Mercurysteam's Hangout

NEWS AND INFORMATION => Ship's Log => Topic started by: MSE_Karen on June 12, 2018, 11:17:25 PM

Title: Problem that affects some high level players with high MMR ratings
Post by: MSE_Karen on June 12, 2018, 11:17:25 PM
Dear Raiders,

We have detected a problem after the latest patch that affects some high level players (with high MMR ratings). They might find the enemy AI is excessively difficult to beat. We are determining where the problem is and will solve it ASAP.

Sorry for the inconveniences.
Title: Re: Problem that affects some high level players with high MMR ratings
Post by: LordDraco3 on June 13, 2018, 12:00:17 AM
Thank you for the confirmation regarding this issue, Karen! :D
Title: Re: Problem that affects some high level players with high MMR ratings
Post by: XjabberwockieX on June 13, 2018, 12:21:08 AM
I would be curious to know Mercurysteam's definition of high. When the team mmr is even in the mid 50's, engineers..Engineers! take 3or 4 shots to put down, and regular enemies have devestating shotguns and 4 or 5 times the amount of health as the raiders do. So im curious to see what happens here with this. Pleased to know its being looked at.
Title: Re: Problem that affects some high level players with high MMR ratings
Post by: John_013 on June 14, 2018, 01:17:25 AM
it's getting a little better, but the whole problem is not solved
Title: Re: Problem that affects some high level players with high MMR ratings
Post by: Level9Drow on June 14, 2018, 02:13:12 AM
Awesome!!! :D
Title: Re: Problem that affects some high level players with high MMR ratings
Post by: ScerCkan on June 14, 2018, 06:37:08 PM
something tells me they just say this to calm the people because i dont see any difference, the normal enemies are the same bullets sponges that down you without any effort
Title: Re: Problem that affects some high level players with high MMR ratings
Post by: XjabberwockieX on June 14, 2018, 09:19:01 PM
It still feels pretty uneven but they said they are monitoring it and will make adjustments as they need to. I have reached a point where a shotgun grunt in cqc worries me more than any antagonist I ever encounter. I atleast feel I have a shot against the human player. 2 or 3 basic bulletproof hades division  grunts around me I know its over. :(