Mercurysteam's Hangout

BARRACKS => Gameplay Feedback => Topic started by: Eikazuya on September 30, 2018, 02:49:37 PM

Title: My Mentor Match Adventure
Post by: Eikazuya on September 30, 2018, 02:49:37 PM
(https://i.imgur.com/2HWhjEU.jpg)
(https://i.imgur.com/CBml70a.jpg)

Well, Mentor Match. And a Noob left. Remaining Players suffered.
A bunch of Mobs ganged us. My Ginebra is bad because of lag there is delay in her shot.

Wasted 25-30 mins on this match. The game punishes players like we did something wrong to them in past life. In Antagonist Match both side suffers. BP match gives tons of Stress. Forge is expensive that I don't upgrade to save gold for Hero. Hero price suddenly goes up to 18000. MSE makes a grindy game that is not fun to grind.

I won't be back until MSE makes a big critical change to the game.
I am just disappointed. I want to say that " Artist deserved better game studio "




what a shame, better luck nex...
PUCK YOU CORTEZ !!!
Title: Re: My Mentor Match Adventure
Post by: Skyline on September 30, 2018, 04:08:00 PM
Even one idiot who pick Harek as rider is enought for alt+f4 or jump off cliff till lose...what a reason play this? 40 min of tryhard for win with 5.5 raiting FOR WHAT?! :)
Life is too short for wasting her in shit like this...situation :D
Title: Re: My Mentor Match Adventure
Post by: Level9Drow on September 30, 2018, 05:44:13 PM
I hate it when he says, "You can do better than that...", No Cortez, I couldn't.
Title: Re: My Mentor Match Adventure
Post by: Brizzier on September 30, 2018, 05:49:04 PM
I decided not to play Mentor Matches anymore.

However, a Schneider BP (Yama Boom) was on the first mission of the first chapter.

I played 4 matches. I lost three (all with an hour), won the fourth game (an hour and a half to complete), to win FOR THE SIXTH TIME The Coolest. And all these games had a quitter.

I give up playing Menthor Matches in any situation because these matches were made to be frustrating. 20% xp as a stimulus to play this nightmare is ridiculous and the repetition of BPs is pathetic.

In a few moments that nice guy from MercurySteam comes up here to say "they're listening to all the feedback." But they just listen. They do not take any action.

Next Tuesday I start playing Forza Horizon 4. GOODBYE SPACELORDS!
Title: Re: My Mentor Match Adventure
Post by: Hiero_Glyph on September 30, 2018, 06:55:35 PM
I decided not to play Mentor Matches anymore.

However, a Schneider BP (Yama Boom) was on the first mission of the first chapter.

I played 4 matches. I lost three (all with an hour), won the fourth game (an hour and a half to complete), to win FOR THE SIXTH TIME The Coolest. And all these games had a quitter.

I give up playing Menthor Matches in any situation because these matches were made to be frustrating. 20% xp as a stimulus to play this nightmare is ridiculous and the repetition of BPs is pathetic.

In a few moments that nice guy from MercurySteam comes up here to say "they're listening to all the feedback." But they just listen. They do not take any action.

Next Tuesday I start playing Forza Horizon 4. GOODBYE SPACELORDS!

RNG is always fickle. I'm 1 for 8 on The Coolest, and 9 for 10 on Yama Boom Boom. Good thing duplicates reward me with gold instead, oh wait. I still enjoy the game but I don't blame anyone for taking a break or quitting. With the major games releasing soon I know I'll be spending less time on Spacelords too.
Title: Re: My Mentor Match Adventure
Post by: Level9Drow on October 01, 2018, 12:16:19 AM
They do update bast on feedback, it just takes time. I will concede that they are strangely stubborn with the subject of PvP.
Title: Re: My Mentor Match Adventure
Post by: Hiero_Glyph on October 01, 2018, 05:42:07 PM
I just ran into wwfdamorte who is level 492 in a mentor match. The problem was that he was the antag and we had a level 3, an 8, a 73 and an 81. And of course he went all out with Lycus using a maxed pepper pot, so that ended instantly. Good to know the community is so supportive of new players that a level 500 is picking on newbies.
Title: Re: My Mentor Match Adventure
Post by: Level9Drow on October 01, 2018, 06:49:06 PM
I just ran into wwfdamorte who is level 492 in a mentor match. The problem was that he was the antag and we had a level 3, an 8, a 73 and an 81. And of course he went all out with Lycus using a maxed pepper pot, so that ended instantly. Good to know the community is so supportive of new players that a level 500 is picking on newbies.

