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BARRACKS => Suggestions => Topic started by: tovio911 on September 27, 2017, 01:45:40 AM

Title: Include an option to turn off antagonist mode?
Post by: tovio911 on September 27, 2017, 01:45:40 AM
Loving the game so far but I kinda just want to experience its story and missions before being forced to deal with a**holes who just want to stop the team from progressing. Why not just give us the option to allow someone to invade our game should we the want the challenge?
Title: Re: Include an option to turn off antagonist mode?
Post by: GGFreak on September 27, 2017, 01:59:37 AM
I would say that you can play the missions on solo first, on whatever difficulty fits you. While you don't get to have a team to play with, it does let you experience the story, and a team isn't absolutely necessary to enjoy the gameplay anyway.
Title: Re: Include an option to turn off antagonist mode?
Post by: JYNXEDZ on September 27, 2017, 04:51:23 AM
Multi-player is necessary if you want to earn anything besides coin. The only way you can earn blue prints or other things you need to make a character strong. Is to play the antagonist or multi-player. Which kind of rubs me the wrong way. It definitely puts incentive on team play.
Title: Re: Include an option to turn off antagonist mode?
Post by: GGFreak on September 27, 2017, 12:41:25 PM
Right, but Tovio said they wanted to experience the story without being stopped by an antagonist, which you can easily do in solo. You are right, there's an incentive for teamplay and it is necessary to play multiplayer to get blueprints and such, but I don't think that was the most important factor for this particular person.
Title: Re: Include an option to turn off antagonist mode?
Post by: Carn4Ge on September 28, 2017, 12:53:31 AM
As it stands right now tho, there is no point in solo mode. You get a one time reward of gold that you can't even spend unless you have bought into the game.  The option to turn invasions on/off should of been in the game from the start.
Title: Re: Include an option to turn off antagonist mode?
Post by: taterthot on September 28, 2017, 06:23:10 AM
OP is asking to basically have the co-op experience without the added feature of having a real-life opponent trying to hinder you, so I don't know why everyone is telling him there's no point to single player etc.

I was wondering this too, last I played. I think it's fair to want a co-op experience over something that loosely resembles a versus setup or an "Evolve" mode. Having an option to play missions with "invasions" enabled or disabled would be nice.
Title: Re: Include an option to turn off antagonist mode?
Post by: Teehee on September 29, 2017, 05:19:09 AM
I've also thought about no antagonist option. And about only_with antagonist option. Sometimes it's a hard day, and I want to relax, just play a few missions with teammates. Absolutely not ready to strain. And there goes top-1-10 antagonist. And after that, teammates often leave the mission. And I remain alone against the antagonist and all the bots. The number of which is calculated for four.
I did not buy this game for the feeling like one Vietnamese prostitute against the whole American army. It's frustrating. A LOT.
But sometimes I'm full of energy and want to play with antagonist. I play one mission after another, but there is no antagonist.
I think having such options would solve the problem and improve the game.
Title: Re: Include an option to turn off antagonist mode?
Post by: Mafer on October 06, 2017, 01:05:07 PM
The option to turn invasions on/off should of been in the game from the start.
I think the same, this is necessary. Please, MercurySteam guys, add this option :(
Title: Re: Include an option to turn off antagonist mode?
Post by: drunkpunk on July 20, 2019, 01:09:52 PM
I hate everything antagonist its suck, waste of time, money and expierience, when i play antagonist i can win any team, some characters are overpowered in som maps, super boring waste of time , i not enjoy killing countless beginners over and overm even if opposite team is strong you can kill some weakest character or noob in team over and over and win anyway, you not need to be pro to win any team, unbalanced gayplay, best thing is separate or remove that crap out of good game !
Title: Re: Include an option to turn off antagonist mode?
Post by: Tekato on July 20, 2019, 01:41:24 PM
This post is from 2017 and mse still refuses to add this option. I wonder how many people would still be playing this game if only they had listened :/.
Title: Re: Include an option to turn off antagonist mode?
Post by: B30 on July 20, 2019, 02:13:49 PM
Please be patient people, because hell will freeze over first.
Title: Re: Include an option to turn off antagonist mode?
Post by: Marcus4471 on July 20, 2019, 03:19:25 PM
This post is from 2017 and mse still refuses to add this option. I wonder how many people would still be playing this game if only they had listened :/.
Geez......
This company has a deathwish.
Title: Re: Include an option to turn off antagonist mode?
Post by: Alex2199 on July 20, 2019, 04:47:06 PM
Guys. If MSE added a system where players could turn off the option to have an antagonist invade their game then every player in the game would turn it off and leave it off. They might as well just scrap antagonist from the game all together if they do this.

