of the match. 

Nothing is more gut-wrenchingly frustrating like having a decently leveled team get cut in half, with a Antagonist still roaming around with enemies that haven't been adjusted accordingly.  This problem only becomes more exaggerated when there's a MMR disparity between Antagonist and your team, causing the AI to get pumped up full of steroids.

My suggestion is the AI difficulty changes depending on how many are connected, or if that's too difficult increase the amount of rewards allocated at the end of a match.  It's unbelievable how broken this system is!  Stop working on skins and guns and fix the fundamentals first.

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