I really don't know how long they're going to run with this brutal unforgiving PvP philosophy. I don't want to make more post about it anymore and kind of want to lay low and wait and see, but I hope they got something in store that we don't know about. Because, it looks like they're going to try and push this even more with guilds, which is cool sounding at first glance, but when you look at the state of PvP you realize that it will just be one or two guilds of 300+ players branding their flag on all the missions. People want to believe that there will be a back and forth with a war between guilds, this won't be the case because a handful of wolves will congregate in one or two packs and it won't be them fighting each other, it will be a race to see who can eat the most sheep  (low level new players) faster than the other. This handful of players will be the sole beneficiaries of this system while it will be an terrible experience for new players.

(Extra Optional Sidebar: This was extremely evident in World of Warcraft with the Burning Crusade expansion, no one really say any Raids, it was just a handful of guilds while the vast majority of players were barred from this experience due to not being a part of these elite few. I remember this back then, I'm old. But they adapted and changed this with LFR in the next expansion eventually and fixed the issue.) /sidebar

If they implement a guild system there has to be some form of protection for new payers otherwise these wolves, these high level PvPers will cause the "sheep" to go extinct. Without any healthy "eco system" the system will die. I really try not to care about PvP so much anymore (I'll always hate it, that's life), I just don't want one of my favorite games to go the way of Evolve. I've already been through this tragedy, it sucks.
Title: Re: My Mentor Match Adventure
Post by: LordDraco3 on October 01, 2018, 08:52:03 PM
We all played "mentor matches" before they ever had a name or associated extra bonus rewards.

And there was never as many crocodile tears before, as there are now. It's just the new scapegoat, since it has a shiny new name to blame.
Title: Re: My Mentor Match Adventure
Post by: MSE_Karen on October 02, 2018, 12:51:39 PM
Hi, guys!

I'm not "that nice guy from MercurySteam" but I'll also say we certainly listen to you and have your concerns in mind when looking for ways to improve the game. The proof is we are always releasing updates implementing features, balancing matchmaking and characters, etc.

With the release of the fourth campaign and the transition to the F2P, a lot of new players have joined Spacelords. And they need time to learn all you know as veterans.

We created the mentor matches with that idea in mind: help and support the newcomers. We know the MMR system is not perfect ( geographical zones and connection speeds might affect the experience) and we keep working in order to improve it, including increasing the rewards for the mentors.

Please, be patient and have in mind these changes take time to apply. Thank you very much, as always, for your feedback.
Title: Re: My Mentor Match Adventure
Post by: Hiero_Glyph on October 02, 2018, 04:58:52 PM
Hi, guys!

I'm not "that nice guy from MercurySteam" but I'll also say we certainly listen to you and have your concerns in mind when looking for ways to improve the game. The proof is we are always releasing updates implementing features, balancing matchmaking and characters, etc.

With the release of the fourth campaign and the transition to the F2P, a lot of new players have joined Spacelords. And they need time to learn all you know as veterans.

We created the mentor matches with that idea in mind: help and support the newcomers. We know the MMR system is not perfect ( geographical zones and connection speeds might affect the experience) and we keep working in order to improve it, including increasing the rewards for the mentors.

Please, be patient and have in mind these changes take time to apply. Thank you very much, as always, for your feedback.

I hate to say it but you made the game worse. I would get into specifics but after one mentor match (2 level 1 players) of In Shock with an antag I'm ready to quit. It's like you are too busy looking at data to actually play the game. We lost because I had to hold the switch instead of just flipping it and the antag simply waited for us to be stuck there to down us.

By the way, this change isn't listed anywhere in the patch notes. I'm sure it was just an oversight, just like allowing antags in mentor matches, right? I mean it's either a simple oversight or you want level 1 players against level 72 antags. Stupid is as stupid does.
Title: Re: My Mentor Match Adventure
Post by: Level9Drow on October 02, 2018, 06:42:25 PM
Hi, guys!

I'm not "that nice guy from MercurySteam" but I'll also say we certainly listen to you and have your concerns in mind when looking for ways to improve the game. The proof is we are always releasing updates implementing features, balancing matchmaking and characters, etc.