I get annoyed fighting an antagonist on certain missions like "Fistful of Sand" or "Beast's Liar" because its extremely easy for antagonist to win. Kill the protector or use Valeria's Shakura to shut down the bridge aka the only way to cross other than Alicia who can float over or a Harec or can maybe possibly kill the Valeria. However, for the most part I enjoy fighting an antagonist whenever it is a challenge and not just unfair gameplay.

However, if MSE is going to make an antagonist free game then I would suggest a solo queue that you can invite friends to. This solo queue provides less rewards (because lets face it in the current state of the game the adds are useless at mmr 40 or lower) and if you lose the mission it will not go towards the pot. By "less rewards" I mean majorly low. around 500 gold, 500 talent points, xp doesn't matter it can be whatever MSE wants it or as whatever people complain about what it should be.
Title: Re: Include an option to turn off antagonist mode?
Post by: Tekato on July 20, 2019, 05:30:21 PM
Guys. If MSE added a system where players could turn off the option to have an antagonist invade their game then every player in the game would turn it off and leave it off. They might as well just scrap antagonist from the game all together if they do this.

I get annoyed fighting an antagonist on certain missions like "Fistful of Sand" or "Beast's Liar" because its extremely easy for antagonist to win. Kill the protector or use Valeria's Shakura to shut down the bridge aka the only way to cross other than Alicia who can float over or a Harec or can maybe possibly kill the Valeria. However, for the most part I enjoy fighting an antagonist whenever it is a challenge and not just unfair gameplay.

However, if MSE is going to make an antagonist free game then I would suggest a solo queue that you can invite friends to. This solo queue provides less rewards (because lets face it in the current state of the game the adds are useless at mmr 40 or lower) and if you lose the mission it will not go towards the pot. By "less rewards" I mean majorly low. around 500 gold, 500 talent points, xp doesn't matter it can be whatever MSE wants it or as whatever people complain about what it should be.
Don't worry mse has said plenty of times it won't be happening.
Title: Re: Include an option to turn off antagonist mode?
Post by: Marcus4471 on July 20, 2019, 05:33:02 PM
Guys. If MSE added a system where players could turn off the option to have an antagonist invade their game then every player in the game would turn it off and leave it off. They might as well just scrap antagonist from the game all together if they do this.

I get annoyed fighting an antagonist on certain missions like "Fistful of Sand" or "Beast's Liar" because its extremely easy for antagonist to win. Kill the protector or use Valeria's Shakura to shut down the bridge aka the only way to cross other than Alicia who can float over or a Harec or can maybe possibly kill the Valeria. However, for the most part I enjoy fighting an antagonist whenever it is a challenge and not just unfair gameplay.

However, if MSE is going to make an antagonist free game then I would suggest a solo queue that you can invite friends to. This solo queue provides less rewards (because lets face it in the current state of the game the adds are useless at mmr 40 or lower) and if you lose the mission it will not go towards the pot. By "less rewards" I mean majorly low. around 500 gold, 500 talent points, xp doesn't matter it can be whatever MSE wants it or as whatever people complain about what it should be.
I think they should remove Antagonists from treasure chest matches, so players can win what they didn't the previous day. That's only fair.
I do enjoy playing against Antagonists as well but from the point of playing as an Antagonist, the rewards are just nowhere near as they should be for taking on a 4man raider team. They should be getting triple the award, if not quadruple for winning. This would also give more people the incentive to play as an Antagonist. Beating a T1, high ranked team is an accomplishment and yet the rewards for doing so are pitiful.
Title: Re: Include an option to turn off antagonist mode?
Post by: Whitebleidd on July 20, 2019, 06:06:15 PM
Guys. If MSE added a system where players could turn off the option to have an antagonist invade their game then every player in the game would turn it off and leave it off.

