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Messages - Zenatsu

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1
Spacelords Universe / Re: The future of the game
 on: July 17, 2017, 01:52:44 AM 
Having a million dlcs for each new mission will kill this game pretty fast.. Hope they wont go that way.

2
Only stealth is viable while playing solo..which means 2 classes right now. Everything else is just junk for solo.

That last guardian is total BS on solo him + 5 adds at all times just makes it near impossible. My game crashed when it was 10% hp after almost 1.5h of fighting them.
Could you elaborate? I solo that mission with Lycus who has short range and has to be in the thick of it to do some work.

If anyone Shae has a hard time on that mission because of how her weapon works, although I only played her in multiplayer on that particular mission, so I can't say for sure how hard it is to kill guardians with her in solo.

Ok after a bit of more solo i just figured that some classes suck for certian solo maps.. Alice/Hans are great for the mission 1 and 3 while stealth/range works much better for mission 2 (in shock)

Now it's might be possible to play with all raiders depanding on the weapon choice but i dont have most so i cant test that yet. but with defualt weapons what i said above works pretty well.

3
There's a "stair case" right beside that monolith that leads to the center. Alice makes that map insanly easy.. even on solo i just rush through the map with her.

4
Suggestions / Re: Seriously need a chat
 on: July 15, 2017, 09:04:41 PM 
I find all 4 options useful. I use them constantly.

I use them for that, maybe someone has more uses for them.

- Need Ammo: Useful to know someone need ammo so you can let them kill someone on melee or to know why they are not shooting.

- Come here: Obvious reasons, I also use this one to mark if the antagonist is on me.

- Need help: That one is really useful, and IMO should be used more. I have been saved and I saved people that has used it when wounded.

- OK: probably the less useful, only feedback or as "gg"

I second the use of a chat in the lobby, in game I think is different because you have cross-platform and it's hard or them to use a chat while playing.

The problem is that no one is actually following those or understands it. Half the time i see people completly ignoring it when im standing in their face spamming something.

A chat is NEEDED at least that way i can explain what to do...Just now i had 3 people just camping the spawn in area 2 mission 1 insted of using the turrets so we were there for about 15 mins untill i managed to solo those ships while they were busy killing off the mobs that came to them..they never even bothred to cover me while im just spamming the shit out of the quick chat..

Utterly useless matches without a proper way to communicate.

5
Only stealth is viable while playing solo..which means 2 classes right now. Everything else is just junk for solo.

That last guardian is total BS on solo him + 5 adds at all times just makes it near impossible. My game crashed when it was 10% hp after almost 1.5h of fighting them.

6
Gameplay Feedback / Re: Antagonist Feedback
 on: July 15, 2017, 04:55:51 PM 
After a few rounds as Antagonist i've noticed the raidiers always got the advantage..
1.There's need to be a time limit to missions - I've had rounds where im holding the raider back for over 30 mins in the same location but unable to kill them in the 30 secs respawn cooldown because they all just camped their spawn and there's no way to get them there in most cases.. Even after fucking 6 times the ship goes to refuel i ended up losing at the end for having over 80 kills that match. Just stupid.

2. Raiders spawn needs to change they're too safe in there, keep mobs out of their other spawns but let the damn Antag be able to kill them.

3. On some maps the Antag spawn location is just horrible.. That + materalization gives enough time for their whole team to notice you. 3rd area(elevator) on the first map is the best example..spawn location are where the raiders usually stay and there's no way to win there as an Antag.

4. Materialization for Antag needs to be lower than normal because above reason.. Either give more freedom for spawn points or reduce the materialization by alot.

Those are my top issues for now. Antag is nothing more of a gimmic for now as in most cases it offers little to none of a threat to a decent team with all the hinders Antagonist gets. Only stealth Antag are viable right now never seen anyone even tickling a Raider group with non stealth.

Also what is the actual purpose of an Antagonist? other then griefing right now? and that leaderboards.

7
Gameplay Feedback / Re: Reward system needs overhaul.
 on: July 15, 2017, 03:02:28 PM 
It's a horrible system and it needs to change. I think all team memeber should get gold/exp for the char they played and and if someone wants extra of X reward they roll for it...same for blueprint.

So at least we wont get a situation when you wated 20 mins for nothing at all.

8
Suggestions / Re: Voice chat
 on: July 15, 2017, 02:56:17 PM 
Not everyone have the ability to talk or hear but yes any form of chat is needed. Normal chat would be nice to have soon.

9
Suggestions / Seriously need a chat
 on: July 15, 2017, 02:54:55 PM 
As the title says... There's no way to communicate with teamates. the quick chat option arent even related to this game..Need Ammo? As if anyone can give any or will even notice it.

It's hard enough with so little players when half are afk each match. So the remaining ones need to communicate somehow.

10
Gameplay Feedback / Re: Shae
 on: July 15, 2017, 01:25:17 PM 
She's only good as an Antag... Blind everyone for 20s and meele them without any resistance. For coop totally useless.

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