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Messages - Deathprize

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76
Does anyone feel this level is incredibly difficult with a high difficulty modifier due to the spawn rate of shotgunners at the start, which forces certain character picks.

If you get past that and onto the last section, the final orb's health regeneration and bad guy spawn rate is crazy high. To the point of certain character and weapon combinations cannot finish the level as the required DPS the kill the orb cannot be met.

Also on the last orb one time the team survived so long the normal bad guys stopped spawning. We still couldn't kill the orb and had to surrender when we all ran out of ammo.

It's not impossible, but I feel as every combination of characters and weapons should be able to complete any level.

77
Gameplay Feedback / Getting to extraction on Low Blow
 on: May 20, 2018, 12:27:40 PM 
Ok going to do a series of post on different levels that have sections that when you lose you feel a bit robbed. I feel the end section of A Low Blow is one.

At higher difficulties or against a semi skilled antagonist (general playing as Konstantin) taking down the last shield is very difficult without choosing characters and weapons specifically for that section.

Between the high spawn rate of the dreaded shotgun men and Konstantin spawning directly behind you dropping repulsion spheres it feels a tad like shooting fish in a barrel, as there isn't really anywhere to take cover.

It's not impossible, it just doesn't feel quite right it terms of the flow of the level up until that point.

If you are going to lose against an antagonist it is most likely on this section, 2 minutes before the end, seemingly regardless of performance before then.

78
Gameplay Feedback / Re: Fistful of Sand Protector's Health
 on: May 20, 2018, 12:03:07 PM 
Ok so it isn't just me then. It is just really annoying getting the same antagonist 2 to 4 times in a row and then that scenario playing out.

It general the whole antagonist system seems to have gone a bit strange since  patch 7.2, when the passive stats gain on leveling up was reduced I believe. It may have been at the point of the Hades update but I didn't play against enough antagonists to notice if it was.

Side note this is between 58-72% MMR range, so that may factor into it on some level.

79
Gameplay Feedback / Fistful of Sand Protector's Health
 on: May 20, 2018, 12:17:01 AM 
Hi,
First time posting here. I just wanted to know people's thoughts on whether they feel that protector does way too easily when there is an antagonist present. Every lose to an antagonist on this map lately is due to the antagonist killing the protector. With someone using an upgraded javelin with Ginebra, he dies before you can do much about it, roughly six shots at a distance. Besides killing them as soon as they spawn throughout the whole match which is highly unlikely as it is Ginebra what can you do?

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