With the release of the fourth campaign and the transition to the F2P, a lot of new players have joined Spacelords. And they need time to learn all you know as veterans.

We created the mentor matches with that idea in mind: help and support the newcomers. We know the MMR system is not perfect ( geographical zones and connection speeds might affect the experience) and we keep working in order to improve it, including increasing the rewards for the mentors.

Please, be patient and have in mind these changes take time to apply. Thank you very much, as always, for your feedback.

I'm not going to be a negative Nancy. I will be patient. I think most of us notice that MSE is responsive to feedback. I only express my thoughts with concern, not disdain.

You guys work hard and it's noticeable. I think some of us, me included, are a bit too critical and react too strongly to first world problems.

The road map looks great. I am hyped for what is to come.
Title: Re: My Mentor Match Adventure
Post by: LordDraco3 on October 02, 2018, 11:13:53 PM
I hate to say it but you made the game worse. I would get into specifics but after one mentor match (2 level 1 players) of In Shock with an antag I'm ready to quit. It's like you are too busy looking at data to actually play the game. We lost because I had to hold the switch instead of just flipping it and the antag simply waited for us to be stuck there to down us.

By the way, this change isn't listed anywhere in the patch notes. I'm sure it was just an oversight, just like allowing antags in mentor matches, right? I mean it's either a simple oversight or you want level 1 players against level 72 antags. Stupid is as stupid does.

And the community wonders why dev responses are so few and far between these days. Trash response from a trash person
Title: Re: My Mentor Match Adventure
Post by: Hiero_Glyph on October 03, 2018, 12:27:37 AM
I hate to say it but you made the game worse. I would get into specifics but after one mentor match (2 level 1 players) of In Shock with an antag I'm ready to quit. It's like you are too busy looking at data to actually play the game. We lost because I had to hold the switch instead of just flipping it and the antag simply waited for us to be stuck there to down us.

By the way, this change isn't listed anywhere in the patch notes. I'm sure it was just an oversight, just like allowing antags in mentor matches, right? I mean it's either a simple oversight or you want level 1 players against level 72 antags. Stupid is as stupid does.

And the community wonders why dev responses are so few and far between these days. Trash response from a trash person

Like your thread crying over getting knocked back by the Tolchock? We all get emotional but what benefit does this change have other than purposely making a mechanic have a higher failure rate? Can you even solo this on Insane?

And let's not pretend that you know anything about me. So for you to call me a "trash person" reflects more on you than it does on me.
Title: Re: My Mentor Match Adventure
Post by: Level9Drow on October 03, 2018, 12:42:31 AM
Yes but at a certain point it all becomes more of a hindrance than a help. They are CLEARLY responding to feedback. They are CLEARLY talking to us. They are CLEARLY making changes in the game based of our feedback. Let's stop being an ass now and bring up our concerns in a more polite manner.

This is coming from ME, for Christ sake. I have decided to dial my ass back because I actually like this game and want it to do well and blowing a gasket every time I get an Antag in a mentor match with one disconnect a level 1 and a level 12 isn't going to help anything. Or when the AI become super Sayans and punish me for grouping. Do these things suck? YES. Do I feel they are unfair? YES. But I we have to just let them know what's going on constructively now and let them look at the data.

Dial it back. If you like this game, dial it back a bit.
Title: Re: My Mentor Match Adventure
Post by: LordDraco3 on October 03, 2018, 01:08:22 AM
snip

Yeah sure, I'm the only one talking about Tolchok, whatever you say. I recommend you check out the search feature on these forums. Or maybe check youtube for the countless videos of people literally using the gun to prove how broken it is (which I did as well, wayyyy before I made that thread yesterday). Plenty of players, myself included, have used it and said "yeah this is OP, needs a nerf."
(https://cdn.discordapp.com/attachments/401234699269177344/496816747089756180/unknown.png)

I've also soloed most of the missions on Very Hard/Insane since probably before you started playing. Got videos of a few of those, too, not that any of it matters. Not sure why what I can solo is even relevant in this thread.

Quote
And let's not pretend that you know anything about me. So for you to call me a "trash person" reflects more on you than it does on me.

