Author Topic: Passive skills  (Read 7736 times)

tooeasy

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Re: Passive skills
Reply #15 on: July 15, 2018, 08:15:32 PM
i did the same, i explained

Shadow

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Re: Passive skills
Reply #16 on: July 15, 2018, 08:18:18 PM
@TheBrentWoody well the problem of the analogies is that they are always incomplete. For example in a bank robbery i could have a part of gold, a part of faction points and i could have the project all together, not only one of them; also i could do something similar the italian job style, so i could have everything, so let the reality be out of this discussion... i surely don't want devs work without reward, but this is a very complicated argument. Take fortnite for example, everything is free, but remains the game with the highest earnings in the videogames history thanks the possibility to buy costumes. That game will die, surely, but everything does, and it will do after a great life, something this game isn't doing... when you do a game, the business mode, the price, the economy, the shop are all part of the game, so if the game is wonderful but these things are bad, you made something wrong, cause the satisfaction pays, the frustration doesn't. This game has a lot of frustration cause these wrong choices, and the players who left the game are the proof, who open a topic is a proof. How many topics opened in this forum are like "i'm frustrated"? A lot! How many posts are like "think at the devs" (like the yours)? A bit. But how many are "i love this game?" Zero, i didn't see 1 topic where a player says "i love everything of this game, i want to buy everything cause i want devs continue in this project!" (which is what fortnite does). This game isn't free, remember this, and his total cost is similar to a complete game (but gives less hours of entertainment) so there are a lot of incoherent things like; why have f2p business model (not the best model...) if the game is buy to play? You want the longevity? You should separate the things cause if i want the chaos between what i buy and what i have to grind (heavily...) i would play BDO which costs a quarter and entartain a lot more, with a bigger world (open world) and more variability. You play this game for you not for the devs, and you play a game for the satisfaction of playing, normally you don't play something frustrating. I said in another topic that paragon teached to epic games something bad cause the game died, and it died cause the player base became more little update after update. Here the point isn't "devs have to work free", cause compensation isn't so direct (see fortnite again) and cause who is going to lose most are the devs; i can change the game to play, but they did a lot of work (years), so you (dev) have to think a lot on what moves do, and they didn't cause this forum tells clearly "your work wasn't the best, you didn't do the first thing you have to do; let me live the satisfaction when i play your game". If you don't do this, you can't pretend anything but the run of the player base. Warframe is more suitable than this game in terms of rewards and has a great success, they could simply copy the model but they can't cause this game is pvp and warframe is pve, this pvp is unbalanceable and like the pvp also the model is unbalanced. Shouldn't be better a model where faction points don't exist (cause gold is the problem 90% of the times), or if this faction points should be bought with gold and the gold is earned indipendently by the number of players (like warframe)? Why should i must play with other three players if i know i have to divide the reward with them all? If i would play a stage in a party of 2 or 3 i can't (in a bank robbery i could...). It should be better for the player, and the same for the devs, if at the end of the stage i'm sure about my earnings (like in solo mode). Also, Destiny lost a lot cause its heavy rng, and it damaged the players and the devs, so it was a bad choice. Here is the same, it's all about bad choices (for everyone). All the games pay linearly the player for his performance, the time spent and bonus or rng. I don't see why this game shouldn't do it in the same way (the right way). This game will teach something to the devs in the future, but see the past and other cases could help anyway on what this game is teaching, and try to let the game teach something good should be my (dev) first objective, cause a failure doesn't pay me for the time and the energy i spent working on the game.

I like everything about this game and am gona buy forth campaign as well. :P

tooeasy

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Re: Passive skills
Reply #17 on: July 15, 2018, 09:06:13 PM
@shadow good for you, now convince the community that the game is perfect like you think :P

Shadow

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Re: Passive skills
Reply #18 on: July 16, 2018, 07:00:01 AM
@shadow good for you, now convince the community that the game is perfect like you think :P

Am not taking whole community on my shoulder... am just giving my opinion.

tooeasy

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Re: Passive skills
Reply #19 on: July 16, 2018, 10:28:57 AM
Why? If you think it, you could open a topic explaining your reasons. I would really know where you see the perfection  :D