So? In that case the player base would have spoken, less toxicity would follow. Plus, if you are someone that is fine going into pvp with ppl that are not looking to pvp, then you’re just a trash, POS person with no concept of sportsmanship, and other players should most definitely NOT be held ransom for such an individual.

However, if MSE is going to make an antagonist free game then I would suggest a solo queue that you can invite friends to. This solo queue provides less rewards (because lets face it in the current state of the game the adds are useless at mmr 40 or lower) and if you lose the mission it will not go towards the pot. By "less rewards" I mean majorly low. around 500 gold, 500 talent points, xp doesn't matter it can be whatever MSE wants it or as whatever people complain about what it should be.
Yes, private matches are another no brainer option that should definitely exist, however giving out less rewards for such matches doesn’t make sense and should not be the case.
Title: Re: Include an option to turn off antagonist mode?
Post by: Alex2199 on July 20, 2019, 07:06:42 PM
How does it not make sense? You get more rewards for a harder challenge... MSE wants to have Spacelords to be a PvEvP game and that is what the game is. Having people whine and complain about losing missions just because from an antagonist is just annoying. MSE already made losing not even a penalty. All the gold, talent points, and xp you don't gain goes to the pot.

People keep saying how they want more gold, less antagonist, weaker enemies then once all that is part of the game people ask "where is the challenge? I'm experiencing the same gameplay over and over again." This is were antagonist come into play. They put it in the game for that challenge. For that little bit of spice to not feel like your just repeating the same thing over and over.

I am not saying antagonist missions are flawless there are problems that should be address. For example if the antagonist has a low mmr the adds can just one shot the raider and basically guarantee the antag a win. Some missions should be reworked to where the antagonist cant just kill an objective or shut down a path the raiders need to cross to win. Also there should be a more match making friendly matching (I didn't know how else to phrase this). Make it were a tier 1 antagonist cannot join nothing but tier 6s. Completely cutting out antagonist or giving the same rewards for those who leave antagonist option off would make less sense.
Title: Re: Include an option to turn off antagonist mode?
Post by: Marcus4471 on July 20, 2019, 07:21:41 PM
I should also have added the fact that every MMO game I've played gave tye option of a PvE, a PvP and a restricted server, which is PvP play at set times during the day.
I completely agree with WHITEBLEIDD in that most people would have switched off the Antagonist option openly showing, to MSE, they never wanted it. If you want the end of month rewards, that is a score of 285, you've no choice but to play Antagonist.
Title: Re: Include an option to turn off antagonist mode?
Post by: Alex2199 on July 20, 2019, 07:40:01 PM
I should also have added the fact that every MMO game I've played gave tye option of a PvE, a PvP and a restricted server, which is PvP play at set times during the day.
I completely agree with WHITEBLEIDD in that most people would have switched off the Antagonist option openly showing, to MSE, they never wanted it. If you want the end of month rewards, that is a score of 285, you've no choice but to play Antagonist.

I agree with the fact that the players shouldn't be forced to play antagonist to get the most rewards. However, Spacelords isn't a mmo. If we are given the option to turn it off then queue time will take longer which is another thing people keep complaining about and will cause more players to boycott the game making queue time even longer.
Title: Re: Include an option to turn off antagonist mode?
Post by: Marcus4471 on July 20, 2019, 08:22:43 PM
....If we are given the option to turn it off then queue time will take longer.....
Erm....no. If people aren't queuing to play as Antagonist, it means more people are queuing up to play as a Raider, meaning faster queue times, due to the larger pool of players.
Title: Re: Include an option to turn off antagonist mode?
Post by: Alex2199 on July 20, 2019, 08:27:43 PM
....If we are given the option to turn it off then queue time will take longer.....
Erm....no. If people aren't queuing to play as Antagonist, it means more people are queuing up to play as a Raider, meaning faster queue times, due to the larger pool of players.

