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Gameplay Feedback / Re: Impressions about difficulty of the missions
on: October 26, 2017, 11:39:19 PM
I think they really just need to iterate the difficulty different. For instance, don't just increase spawn rates until even the worst Antagonist will sit back and laugh as you drown in them. Instead, why not iterate what types of enemies spawn (Elites that give Aleph) to give a proper balance of risk versus reward. Personally, rather have some trickier enemies thrown into the mix than have it turn into bullet hell. It did seem like more enemy types are planned so 'hopefully' that means more iteration in existing missions as well.