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Messages - Power Penguin

Pages: 1 [2] 3 4 ... 17
16
Spacelords Universe / Re: New maps ?
 on: February 05, 2019, 05:54:28 PM 
I wish.

17
Spacelords Universe / Re: Cards
 on: February 05, 2019, 04:38:29 PM 
Hope you get rid of it. Shuffling has never been fun.

18
Suggestions / Re: Improved cutscene skip function
 on: February 02, 2019, 11:03:23 PM 
See MSE B30 just designed you UI elements that should have been in the game ages ago. Give him browny points NOW!!!!!!!!!

19
Gameplay Feedback / Re: YOU BROKE THE GAME BALANCE
 on: February 02, 2019, 11:00:31 PM 
That's not really easy when you are running public games dude.

20
Gameplay Feedback / Re: Shy
 on: February 01, 2019, 10:17:30 PM 
So you just made it really bad. That doesn't seem very fun.

21
Suggestions / Re: Can we get a new game mode?
 on: January 15, 2019, 10:38:48 PM 
Anything that adds extra variety is A OK with me.

22
Gameplay Feedback / Re: If "Grapple" dont mean: instant death!
 on: January 15, 2019, 02:04:14 PM 
I like this idea.

23
Suggestions / Re: Faction points grind needs adjustment
 on: January 13, 2019, 10:16:25 PM 
I understand what you mean. Implementing anything that would help alleviate grievances in the game takes way too long. Even implementing temporary stop-gap solutions would be better than waiting 2-3 months for systems that aren't that well thought out.

24
Spacelords Universe / Re: Sooma or Aneska?
 on: January 11, 2019, 07:27:26 PM 
well not a year later for Sooma cause they said early 2019

In human time or MSE time ? That's the real question.

25
Spacelords Universe / Re: Sooma or Aneska?
 on: January 11, 2019, 12:36:32 PM 
Everyone is getting all hyped up meanwhile mse is just laughing in the back because they know aneska and sooma won't be out for another 3 months.

Then 3 months after we finally get Raider personalisation. And a year later Sooma.

26
Gameplay Feedback / Re: Mentor Matches should be Gentle
 on: December 05, 2018, 03:35:33 PM 
Well It's pretty obvious that the way it is right now the current system isn't beneficial for the new player experience. I understand that you enjoy the way it currently is, but it's not about what you like. It's about what we think would be a positive change that could possibly increase player retention (which the game sorely needs, at least on PC it does). And besides the devs can change their minds whenever they want. In a F2P game like this nothing can be completely set in stone. F2P games need to have the capacity to evolve if they want to survive. As for the whole baby your mentees through out the mission to "increase enjoyment", well I'm not their mother and they don't really learn anything from getting carried and doing nothing.

27
Gameplay Feedback / Re: Mentor Matches should be Gentle
 on: December 04, 2018, 03:29:12 AM 
Better that they play for 4 hours than leave after their first antag stomping. You can harp all you want on "Oh but it's the spirit of the game, blah blah blah..." all you want, but until the incorporate good communication systems (so you can actually sherpa people through missions effectively) in the game, mentor matches with antag are more of a pain than fun.

28
Gameplay Feedback / Re: Low Level vs. High Level rewards
 on: December 03, 2018, 12:11:27 AM 
This makes my eyes sad.

29
Suggestions / Re: New Multiplayer Mode!
 on: December 01, 2018, 03:17:42 AM 
A simple contextualisation of Raiders need x but Uras says no (or vice versa) is enough for any larger PvP component for the game. Personally I would welcome more dedicated PvP modes to break up the current gameplay loop a little.

30
Ship's Log / Re: Road to SpaceGuilds #4
 on: November 30, 2018, 09:39:29 PM 
Are weapon lore and models going to be altered to adjust to these changes ?

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