Author Topic: Better melee transitions between multiple enemies  (Read 1870 times)

Power Penguin

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Right now when  you are fighting more than one enemy in melee it feels like the game really locks you in on that one enemy. I'd prefer that the melee could transition between multiple enemies like one of the Batman games where a simple directional input will fling you to the closest enemy target.

zMalevolencEz

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Re: Better melee transitions between multiple enemies
Reply #1 on: May 25, 2018, 11:33:33 PM
Following this... Camera flipping as antagonist would make me happu

XjabberwockieX

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Re: Better melee transitions between multiple enemies
Reply #2 on: May 26, 2018, 12:12:26 AM
Especially frustrating is when an elite that can grapple kill you is sandwiched between two grunts and try as you might you gravitate to one of the grunts and get your face caved in by the elite. There should be some sort of hidden priority to go after the elite in those situations.