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Messages - gearedbeast

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151
Spacelords Universe / how much differences do we make?
 on: October 24, 2017, 06:30:18 PM 
As a community, how much do we actually effect the game? Is it just call out on bugs and way of life fixes, or could we ask for more voice acting or animations or things like that? I ask these because I sometimes wonder if Raiders of the Broken Planet should have been in development longer with all dlc in game at release.
I know the biggest reason is for community feedback but wouldn't that have worked in a few (very few) betas? Like, shouldn't the 4v1 system been looked a little more? Ever people seem to agree it's not very balanced.
Also, wouldn't the longer wait have drummed up more of people's interest? Releasing more trailers and gameplay footage at varies events to catch more eyes?
I don't ask these questions out of spite. I'm loving most of the game, don't dislike the episodic style of releases and prefer smaller communities to watch for toxicity, but i'm currently not even playing the game with it being really small and the only adjective is to grind for blueprints and antagonist points, mostly for lore.
I'm just curious on the business mindset of this. Depending on the amount of effect the community has on the game, are we playing a "beta" and would it have been more optimal to wait for all dlc to make one game.
also, I know this first one is a full game.       

152
Spacelords Universe / Re: character predictions
 on: October 24, 2017, 06:13:26 PM 
It's mentioned on the Steam product page - she is Valeria Robespierre, daddy’s fortune bought her an important position on the Fifth Council’s expedition to the Broken Planet. Valeria is one in a million: smart, spunky and a cruel-ass bitch with no trace of humanity in her cold, bionic heart: her father’s pride. Valeria is completely familiar with the Council’s plans, so the Raiders are after her. Catching her alive will be hard enough, but getting her to cooperate will be a real sight to see. About the other - Ayana Kwena seem to appear in the comic of Lycus Dion, hence the roots of their relationship, Loaht - fugitive renegade from Wardogs, the guy just showed in one of the movies, I think one of the Aliens, who stood on the side of Uras-Beherit. Well, and maybe handsome Cortez will be available as playable character)
Yo, thanks for this. I need to visit Steam more. Valeria Robespierre sounds like my kinda woman...cyborg thing.

153
Suggestions / Re: Sugerstion about comunication
 on: October 24, 2017, 06:10:27 PM 
agreed

154
Spacelords Universe / character predictions
 on: October 23, 2017, 08:42:59 PM 
If you've seen any poster, concept, or video you've seen hints of new characters not even announced!  One thing i absolutely love about this game is the character designs!  I also love characters in general, and can't stop thinking about future ones so I decide to my thoughts in a tread and read what other raiders might be thinking when looking at these characters.
These predictions or analyses don't need to be long or indepth; they can be about separate subjects like relations to others, why they joined Harec's raiders, weapons and abilities. Also, have fun with your ideas.

first up for me is the woman in the COUNCIL APOCALYPSE poster. First off, I love her design. her outfit is real simple but i like simple, also that could be subject to change maybe. What's really striking is that facial expression. She looks kind of crazy, or might just be enjoying herself.... enjoy being with Konstantine? i really like the idea of her having some kinda relation with Konstantine; she could be a really close friend, family, she could have a crush on him but he just ignore it. that be pretty funny. That could also be a reason to why she'd join Harec. I see her weapon as being a pulse rifle maybe. that's all i got on her.

155
Gameplay Feedback / Re: do you like rock,paper,scissors?
 on: October 23, 2017, 07:57:44 PM 
I do like it. Not only is it visually very satisfying (love the character specific finishers), but I like the mindgame that happens in a long match, where youre learning the tendencies of your opponents, when/if they dodge, adjusting your own play to how they react.

It can be frustratingly buggy at times though. Sometimes i'll correctly predict a dodge, but somehow they recover quickly enough to strike me out of my grapple. Like.. what? They just circumvented the rules of the mini-game. It makes me want to throw my controller lol.

Also sometimes my strike MISSES their grapple.. and then they grapple me and I die.. like I correctly predict the grapple and i'm punished for it. Probably just lag though.
totally agree with the character specific executions. main reason why i melee outside of needing ammo of course 

156
Gameplay Feedback / Re: do you like rock,paper,scissors?
 on: October 23, 2017, 07:56:02 PM 
I think this system is good. Not perfect but good. It is simple enough to understand and memorise it. Also this simplicity dont distract player from shhoting. But not to simple to become boring.
Also it is highly rearding for people who learn from their eneimy. A lot of times when i fight with someone i start to analise what player will do in different situations. How fast he react. If i spam melee combo how fast he unedrstand that he needs to evade? SO i can memeorise that this player for example usually evades after 2nd punch so i can grapple him.
Put here some aditional stuf like Likus shotgun that he can use in melee.
So one of teh best point of this that this system is fluid. Shooting font ditract you from melee and melee dont distract you from shooting.
I see your point and glad you commented, but what if it is an experienced player who has the same mindset. Anyone who play's this enough is going to see that pattern. I once caught an antagonist in there one-two-grapple after they got me a couple times.
I definitely don't think system is a bad, but I don't think it's for me. good thing I main Shae; i'm suppose to stay out of cqc fights anyway.