Bro.... I'm not the one immediately replying to a dev response and telling them they are screw ups and they are stupid. I've made plenty of complaints about the game, but every day I read posts here and on the discord and I legit wonder how MSE hasn't just told us all to fuck off and pulled the plug yet. This is one of the most nagging, insulting, whiny fanbases I've seen for an indie game. You'd think EA or some other MegaGiantMultiNational game publisher was in charge of it. And that behavior deserves to be called out. Constructive criticism isn't this, which was a player's insane ranting on the facebook post announcing today's patch:
(https://cdn.discordapp.com/attachments/315765053364109312/496749142199238677/unknown.png)
And it sure as hell isn't "you made the game worse. Stupid is as stupid does." as a direct reply to "be patient and have in mind these changes take time to apply. Thank you very much, as always, for your feedback."

If Skyline has been able to literally call everyone "retards" in like 90% of his posts and no one say a thing about it, I'd say that me calling you trash for your insulting responses is more than tame.
Title: Re: My Mentor Match Adventure
Post by: Hiero_Glyph on October 03, 2018, 01:14:03 AM
Yes but at a certain point it all becomes more of a hindrance than a help. They are CLEARLY responding to feedback. They are CLEARLY talking to us. They are CLEARLY making changes in the game based of our feedback. Let's stop being an ass now and bring up our concerns in a more polite manner.

This is coming from ME, for Christ sake. I have decided to dial my ass back because I actually like this game and want it to do well and blowing a gasket every time I get an Antag in a mentor match with one disconnect a level 1 and a level 12 isn't going to help anything. Or when the AI become super Sayans and punish me for grouping. Do these things suck? YES. Do I feel they are unfair? YES. But I we have to just let them know what's going on constructively now and let them look at the data.

Dial it back. If you like this game, dial it back a bit.

I'm honestly not sure what you felt I did that was rude. Was it the Forrest Gump quote because that isn't calling someone stupid, it is saying that if you make stupid choices it reflects on how people perceive you. Or more specifically a person isn't measured by intelligence but by how they act towards others. It is fitting considering the reply by LordDraco3 though.

The reason I used it was because the change is only intended to hurt the raiders chances on the mission. So instead of reducing the amount of time the raiders have to pull the switches, MSE made the switches take considerably longer to activate which introduces a whole bunch of new problems. As noted, I don't even think you can solo this on Insane with how it is now. That's bad game design at best, and untested at worst.

So if MSE wants to sneak in this change (which was later added to the patch notes) then I'm going to call them on it, because it effects the game in ways they have not considered.
Title: Re: My Mentor Match Adventure
Post by: LordDraco3 on October 03, 2018, 01:25:20 AM
I agree with you on In Shock lever change criticisms. I agree with a lot of the issues that people have. The problem is definitely the childish way grievances are presented on a regular basis through the community, and I wholeheartedly believe it is a large reason why dev communication is almost nothing compared to a year ago. I sure wouldn't want to have to come on here and talk to us when you know you'll just get dogpiled for random things. Your reply to Karen was about today's In Shock changes? In a thread where she was responding about mentor matches and that changes would come. If it's not one thing, it's another.
Title: Re: My Mentor Match Adventure
Post by: Level9Drow on October 03, 2018, 01:31:02 AM
@Hiero_Glyph: I know, I agree with all the same criticism you bring up. We've seen each others posts over the last year and are pretty much advocates of the same thing. But in light of their changes and recent feedback it's clear to see that ..

A) They're busy and didn't have the time or complete picture to respond as frequently. Only after they presented their changes and updates did they respond a lot. They're not Blizzard. So I felt bad being so negative or harsh. I'm used to Overwatch Forums and they're so huge you can go ham on them and rip them apart, they don't care, it bounces of Blizzard because the audience is so big they can take it. But no indie games. Everything we say has a much bigger impact on things. So I realized there was a small amount of responsibility I should have when communicating with them. Even if I do feel my grievances are valid.

B) I genuinely like this game, and if I like it I don't want to hold them back by being super negative. So if you like the game to try and give supportive criticism. Antag matches tilt me I hate PvP, trust me when I say I understand frustration. But if we like the game we should try and resist going on the offense.

My two cents.
Title: Re: My Mentor Match Adventure
Post by: Deathprize on October 03, 2018, 01:46:06 AM
I agree people get a bit too bitchy with the posts. This I believe is because a majority of people's issues are really obvious ones, that have been around for months in some cases. I understand that some may seem simple but be difficult to fix. Just acknowledgement that it is an issue goes a long way, as at least then people aren't shouting into a void.

