Mercurysteam's Hangout
BARRACKS => Gameplay Feedback => Topic started by: Hopperorouk on January 13, 2020, 09:16:56 PM
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Why did you take arsenal from hans' rimbaud and USU
Arsenal is essential for these weapons especially
You took away the core function of these weapons
If you're going to nerf hans' weapons like that then buff his jetpack
Make it more accessible
Make it recharge like kuzman's ability but faster
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I'm not going to give up
I need a decent explanation on to why you removed arsenal from hans' weapons
You need to buff his jetpack in exchange
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Hey, Hopperorouk!
No panic. Now you have the Over-Reload Advance feature that allows you to have many more rounds if you reload with a full clip!
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Why would you make things more complicated for players?
Hey, Hopperorouk!
No panic. Now you have the Over-Reload Advance feature that allows you to have many more rounds if you reload with a full clip!
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Hi there, Jaguar0185!
It's a price to play to introduce all the Advanced Features. It's almost the same thing but with more crafting possibilities :-)
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Hi there, Jaguar0185!
It's a price to play to introduce all the Advanced Features. But it´s not that complicated, guys! It's almost the same thing but with more crafting possibilities :-)
Rimbaud doesn't even have over reload you literally nerfed that weapon's DPS
What was the design process behind this?
You didn't think this through
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Hey guys!
Let me bring some light to this topic :D
When we designed the Epic Properties, we gave them the enough amount of power so they could be the true protagonists of this Epic Forge update. This means we have to cut off some of the damage budget from the old forge properties.
Arsenal was probably the most problematic one, because in some weapons one simple bullet supposed a meaningful DPS increment so their final DMG was overpassing the budget. That's why we had to remove it from many weapons.
Hope this clarify your doubts!