Author Topic: Feedback from Level ~70  (Read 2597 times)

Sloppy

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Feedback from Level ~70
on: September 12, 2018, 02:04:27 PM
Hello. I started playing this game couple weeks ago, after it relaunched as Spacelords. I'm about level 70, MMR 40%, playing from PS4 and I did about 40 Antag missions.
I don't know if the game changes at higher levels, but even if it does I hope that my experience reflects the average player well.

First of all, I decided to try this game out when I saw screenshots of the female characters. The character designs are the best I ever seen in a non-JP game and it's the first time I saw attractive black female characters too. The voicing and cutscenes direction also tops most of AAA games.
I bought Shadow Ops skin for Mikah and considering Custodia for Shae and Bride for Hive, skins are pricey, but well-made.

The second thing I like about the game is mission structure and the diversity of objectives, it reminds me of Assault mode in Unreal Tournament games. Very pleasant thing to play, even if enemy encounters are somewhat primitive.

On my second mission we encountered the Antag. I loved the system right away, despite that we lost that mission. The Antag is what makes missions unique and exciting for me.
But this is where my complaints start.
First of all, there is no reward for trashing Antag and completing the mission. You get score bonus, sure, but more deaths and slower completion turns that bonus into nothing. Shouldn't you give at least 1-2k compensation for Antag threat?

On Antag side things are much worse. It's much harder to win the mission and even when you do, you get less than your average Raider.
I compared the rarity of 8 score PSN trophies for both. 9.7% for Raiders vs. 0.3% for Antags.
So, what's the point of playing as Antag? I lower my gold earnings and I mess with other people who get hurt as well.
At the same time I disagree with those who want to make Antag optional. This game shouldn't try to become another faceless PvE slog, only to be completely eaten by Warframe. Be unique instead of being forgettable.

Gold prices are terrifying. But I get that this is F2P and that you have to make money. At least there's no p2w.

Music is okay. I like menu and reward screen tracks.
Visuals are nice, it's clear that a lot of work was put into various level details, like Splicer tanks.
The story is okay. It's nice how missions feature specific characters and explain how they joined the team. At the same time, I was confused by how Konstantin and Alicia joined the team by default, with no initial explanation.

I really like how unique the guns are. Good job on this one.

Interface is lacking.
The game needs chat, at the very least SHOOT and DO NOT SHOOT markers. I have to spam random emotes to stop new players from shooting extractors on Loaht level.
The absence of profile screen is uncomfortable. You know, various combat stats, playtime, other data.
Reward screen can reflect player contributions more. The % of damage taken and dished, who completed the most objectives, brought most Aleph, supported the most, etc. Maybe small rewards for the most active players, like that 300g you give for disconnects.
In-game help and tutorial are lacking too. I still have no idea what card affinity means. Will I pull only Antag cards as Antag? Or they only work when you play as Antag? Will strike resistance/force you get for level up help me fight against enemy players or it only works in PvE?
I'd like to choose characters featured on the main screen as well as backgrounds. Randomized characters worked well first, when I was unfamiliar with the roster, but now I'm tired of constant swaps.
The separate mission completion screen feels unnecessary. You know, that warchest window that shows your earnings (I already saw that info), then requires you to click next and then takes its time to calculate the exp. And it also prevents you from seeing celebration animation your character does after getting level up money.

Some missions are unbalanced. The Enemy Within is a nightmare, especially when some asshole disconnects and you end up being chased by a train of instakill monsters.
The first level of Hades Betrayal is too hard on new players. Laser screens take too long to kill for newbies, especially the last one, with all those infinitely spawning enemies.

The last thing I'd like to point out is bonus rewards. 24h bonus rewards worked well, but when I reached level 40, I suddenly got half of my reward missions placed into sleep+work time. Why am I being punished for reaching level 40? I don't get it.

So, that's the feedback, I hope it was helpful. I think I'll send an email too, in case if you don't read the forum. It also needs a small rework, imo, especially the font and the 'can't see shit' theme.  Cheers!

LoganMaze

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Re: Feedback from Level ~70
Reply #1 on: September 12, 2018, 02:55:39 PM
my opinion on the antagonist matter is that they should raise the rewards for the raiders when playing against an antagonist even when loosing, and of course give more rewards to antagonist, right now other than specific cards there isnt a single reason to play antagonist other than its fun. from my experience loosing against an antagonist isnt that bad, what is bad is when you see your shitty reward, and the worst part is that the antagonist didnt get much more gold, so what is the point? how did it happen that the very unique thing about this game got forgotten.