I meant for those who wish to play antagonist. If everyone has antagonist turned off that means it will be harder for those player who wish to play antagonist to find matches because no one in the game seems to want a challenge. You just want to sit in a mission and get rewarded for doing minimum work
Title: Re: Include an option to turn off antagonist mode?
Post by: Alex2199 on July 20, 2019, 08:31:17 PM
Also I do believe only a certain tier level should experience an antag. I think its unfair for tier 6s to have to fight a tier 1 due to passives and forge levels. However, this goes to the match making problem and player grouping.
Title: Re: Include an option to turn off antagonist mode?
Post by: Urgehal on July 20, 2019, 08:43:37 PM
Necromancy from salt...splendid!
Title: Re: Include an option to turn off antagonist mode?
Post by: Cazic-Thule on July 20, 2019, 09:24:11 PM
How does it not make sense? You get more rewards for a harder challenge... MSE wants to have Spacelords to be a PvEvP game and that is what the game is. Having people whine and complain about losing missions just because from an antagonist is just annoying. MSE already made losing not even a penalty. All the gold, talent points, and xp you don't gain goes to the pot.

People keep saying how they want more gold, less antagonist, weaker enemies then once all that is part of the game people ask "where is the challenge? I'm experiencing the same gameplay over and over again." This is were antagonist come into play. They put it in the game for that challenge. For that little bit of spice to not feel like your just repeating the same thing over and over.

I am not saying antagonist missions are flawless there are problems that should be address. For example if the antagonist has a low mmr the adds can just one shot the raider and basically guarantee the antag a win. Some missions should be reworked to where the antagonist cant just kill an objective or shut down a path the raiders need to cross to win. Also there should be a more match making friendly matching (I didn't know how else to phrase this). Make it were a tier 1 antagonist cannot join nothing but tier 6s. Completely cutting out antagonist or giving the same rewards for those who leave antagonist option off would make less sense.

Allow me to translate what you really mean here. "I personally like this system that is literally responsible for killing the game since virtually everybody else hates it. I don't care that it's objectively bad and ruins the entire game, it's fun for me so that's all that matters!" You're just jumping through hoops and trying to justify being selfish and wanting to put your own fun over everybody else's and even the health and life of the game itself. Your ideology is toxic and hurts the community.
Title: Re: Include an option to turn off antagonist mode?
Post by: Alex2199 on July 20, 2019, 10:29:20 PM
How does it not make sense? You get more rewards for a harder challenge... MSE wants to have Spacelords to be a PvEvP game and that is what the game is. Having people whine and complain about losing missions just because from an antagonist is just annoying. MSE already made losing not even a penalty. All the gold, talent points, and xp you don't gain goes to the pot.

People keep saying how they want more gold, less antagonist, weaker enemies then once all that is part of the game people ask "where is the challenge? I'm experiencing the same gameplay over and over again." This is were antagonist come into play. They put it in the game for that challenge. For that little bit of spice to not feel like your just repeating the same thing over and over.

I am not saying antagonist missions are flawless there are problems that should be address. For example if the antagonist has a low mmr the adds can just one shot the raider and basically guarantee the antag a win. Some missions should be reworked to where the antagonist cant just kill an objective or shut down a path the raiders need to cross to win. Also there should be a more match making friendly matching (I didn't know how else to phrase this). Make it were a tier 1 antagonist cannot join nothing but tier 6s. Completely cutting out antagonist or giving the same rewards for those who leave antagonist option off would make less sense.

Allow me to translate what you really mean here. "I personally like this system that is literally responsible for killing the game since virtually everybody else hates it. I don't care that it's objectively bad and ruins the entire game, it's fun for me so that's all that matters!" You're just jumping through hoops and trying to justify being selfish and wanting to put your own fun over everybody else's and even the health and life of the game itself. Your ideology is toxic and hurts the community.

Actually I dislike playing as the antagonist. I prefer co-op and teamwork aspect but whenever you have been playing sense the release of the game you get bored of the constant same old same old. Once an antagonist has join the game it is fun because it gives a secondary objective that you, the player, must focus on. Again I am not saying the system is flawless there are issues in it that I feel has to be fixed before the game becomes successful. Also not everyone hates it just players who are bad at the game and low tier players. Low tier players I understand sense the passives are weak and melee does 1 damage vs a tier 1 player who does a minimum of 80.