Just a small we are doing something about this helps. I have seen it in action in my own job. Two months over with analysis and no contact makes people angry and edgy. A few emails explaining why and people are completely fine. The results get there at the same time if both situations, but  the client is less likely to give bad feedback when they know what is going on and it stops things from escalating.
Title: Re: My Mentor Match Adventure
Post by: Hiero_Glyph on October 03, 2018, 02:05:00 AM
I agree people get a bit too bitchy with the posts. This I believe is because a majority of people's issues are really obvious ones, that have been around for months in some cases. I understand that some may seem simple but be difficult to fix. Just acknowledgement that it is an issue goes a long way, as at least then people aren't shouting into a void.

Just a small we are doing something about this helps. I have seen it in action in my own job. Two months over with analysis and no contact makes people angry and edgy. A few emails explaining why and people are completely fine. The results get there at the same time if both situations, but  the client is less likely to give bad feedback when they know what is going on and it stops things from escalating.

The issue here is money. They need it and we have it. So what do they need to do to get it? For me it's transparency (obviously not with everything), but Spacelords has some major issues to overcome and the combination of this change plus mentor matches makes me doubt their understanding of the actual problems that the game is facing.

I understand that the developer cannot fix everthing instantly but this change hurts the mission in ways that just make it frustrating. I don't expect it to be reverted but I do expect MSE to explain why the change was made since it wasn't even listed in the patch notes at first. I also have a strong feeling that they didn't test it and that the change was made for consistency, not for gameplay. Good luck getting a dev to admit that though.
Title: Re: My Mentor Match Adventure
Post by: Deathprize on October 03, 2018, 02:19:13 AM
No I am 100% with you. The last few sets of changes have added more frustration to the game. The difficulty spiking being one of them. Apparently no-one play testing the game noticed. A cynical person may say it happening just after the game goes free to play, seems like it may have been in order to slow progress. But it is equally likely to be a glitch.

Issues like making all the  objectives harder to do, half the cast being unless on around half of the levels, tolchok and the instant killing of the prorector, and the insane gold costs for the guns are harder to look look past, because they are either super obvious and/or have been complained about for months.
Title: Re: My Mentor Match Adventure
Post by: Whitebleidd on October 03, 2018, 03:38:55 AM
We all played "mentor matches" before they ever had a name or associated extra bonus rewards.

And there was never as many crocodile tears before, as there are now. It's just the new scapegoat, since it has a shiny new name to blame.

This, anyone that has entered matchmaking solo has been doing mentor matches long before the game went ftp, it can be frustrating sometimes sure, especially with an antag, but it’s nothing new, I’m personally glad I’m at least getting more xp for said matches (although also getting a bit more gold wouldn’t hurt…).

The biggest offender here is again, antags… if they are not in the match, 9 out of 10 mentor games will end in victory (in my experience) and therefore a better experience for newcomers, so as it was suggested in another thread, just don’t allow antags in mentor matches.
Title: Re: My Mentor Match Adventure
Post by: Hiero_Glyph on October 03, 2018, 04:39:13 AM
We all played "mentor matches" before they ever had a name or associated extra bonus rewards.

And there was never as many crocodile tears before, as there are now. It's just the new scapegoat, since it has a shiny new name to blame.

The biggest offender here is again, antags… if they are not in the match, 9 out of 10 mentor games will end in victory (in my experience) and therefore a better experience for newcomers, so as it was suggested in another thread, just don’t allow antags in mentor matches.

Everyone knows that is the solution to this problem. It would turn mentor matches from something that are avoided to something that players want since it would guarantee there wouldn't be an antag. That is why it is so frustrating since the solution is so simple yet MSE won't implement it.
Title: Re: My Mentor Match Adventure
Post by: Agent-Z46 on October 03, 2018, 08:10:10 AM
I hate to say it but you made the game worse. I would get into specifics but after one mentor match (2 level 1 players) of In Shock with an antag I'm ready to quit. It's like you are too busy looking at data to actually play the game. We lost because I had to hold the switch instead of just flipping it and the antag simply waited for us to be stuck there to down us.

