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Messages - Power Penguin

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226
Gameplay Feedback / The Beast's Lair tweaked too much
 on: December 17, 2017, 12:20:47 AM 
The end part of the mission after you beat Marmalade has been pushed to an extreme with the amount of elite spawns. You have no time to breathe since they are constantly spawning along with the aleph thieves. Also Enemy Within still spawns way too many dogs when you get to the last health bar.

227
Gameplay Feedback / Re: So when Doldred ?
 on: December 12, 2017, 08:50:23 AM 
Whoops ment to put it in feedback

228
Gameplay Feedback / So when Doldred ?
 on: December 12, 2017, 06:03:03 AM 
Is he going to be released before the end of the year or is he coming out in early 2018 ?

229
Bug report & Technical Support / Depth Perception Bug
 on: December 12, 2017, 05:59:16 AM 
Sometime when you start a match the depth perception freaks out and it looks like your screen is covered in vaseline (this lasts for the entire match). The game is still playable but it definitely makes it harder to aim and identify enemies.

230
Gameplay Feedback / In regard to the War Dog enemy types
 on: December 06, 2017, 04:23:57 AM 
These are all just ideas I got from the fact that this faction is supposed to be the most Mad Maxy so instead of fire and fuel it could be fire and aleph. The general idea is that maybe instead of having model swapped enemies with continuous health regen that maybe their weapons should focus more on area denial capabilities. For example the commander enemy type could still have cannon but but when the projectile hits a surface or player it sets on fire (the projectile impact damage would be less but the DoT damage would make up for it). The charging enemies when they activate their aleph ability could trail fire behind them and their weapon could be changed to a grenade launcher that you guessed it creates fire spots on the map. For the sniper enemy type instead of a teleport she could have some sort of buff that she gives to the AI like more health or damage. Also having a different animation for an execution could really help to make them feel a little different from the other factions.

231
the Antag system is a bit stupid, pvp in a game that does not have dedicated serves already makes a unbalance because the players with better ping / latency will always have vantange and do not come to say to play against players from the same region, search system is everything random and that I still think idio is you to be forced to play to build a weapon, should leave like this in closed beta where you do not need antag rank to make the weapon

Ahhhh the good ol'days

232
Spacelords Universe / Re: Positive Experiences
 on: December 04, 2017, 03:11:07 AM 
It's nice to have a little positivity in the forums. I still think that they can turn the ship around on a lot of the issues plaguing the game right now. I'm gonna give em till the next campaign launch and see how they go from there. But they do need to get better at releasing content even little things like emotes and skins(reasonably priced of course) to keep people playing.

233
Nah man poor design is poor design. New blood might alleviate some problems and give you a more fluctuating win ratio but how long before they wisen up and start employing the same strategies. The problem with the Antag mode is that it suffers from a grace period of people not knowing the missions but as soon as that is gone you loose a mayor advantage.

234
Gameplay Feedback / New stigma system still heavily favours Raiders
 on: December 04, 2017, 01:16:59 AM 
Seriously you can get 30 plus kills, keep them in the mission for 30 minutes and you will still only get like 2-3 stigma points.Still doesn't help that Antagonist mode is really un-fun against a team of barely communicating players. The fact that the AI is dumb as rocks and spawns as slow as a dead sloth, or that half decent team will camp the Antag spawns and you can't do anything cause you have half a second of being a spooky nervous system alerting them to your presence and no invulnerability to quickly grab or punch them, or the fact that Loaht is super OP when he transforms into his beast form at which point its better to kill yourself to save yourself the trouble. The only halfway decent antag mission is "A Breath of Hope" because the Raiders actually have to mow down the mobs or get overwhelmed and  the last part of "No Reservations". OK rant over.

235
Suggestions / Re: Privat CO - OP
 on: December 01, 2017, 11:15:25 PM 
Maybe be able to have private matches but with reduced rewards(10-20% resource reduction) ? And if you open it up for antagonists it will just be like a normal match. I don't know man I also want the ability to start a match quickly with my buddies.

236
Bug report & Technical Support / Re: Can't equip locked cards.
 on: December 01, 2017, 11:03:29 PM 
Extra bump

237
Gameplay Feedback / Re: Loath skin costs 6000 MP.
 on: November 30, 2017, 09:07:55 PM 
That's like what 5 to 6 more time more expensive then other rare skins (that aren't Shae or Ginebra).

238
Gameplay Feedback / The MM-5B is kinda garbage
 on: November 30, 2017, 09:00:18 PM 
Like seriously:

-It doesn't have enough bullets in the clip to mitigate the low per bullet damage.

-It's got poor bullet spread so you can't get consistent headshots to do a little bit of extra damage (which it sorely needs cause its damage per bullet is lacking).

-Its reload speed is too slow for the for what little else it does.

I really like playing Mikah but then I remember that her primary is bad and that her ability takes way to long to recharge if the decoy is destroyed. Id would prefer that the spread bloom would start later and that her clip size would be increased by 4 so she could do more consistent damage. Her other guns could use buffs too. Mikah just underperforms in comparison to everybody else's weapons.


239
Suggestions / Weapon customisation
 on: November 28, 2017, 03:10:20 AM 
It would be cool if weapons had levels to them (since we don't have character levels yet) and at certain intervals you would unlock what would basically be a small upgrade for you preferred weapon. It could function as a separate card slot from the other two but these would be weapon specific (of course some of the cards that apply to character weapons would be shuffled around and this would clean up the card selection for characters and give more character variety). There could be only by 3 or 4 per weapon maybe even offer alt-fire modes. You could only equip one though. For example there could be a card that makes Mikah's first weapon fire in 3 round burst(on a toggle) or another that increases the bullet capacity by 5. These would also slightly change the weapon model. If it where something like an increased mag size the weapon magazine would be a little bigger. Stuff like that.

You could also have cosmetics for weapons.

I'm sorry if it seems a little rambly. I'm just spit balling here guys seeing what sticks.

240
Suggestions / UI suggestions
 on: November 28, 2017, 02:56:56 AM 
Cards:

- Have a little icon or number(in my opinion both would be nice since this gives a lot of information to the player) pop up when a card effect is active. This is just to get some clarity as to how long an effect is active such as Ginebra's speed boost card.

Alt-fire modes:

- Have a little icon indicating which fire mode the weapon is on. Honestly the only weapon with alt-fire that I have is Spinning Coin so I don't know if this applies to other alt-fire weapons ( and yes I know you can see the orientation of the barrel when you look at the gun but since most of the time you are looking a Lycus' back its hard to tell).

Lore Tabs

- I honestly don't like how the current UI for the character selection lore looks. I would propose instead of a list have character icons and when you hover over them it displays how many lore entries you have unlocked for that character.

Antagonist:

- It would be nice if we had a more detailed character card when an antagonist kills you. For example what weapons was he using, what cards did he have equipped, what antagonist rank is he or she.

Weapon stats:

- We really need a detailed weapons stat page when we inspect a weapon. The lore stuff is nice but I want numbers. How many bullets does it have, whats the fire rate, how much damage does it do, reload time,does it have an alt-fire, etc. Also be able to compare weapon stats.

Any other suggestions you guys can think up.

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