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Gameplay Feedback / Re: Progression, in-game economy, and the Antagonist system
on: September 02, 2018, 03:51:15 AM
agreed, they should just make it so you can buy the characters with the currency you buy with real money (forgot the name of it) so you can keep those prices separated and reward failry those who decide to pay with money.
also i hate how they are hitting the casual player and the dedicated player at the same time, casual players will have it hard with getting enough money to buy anything. Meanwhile players with more time will have to deal with these 12 hours cooldown rewards, those real time waiting systems were made for facebook games for fuck sake. In other games it might work but that its because those games are way bigged and you can do stuff while waiting, right now it feels like the game doesnt want to be played without paying, wich i would like to but my country's currency isnt in the best state and everything cost too much for me to invest.
also i hate how they are hitting the casual player and the dedicated player at the same time, casual players will have it hard with getting enough money to buy anything. Meanwhile players with more time will have to deal with these 12 hours cooldown rewards, those real time waiting systems were made for facebook games for fuck sake. In other games it might work but that its because those games are way bigged and you can do stuff while waiting, right now it feels like the game doesnt want to be played without paying, wich i would like to but my country's currency isnt in the best state and everything cost too much for me to invest.