157
Gameplay Feedback / do you like rock,paper,scissors?
 on: October 23, 2017, 06:22:26 PM 
I don't think anything's been said about melee combat in a while, probably cause it's been resolved, but I want to talk a little more on it.
I think the melee system works as intended, but is that a good thing? Is it fun? Personally, I don't find it thrilling playing a guessing game in the middle of a fire fight, especially as the antagonist. Making assumptions or educated guessing is a tad stressful when you don't have time to think about it. There's no "count" like in rock,paper,scissors giving you time to think. You either have to know your opponent or hope they can't make good guesses themselves, less someone just button smash, which actually make the cqc a bit clunky and not very fluid. 
what do ya'll think? Do you kind of agree or do think it's broken? You think there shouldn't be a melee system at all, maybe? Or could it be a bit more complex like a fighting game?
would reall like some opinions on this.     

158
Suggestions / Re: Idea: No Antagonist On The Prologue
 on: October 21, 2017, 04:13:29 PM 
Or maybe they could make tutorial video in game that you must watch the firsrt time you play.  Or put big icon the direction of the tutorial they already have at least explaining antagonists

159
Suggestions / Re: Idea: No Antagonist On The Prologue
 on: October 20, 2017, 09:42:34 PM 
I agree with the op.  Even though I look forward to some easy points I can't help but feel guilty cause I know I probably scarred off a new player or two from ever playing the Game again

160
Gameplay Feedback / Focus on single player
 on: October 20, 2017, 12:54:47 AM 
I know this game was promoted with the focus on 4vs1, and even though it was, we still got solo (unlike evolve) but it's barely worth!
It sucks to admit but player base is small and match making isn't great. Looking for a match sucks! Epically in game all about grinding/farming. To a lesser extent, someone just have bad connections.
Do I even have to talk about rewards? If focus goes to solo mode, it should all be focus on balancing rewards earned in matchingmaking.
Also, has local ever been thought about?

161
Gameplay Feedback / Re: Helping Allies
 on: October 13, 2017, 04:38:57 PM 
 stay close to your team and pick off enemies as they go for cover.

162
Gameplay Feedback / Re: Faction/Character points
 on: October 12, 2017, 07:57:11 PM 
wait for an update. A recent one had new faction and character cards added to some factions and characters. you can then roll for them if they're what you want.
regarding missions: you can for weapons and currency if you need a break from playing the same mission

163
Spacelords Universe / Re: General information collection
 on: October 12, 2017, 07:53:06 PM 
I'll see what I can contribute here...

1. Obective Play: Killing enemies is 'never' as important as completing or preventing the objective regardless of if you're the Antagonist or the Raider. People often forget this and believe that the more kills they get the better they are. There are various 'choke' points in all missions that should be paid special care to because they can easily be taken advantage of by a learned Antagonist.

2. So Many Weapons: Having different weapons are nice but people largely seem to misunderstand that they are 'different' or situational and not exactly better per say. You do not need to play as much Antagonist as people seem to believe to access building blueprints. Also, you can lose and wont lose 'any' Stigma 'until' you reach a threshold of 20. Lastly, as far as I can tell you 'keep' your highest rank achieved and 'that' is what the game uses to decide if you can unlock weapons but someone would need to confirm this.

3. Get Tactical Babae: Try playing the game less like a meat and potato shooter because it is not and you're going to get killed... a lot that way. You are overall and regardless of character fairly squishy and that time between getting shot and healing is when you really should avoid further combat unless you like that crawling animation. People often forget their 'abilities' are most useful when helping the team and/or progressing the objective. For example, is your team mate getting shot and you're playing as Lycus then throw that shield up and absorb those shots for them as this works wonders even on the Kuzmann boss fight.

4. Stick to it: Right now, the biggest complaint is matchmaking and that likely wont change as much as anyone would like. The best solution to this is simply form a persistent group of four people and you should be able to play 'any' stage you like straight away. Be forewarned, your group is only as good as your weakest link (protecting them mitigates this) especially since an Antagonist will quickly single that person out for rapid-fire kills. Regardless, you might want to always give some thought to protecting Harec, Shae and often Alicia as they tend to be prime targets for easy kills.

This is probably not the best but a lot of this was stuff I noticed a lot of people just did not seem to be picking up on...  :'(
this right here is excellent!

164
Spacelords Universe / Re: General information collection
 on: October 12, 2017, 05:04:34 PM 
somethings to note, killing enemies with aleph ( no melee), will cuase them to explode.

165
Spacelords Universe / Re: General information collection
 on: October 12, 2017, 04:53:33 PM 
Until we get a better tutorial or log explaining key parts of the game, I think there needs to be general information thread here.
I don't this kinda of thing really do sorry if starts out poorly constructed but I'll start off with ranking. And correct any flaws in misinformation
Something I did not know when starting this game was that ranking increase difficulty.  Granted you have to be in a team of people with rankings close to yours. I don't know if it effects rewards cause I haven't given into a good team but Imagine it does.
Please add anything you may know,

Sorry to tell ya this, (not really cause it's good news) but MerCurySteam just Published a Video for new players that did not Read the QuickGuide / Get a quick understanding of the game mechanic's https://youtu.be/kLo_U09523g
but that like the basics. this is for things that video don't touch, and probably should have made this thread for new players.
the video doesn't tell you you need a antagonist rank to make blue prints, or that your rank resets every week so you should grind for stigma's some point in your play through.
It doesn't say anything on how blue prints are gained as a team and everybody has to gamble for it, if you even get a blue print.
The video is a good introduction into the world and base game but definitively not your go to for in-depth stuff. 

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