By the way, this change isn't listed anywhere in the patch notes. I'm sure it was just an oversight, just like allowing antags in mentor matches, right? I mean it's either a simple oversight or you want level 1 players against level 72 antags. Stupid is as stupid does.

And the community wonders why dev responses are so few and far between these days. Trash response from a trash person

Like your thread crying over getting knocked back by the Tolchock? We all get emotional but what benefit does this change have other than purposely making a mechanic have a higher failure rate? Can you even solo this on Insane?

And let's not pretend that you know anything about me. So for you to call me a "trash person" reflects more on you than it does on me.

Draco simply expressed that he believes the Tolchok is unbalanced. He didn't whine or throw a tantrum about losing. Unlike Draco however you're incredibly disrespectful and whine about every little thing you don't like about the game. Karen took the time to reply to this thread and you're instant reaction is to respond by whining and being disrespectful. It's amazing that the devs continue to interact with the community despite the treatment they get from you and others like you. Every time I see a comment like yours I worry that this how they think majority of the community acts. You're not just offering criticism. You're whining and throwing a tantrum then when a dev shows up you lash out at them.
Title: Re: My Mentor Match Adventure
Post by: Hiero_Glyph on October 03, 2018, 08:29:46 AM
I hate to say it but you made the game worse. I would get into specifics but after one mentor match (2 level 1 players) of In Shock with an antag I'm ready to quit. It's like you are too busy looking at data to actually play the game. We lost because I had to hold the switch instead of just flipping it and the antag simply waited for us to be stuck there to down us.

By the way, this change isn't listed anywhere in the patch notes. I'm sure it was just an oversight, just like allowing antags in mentor matches, right? I mean it's either a simple oversight or you want level 1 players against level 72 antags. Stupid is as stupid does.

And the community wonders why dev responses are so few and far between these days. Trash response from a trash person

Like your thread crying over getting knocked back by the Tolchock? We all get emotional but what benefit does this change have other than purposely making a mechanic have a higher failure rate? Can you even solo this on Insane?

And let's not pretend that you know anything about me. So for you to call me a "trash person" reflects more on you than it does on me.


Draco simply expressed that he believes the Tolchok is unbalanced. He didn't whine or throw a tantrum about losing. Unlike Draco however you're incredibly disrespectful and whine about every little thing you don't like about the game. Karen took the time to reply to this thread and you're instant reaction is to respond by whining and being disrespectful. It's amazing that the devs continue to interact with the community despite the treatment they get from you and others like you. Every time I see a comment like yours I worry that this how they think majority of the community acts. You're not just offering criticism. You're whining and throwing a tantrum then when a dev shows up you lash out at them.

It's funny that everyone in the community agrees with me after testing but I'm the bad guy for calling them out with stealth changes that were undocumented at the time of my reply.

And am I the only person in the world that realizes saying 'stupid is as stupid does' isn't the same as calling someone stupid? It's a metaphor for being judged by your actions. I guess if you do stupid things a lot then you might take offense to it, but for me it's a mantra to always consider your actions (ideally before making them). Sure, it may seem harsh but even intelligent people are capable of doing stupid things.
Title: Re: My Mentor Match Adventure
Post by: LordDraco3 on October 03, 2018, 09:33:19 PM
I see it in the discord a lot.... certain users get very heated about their frustrations. Start saying things are stupid and retarded. I might agree with you regarding some of the update, like In Shock, but like Agent said, it's all about presenting yourself. Or like Drow said, we aren't dealing with EA or Blizzard or some huge company, we have about a hundred or so developers working on a project with some really high production value. They are people too, I just get tired of seeing grievances aired in a childish manner rather than a constructive one.

As for your saying, intent doen't come across so well through text, especially without context.

I will leave this here again, a good insight in regards to indie devs. https://www.pcgamer.com/the-daunting-aftermath-of-releasing-your-dream-game-as-told-by-the-devs-of-stardew-valley-owlboy-and-more/?utm_content=bufferbec69&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw
Title: Re: My Mentor Match Adventure
Post by: MSE_Hellath on October 04, 2018, 06:35:02 PM
Dear all,

Just a friendly reminder to keep the conversation cordial among fellow forum members. Skyline has earned a 2 week ban, that can become permanent if this behaviour persists once he is allowed to rejoin the forum.

Thanks all for your contributions and support.