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Messages - LordDraco3

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76


Also, one of y'all gotta change your forum avatar. 2 Bruce Campbells enter, one man leaves!

77
Suggestions / Re: TroubleShooting Imrpovement
 on: December 17, 2018, 02:26:38 AM 
It might help to let us know what sending an in-game trouble report would actually send. It may already do these things by default, and we just don't know it?

78
Gameplay Feedback / Re: Radar in spacelords...
 on: December 14, 2018, 12:33:19 AM 
I'm seconding Poh here... You got a response directly about how updates and new features work, from a dev, and then gave a reply that sounded extremely sarcastic. At least that's how I read the post quoted by Poh.

If spawn rates get doubled with antag presence, I'll be cool with a big giant arrow pointing to the antag. Even though 0x2 is still zero... I can't tell how many of these posts are joking or serious, but it's a pretty awful idea.

79
Spacelords Assemble / Re: A Break from Controversy...GUILDS!
 on: December 14, 2018, 12:19:08 AM 
It would be awesome to see guild banners on the character select screen for antag games, lining up all the raiders on one side and antag on the other, once all selections have been made

80
Bug report & Technical Support / Re: Random freezes on PS4
 on: December 13, 2018, 09:56:18 PM 
Also noticed it a few times last night

81
Spacelords Assemble / Re: A Break from Controversy...GUILDS!
 on: December 13, 2018, 09:54:07 PM 
I just wanted to mess with the guild options, since everyone already made theirs before I ever got home from work. Guild name: Judgement Time

82
Suggestions / Re: In-game H.U.D. scaling
 on: December 13, 2018, 01:42:53 AM 
yes plz

83
Spacelords Universe / Re: Uras-senpai tells me I need to git gud
 on: December 13, 2018, 01:41:36 AM 
Happened again, this time it was not only a score of 10, but they bought lives.... still not good enough :(
https://youtu.be/FgRYOpmqkYM

84
Spacelords Assemble / Re: A Break from Controversy...GUILDS!
 on: December 12, 2018, 10:27:56 PM 
POWERFULL Lv9Drow! Good to see you are still holding down the forums buddy. Draco still banned? HAHAHAHA

Huh??

85
Suggestions / Re: Daily Rewards
 on: December 12, 2018, 01:15:07 AM 
Warframe's daily reward system was recently updated for the first time since its inception over 1000 days ago. It now scales in proportion to player rank, which in this game would translate to levels. piggybacking on Jabberwockie, I think this is indeed an important thing to consider. I am now getting 31 hour boosters or 6 rare materials instead of 3 hour booster or 1 material.

Give players a choice to pick gold, or xp boost, or faction points for any faction, on a daily basis, would definitely generate interest in consistent play. Scale it in proportion to level.

86
Spacelords’ Advice / Re: Tips on how to deal with Hans antagonists?
 on: December 12, 2018, 12:57:19 AM 
I don't always pick Hans, I like playing other characters, but he will always be my #1, I think. He plays like a high speed action game character, like devil may cry, or zone of the enders. Fast movement for fast kills, less traditional shooter.

And yeah my Kenshiro post was in context of a thread full of people defending 2 high level players suiciding lives against an antag while 2 low level players were trying to legitimately play. Not the same context as a 4-man group that's all on the same page on what they wanna do. Suicide group is the term that continues on, but yeah surrendering is faster now that they added more lives to non-antag games.

87
Spacelords’ Advice / Re: Tips on how to deal with Hans antagonists?
 on: December 11, 2018, 03:17:17 AM 
It really just depends on their cards. My build relies heavily on fast takedowns that result in melee finishers. I get fuel and damage from them. I only get about 2 barrages of shots out before I fall, so I try my best to make those few seconds count. Still hard to handle multiple raiders at once, if they are close together but not close enough to shoot at once.

But some players use the cards that refuel the jetpack per shooting kill, or per shot that hits, or slower fuel burn at low speeds in which case they will just hover around shooting until you die. Those tactics work better for raider than antag though, due to a more target rich environment, and the 20 second antag respawn you can stand to wait for a normal refuel timer if you do happen to use a lot in the fight.

88
Spacelords’ Advice / Re: Tips on how to deal with Hans antagonists?
 on: December 10, 2018, 11:56:48 AM 
do not be below his elevation, make him run out of jetpack and try not to die, and shoot/CQC. Jetpack cannot be activated to escape cqc the way Ginebra can run off.

89
Suggestions / Re: How to Portray Women in Video Games
 on: December 08, 2018, 10:25:31 PM 
1. Valeria is literally a 7 foot cyborg that's mostly machine. She's even taller than Konstantin.

2. buff women exist in real life




....and in fiction






3. Just gonna start reporting these extremely sexist bullshit posts. Stop, or leave.

90
Suggestions / Re: Card Activation Indicators
 on: December 08, 2018, 08:54:00 PM 
There are a couple of indicators already underneath our stress meter, this is honestly the first time i've noticed "Bewitched" popping up. But we've all seen Immune and Silenced when going into uras clone battles.

This seems like a fine place to have our card effects pop up, AS WELL AS buffs and effects from other players, such as Doldren buffing with his Fury card, or Valeria's healing gate effect, Iune's heal, etc.
Though a UI customization would always be prefferable to a static setup that we can't move around  ;)

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