Onionsunleashes

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Re: Feedback from Level ~70
Reply #2 on: September 12, 2018, 03:29:51 PM
As a level 100+  Player I agree with a lot of what's said

Level9Drow

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Re: Feedback from Level ~70
Reply #3 on: September 12, 2018, 05:58:07 PM
Wrong, PvP SHOULD be optional. Because options are never a bad thing. Just because you enjoy PvP doesn't mean others will. Making it optional will not affect people who like PvP in the LEAST. And if you dare say that it will reduce the community you are, by proxy, saying PvP should be forced on people and they are here for your entertainment and you also ignore that forced PvP is the very reason new players leave the game in mass exodus upon experiencing their first antag.

The style of the game is for a rated M target demographic. this isn't a T rated game so there is no bowing to political correctness. A game that is free of the PC police is refreshing in an age where developers are shamed by 3rd wave feminists groups, who don't even play the game, to change their game against the wishes of the target demographic. Don't fuck that up, please.

What you say about rewards is true regarding PvP. But I wouldn't even care if they made PvP optional. You know most successful games that feature both PvP and PvE make them optional? It would be wise for them to do the same.

BlaZeMaN

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Re: Feedback from Level ~70
Reply #4 on: September 12, 2018, 06:35:46 PM
Wrong, PvP SHOULD be optional. Because options are never a bad thing. Just because you enjoy PvP doesn't mean others will. Making it optional will not affect people who like PvP in the LEAST. And if you dare say that it will reduce the community you are, by proxy, saying PvP should be forced on people and they are here for your entertainment and you also ignore that forced PvP is the very reason new players leave the game in mass exodus upon experiencing their first antag.

The style of the game is for a rated M target demographic. this isn't a T rated game so there is no bowing to political correctness. A game that is free of the PC police is refreshing in an age where developers are shamed by 3rd wave feminists groups, who don't even play the game, to change their game against the wishes of the target demographic. Don't fuck that up, please.

What you say about rewards is true regarding PvP. But I wouldn't even care if they made PvP optional. You know most successful games that feature both PvP and PvE make them optional? It would be wise for them to do the same.
  To answer your concerns , yes . An antag can be a serious threat to a Raider who doesn't know how to react on some level appropriately . They may make them quit the game , lose morale on the match , make even the regular enemies who were previously cannon fodder feel a bit of a nuisance too (difference in MMR as well) . Plus , having the rewards not being enough for fighting an antag/being an antag could turn players off somehow (even though I haven't experienced too many of these cases) .
  However , I've had situations where even in 99.something percent chance of winning a mission altogether (with/without an antag) , a low level team player might have already left or worse jeopardize the mission in terms of the rewards each member receives . Personally speaking , I've had far worse and many more experiences with this sort of fuckery than with an antag ruining my potential reward pool . Sure it is a drag having to face an antag sometimes , but there seem to be far few who do it for the fun of it (as of late at least) and not for any specific rewards since the author stated that none of the seperate parties receive that much of a bonus reward anyways which contradicts the overall idea of fighting an antag in the first place .
 
I may respond afterward but those were my two cents regarding this topic .

P.S.: It is not a bad idea to have the modes be optional either . What I can agree with however is providing incentives to play in both ways as plenty of other members have listed as part of their suggestions . Plus , the author talking about it feeling unique has somewhat of a point too .

Cheers .

Sloppy

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Re: Feedback from Level ~70
Reply #5 on: September 12, 2018, 08:17:39 PM
I really doubt that players are leaving in "mass exodus" because of evil Antags, since the last time I met an Antag was 13 missions ago. I mostly play 1 and 2 tier maps.

The idea of fighting SJWs by creating a safe space is kinda weird too, but whatever rocks your boat I guess.

Level9Drow

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Re: Feedback from Level ~70
Reply #6 on: September 12, 2018, 08:59:35 PM
I really doubt that players are leaving in "mass exodus" because of evil Antags, since the last time I met an Antag was 13 missions ago. I mostly play 1 and 2 tier maps.

The idea of fighting SJWs by creating a safe space is kinda weird too, but whatever rocks your boat I guess.

I think I responded to the wrong post on accident. Maybe more than one page open. I went back and read your post and didn't understand my response relative to what you said. I think one of the post I saw said the design was crass and "thicc" in a negative light. In fact when I read you post I agree with it and came here for the same reason, LOL. I'm sorry man, wrong window up when I responded.