MSE has already introduced a system were losing means basically nothing because all the lost rewards go to the pot. In the past I use to say the same thing: "Make antagonist gameplay optional". After playing as the antagonist and against who actually can communicate with the team I learned playing against an antagonist is just a secondary objective to handle. A more dangerous elite. 
Title: Re: Include an option to turn off antagonist mode?
Post by: B30 on July 20, 2019, 10:33:55 PM
… If everyone has antagonist turned off …

Ha, if everyone (or most) of the players would disable a feature in a video game, then it's probably obvious not the most popular feature, right? And should not a developer be guided by the majority of players to be successful? Well, is Spacelords successful?
Title: Re: Include an option to turn off antagonist mode?
Post by: Cazic-Thule on July 20, 2019, 10:45:27 PM
… If everyone has antagonist turned off …

Ha, if everyone (or most) of the players would disable a feature in a video game, then it's probably obvious not the most popular feature, right? And should not a developer be guided by the majority of players to be successful? Well, is Spacelords successful?

Hey man quit being such a downer just look at the monthly player statistics on Steam! There's like a whole 50ish people online concurrently during peak hours and if you include console numbers that's probably like 100 maybe even 110 people! Plenty of games have survived numbers that low and went on to be successful like uhh...well...let me get back to you on that one.
Title: Re: Include an option to turn off antagonist mode?
Post by: MeleeMaster on July 20, 2019, 11:17:33 PM
Guys. If MSE added a system where players could turn off the option to have an antagonist invade their game then every player in the game would turn it off and leave it off. They might as well just scrap antagonist from the game all together if they do this.

You say that but people still play the infected mode in Left4Dead 2, even though the game is basically rigged for the infected. Same with fighting games, people don't like to lose but they still go to versus mode to try playing against real people when they get tired of fighting the AI.

The trick is to give people the time to get used to the coop and let them experiment with the mechanics and stages, then let them play the PvP when they're bored of running through the PvE mode with easy. If MSE did that from start they would have a bunch of pros playing their PvP mode by now.
Title: Re: Include an option to turn off antagonist mode?
Post by: Urgehal on July 20, 2019, 11:41:36 PM
You say that but people still play the infected mode in Left4Dead 2, even though the game is basically rigged for the infected. Same with fighting games, people don't like to lose but they still go to versus mode to try playing against real people when they get tired of fighting the AI.

The trick is to give people the time to get used to the coop and let them experiment with the mechanics and stages, then let them play the PvP when they're bored of running through the PvE mode with easy.

Indeed...I've always thought they should've restricted being invaded from antags until tier 5 (lv 20), since they lock out being able to antag till lv 10. It's one biggest things they should of changed early on, but welp...it's pointless now...

I'm all for games showing no mercy, throwing players into the wolves and having them learn & fend for themselves, but doing it that way has it's obvious drawbacks.
Title: Re: Include an option to turn off antagonist mode?
Post by: Alex2199 on July 21, 2019, 01:24:03 AM
Guys. If MSE added a system where players could turn off the option to have an antagonist invade their game then every player in the game would turn it off and leave it off. They might as well just scrap antagonist from the game all together if they do this.

You say that but people still play the infected mode in Left4Dead 2, even though the game is basically rigged for the infected. Same with fighting games, people don't like to lose but they still go to versus mode to try playing against real people when they get tired of fighting the AI.

The trick is to give people the time to get used to the coop and let them experiment with the mechanics and stages, then let them play the PvP when they're bored of running through the PvE mode with easy. If MSE did that from start they would have a bunch of pros playing their PvP mode by now.

And this is what I mean by I find it unfair whenever tier 6s are put against tier 1s. However, there are still a bunch of people who are tier 1 with maxed forged weapons who still complain. I understand peoples annoyance especially if there is a weapon blueprint that only comes once a day now. Some players just want to get rid of the antagonist forever and make the game boring.
Title: Re: Include an option to turn off antagonist mode?
Post by: MeleeMaster on July 21, 2019, 02:40:59 AM
And this is what I mean by I find it unfair whenever tier 6s are put against tier 1s. However, there are still a bunch of people who are tier 1 with maxed forged weapons who still complain. I understand peoples annoyance especially if there is a weapon blueprint that only comes once a day now. Some players just want to get rid of the antagonist forever and make the game boring.

Yeah, and tell me how did making antagonist forced benefit the players and the game in any way? How is the queu for antagonist going for you? For me, I'm trying to play four missions where I have low score as antag to complete my monthly goal and I'm not finding any.

The games I managed to get so far are in 250+ ping where I can't even throw a punch.