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Messages - TheBrentWoody

Pages: 1 2 3 [4] 5 6 ... 26
46
Gameplay Feedback / Re: New Spacelords Features...
 on: August 19, 2018, 06:29:46 PM 
Highest we managed to grind out was 78. Cause fuck that. Hah.

47
Gameplay Feedback / Re: New Spacelords Features...
 on: August 19, 2018, 06:05:57 PM 
Nice.  Ya.  We did a 100 run before Hades, and didn't try again until recently, was taking 5 matches to go up 1% and one loss with that antagonist skew would drop you 2%.  It was very frustrating.

48
Gameplay Feedback / Re: New Spacelords Features...
 on: August 19, 2018, 06:07:28 AM 
Screen shot that mmr, Nemo.

49
Suggestions / Re: Alicia Jump Cooldown
 on: August 13, 2018, 06:15:09 PM 
Well, it's not the same, one dishes out MASSIVE damage in the right moment.  One is mobility (And with all the other mobile abilities being on fairly short cooldown (Except Hans...poor hans)

50
Suggestions / Re: Alicia Jump Cooldown
 on: August 13, 2018, 06:08:09 PM 
5-6 seconds is way too long, it'd make her useless as far as positioning goes. 2 seconds is passable, but really the gun just needs to be brought in line and this wouldn't be an issue. She needs a strong gun that doesn't shoot forever/around cover...how hard is that? Give her a variant spinning coin/Pepper Pot and we'll be fine.

51
Gameplay Feedback / Re: New Spacelords Features...
 on: August 13, 2018, 06:06:42 PM 
Suiciding while people are -trying- is shitting on other people's play time WAY more than the antag is. Just sayin.

52
Fan Corner / Re: What's Your Favorite Faction and Why?
 on: August 08, 2018, 04:25:21 AM 
Locals
I like their play style. Stealth/Burst.

53
Gameplay Feedback / Re: Power Creep and Weapon Viability...
 on: August 08, 2018, 12:30:53 AM 
Well, Raceme is an area denial weapon, Shy can't do that.  Shy is probably her objectively best gun WITH utility and damage, but Racecme is still useful and Wasp is still more synergistic with her power (The only one of her guns that do REAL damage during over heal).  Just since HIVE was the example.

Konstanin's Hornet is still better imo than the Tolchock, you just have to control your range, since it dishes damage at long range way more consistently than Tolchock.  Also, Tolchock is just asinine with its mechanic.

Rare doesn't mean good.  Just means hard to get. Some bad things can be hard to get. 

54
Gameplay Feedback / Re: Power Creep and Weapon Viability...
 on: August 07, 2018, 05:52:02 PM 
I would disagree with you, except in the case of the RnR.  It is just so much more efficient than all of her guns it doesnt' even make sense.  With Hive, however, all of her other guns are different and have a different play style.  Same with Loaht.  The Bubblegum is really good, just imo, but I would usually pick it over the Cookie/Popcorns just because its more my style.  It seems a few people have 1 useless gun.  And some unfortunately have 2 (like Alicia with the Eager/Novera, they just don't scale well and require massive card support to be functional.)

Novera, Eager, Dolores, Hatchet, Last Wish, Warm.  These are the main weapons that are outclassed by those characters other guns.  (Also I still love the Smoking Daisy over the RnR all day.) But for the most part the other guns have a function/style that still makes them useful.  More guns drop off this list as MMR goes up, just because health increases and time taken to kill something is too high.

55
Gameplay Feedback / Re: Still Too Many Antags...
 on: August 05, 2018, 03:03:26 PM 
Well, if the population increases with the F2P model then we can expect a lot of different game modes to be available.  You can split up a community of 10000 a lot easier than splitting one up of 40.

56
Gameplay Feedback / Re: Rock & Roll needs a nerf NOW!!!
 on: August 04, 2018, 05:43:38 PM 
Sometimes people get...TRIGGA'd.

58
Gameplay Feedback / Re: Rock & Roll needs a nerf NOW!!!
 on: August 02, 2018, 03:49:41 PM 
The Problem with the RnR is that its Alicia's only easy gun to utilize, and it still suffers in high difficulty pve. Her kit with it is just REALLY good at PvP, because Mobility is awesomely powerful, and this gun has enough damage to deal with player health.  The big problem here is the design where characters cap out at 140 health, but enemies get upwards of 400. 

But yeah, the slug idea would fix it.

The not letting it shoot through cover/barrier effects would fix it.

59
Suggestions / Re: Antagonist boss voice
 on: August 02, 2018, 02:44:57 PM 
True story. They already tuned his voice lines down, unfortunately. I miss the scolding

60
Spacelords’ Advice / Re: New To Space Lords?...
 on: August 01, 2018, 05:38:10 AM 
I thought I heard my name. Guess not.

Lycus's starting gun is best at kissing distance. Alicia's starting gun usually requires fisticuffs to finish people off. If you wanna shoot bad guys dead, play Konstantim.

When killing an enemy elite you must melee to get the Aleph, you'll also get some I frames to decide what to do next. Take advantage of that brief window to move/plan. Melee manuvers ends it early.

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