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Messages - KamikaZSquirrel

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Gameplay Feedback / Re: Good luck with your game.
 on: November 15, 2018, 01:54:49 AM 
Done with this game, too many cheesy antags ruining my matches and mentor matches. I've put up with it because I thought the developers were actually listening to the community but I was mistaken. I am not having any fun and even less after this update since all it did was make antagonists more common. Almost all my matches have an antag and they all use cheap or annoying tactics to screw us over and for some reason get mmr 50+ AI.
I feel sad you want to leave, not likely to play with you as I believe you're on PlayStation and I'm on Xbox but still sad, I'm level 31 so still a baby raider but I also play as the antagonist often if only to boost my groups aequilibrium so I get more xp.
I can honestly say that what you mention is also the opposite I'm often paired trying to win against lvl100+, 1 strike from them and I'm limping, a few bullets from stronger forged guns and I'm limping and heroes like Loaht, Rak and Anya are nightmares to face and I generally don't enjoy those games as much... difficulty of AI is through the roof when I'm a raider but as an antagonist it's me plus marshmallows v 4 tough raiders.

I feel your statement but it's not just you and all games need time to be polished =)

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Gameplay Feedback / Re: Penalty for nothing
 on: November 13, 2018, 03:04:19 AM 
I just got penalized for nothing, unlike OP my game locked up, recurring sound effects etc.. I complete quit game to reboot and had a penalty BUT I wanted to get back into THAT game and I didn't even get that option.
In this instance it's unfair and devs should look into it maybe? I've had a few other instances similar but no penalty and a rejoin button but not this time when my game full crashed not lost connection.

3
Suggestions / Re: Antagonist play definitely needs some tweaking
 on: November 12, 2018, 11:55:58 PM 
This has been discussed into the goddamn ground. I can easily point out where your arguments are flawed in a myriad ways using information that has been synthesized by the many MANY MANY MANY people who have said these EXACT same things.

Check it out.

Number 1; there are not always going to be antagonists within your MMR/difficulty rating so this is kind of a ridiculous demand. This MIGHT be how Aurora Specters will work, strong AI opponent above the normal guys. But..come on. Not every match is going to have an antagonist and that is..just fine. Not everyone wants to antagonize all the time.

Number 2; No, antagonist does not need a buff. If you are antagonizing below level 150, which is when passive stats max out, then you have failed to grasp the meaning of the antagonist system. What they need is not for the AI to be totally gimped when they enter a match.

Number 3; Also, nope. Such a thing would be very very easy to exploit and matches where people are being decimated by an antagonist you can at least easily identify WHY you're losing. If there were these other weird secret objectives for the antagonist then new players would be even MORE baffled as to why they lost.

Number 4; is so silly it made me realize I just wasted a lot of time responding to this. What the fuck does it matter if there is a specific antagonist or not? Seriously, what the hell? This is a really..strange and not well thought out idea.

Why should we reward people for NOT understanding the meta?

Also, respawn timer increase for antagonist? I don't think you've ever been in a situation where the Raiders can just spawn camp you. If it increased every time then in just a few minutes your respawn timer would be so long you may as well not play the game.

There are definitely some tweaks that antagonist need but these are not it.  Not even close.
I had assumed there were other posts but I went through ALL the topics in suggestions and NOTHING close to what I'm saying here so figured why not mention it... sorry it upset you so much =p

#1 isn't silly, not even close but unfortunately you missed my point a little.. Aurora spectres might be what I was suggesting but no info about them isn't really useful to know what's coming. As I said this is advertised as a "new" take on 4v1 shooters and so far it's done really well but the game suffers from an identity crisis because it's not ALWAYS a 4v1 so even an AI antagonist at least has to be present in ANY form.

#2 you fight 4 raiders and against a coordinated team you might as well not even try.. I don't know how you can counter that outside an objective for antags, I didn't know you could pull levers to stop progress in missions (thanks Ace) that should be in the tutorial...

#3 I see your point clearly and in your point yeah it wouldn't work..
 
#4 re read it... It seems players find antagonistic play less rewarding so the option of having a character set to each mission gives players bonus rewards IF they play that character at the drawback of not picking a direct counter to what raiders are present... plus by doing so antagonists can play as characters prior to farming gold and levels to unlock them, you know those situations you see a "noob"  pick a hero and you see they could of only just unlocked them so have no experience so you shake your head?? Much like the discussions on Harec being a bad starting character, that is the point of my idea, experience and a bonus reward for doing it. Wait! There's a Meta?!? F*&@ me! Of course there is.... God forbid you can't play against that.. that's the problem with PvP mentality, if it is less effective it can't work but it proves there's a lack of balance and in need of work to make all options viable (which they are). I manage fine as a raider and antagonist with what I have minus a few bad situations and I don't play to a Meta and refuse to and to be honest I have a lot of fun doing it and if more people tried to they might also enjoy it more =) .
Sorry for the sarcasm but you should see my point.

Respawn timer wasn't doing that for me, most I was waiting was 12 seconds and I was being camped by Ayanna so I have been there, it's just not true sorry.

Thanks everyone for taking time to read and respond and pointing out flaws in my thoughts and adding to suggestions that would add to.the enjoyment of being a rogue element =) I also enjoy being a raider a lot too!

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Suggestions / Antagonist play definitely needs some tweaking
 on: November 12, 2018, 10:02:35 AM 
First I want to start by saying I saw this game when it was called "Raiders of the Broken Planet" and it looked quite interesting. I didn't get the game then and those reasons are an entirely different subject but as it's remarket to "SpaceLords" and offered as a free game I jumped at the chance to give it a go.
I believe the developers from MercurySteam have done a great job of it in many ways, it indeed takes time to get used to and glad Antagonist takes until level 10 to be available so at least players get a feel for it before being the enemy.

That being said I am new on xbox one with my username here as my gamertag and have enjoyed it since I started playing 4 days ago. I am level 17 about to reach 18 and since I reached level 11 and could contribute to The Aequilibrium Wars I've tried out antagonising as much as I can and feel it works well but definitely still needs tweaking and here's a few ideas how and brief reasons why.

1) Make every mission have an antagonist no matter what. I don't know why this isn't a thing already but it should be. Reason being that it's advertised as a 4v1 shooter so that rogue element should always be present, sometimes it won't be a player because the game can't find an antagonist so a comparable A.I. should be in every match.

2) Antagonist does need a slight buff to their damage resistance, especially if your level is 40+ below your opponents, getting hit from a strike from one is a death sentence because you lose too much health and can't evade or react to it. Let alone trying to make an entire team lose 16+ lives.

3) Antagonist also NEEDS additional objectives especially in circumstances like #2, if you can't kill your opponent then a couple of extra objectives could make it more fun as an antagonist and for lower levelled ones more fair. This should be a MUST for boss levels with antagonist objectives being harder to match that of fighting a boss, I'm yet to face one on a boss level but having to defend yourself from an antagonist AND fight a boss when their objective is to just kill your team... seems too easy and not fun to me.

4) Give each mission an option to be a specific antagonist choice, like on shock it should be Kuzman and anyone playing on that mission as an antagonist should get bonus rewards for sticking to the mission character as a trade off from picking a counter. Also gives new players a chance to try the character out before they earn them so when they do, they're going to be more efficient as them in ALL other missions.

These are my most contributive thoughts and would love to know what players think and if possible Devs tooX

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