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Suggestions / Re: New character that can mimic any moves(UPDATED)
on: March 23, 2020, 11:36:46 PM
Hopperorouk did you get my messages? I sent them to your profile page.
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The toxicity comes from the fact that this game is so complex it makes it impossible to properly balance. That being such, it naturally attracts some scoundrels looking to exploit whatever imbalances are in the game's current state. Obviously the solution is to separate the PvE and PvP modes, and give special exclusive rewards for PvP. CoD and Rainbow 6 Siege are both famous for their online PvP, but Zombies and Terrorist Hunt PvE are both very popular as well.I don't think the toxicity is a symptom of game balancing issues. I think the game's balancing issues allow for people with pre-existing toxic tendencies to exploit the game in a way that they can feed into their own emotional problems.
MSE is stuck on keeping this niche as a 4v1 game like gollum is stuck on the ring. It's time to swallow one's pride and evolve. I believe this game is just as good if not better than WarFrame or Paladins, but the player base is obviously waaaaay lower. Maybe it's time to take drastic action to fix that.
ok perfect, now we need an artist to design himI know I wasn't done working on the backstory, so I'm going to work on more of it tomorrow and convert the previous information into a document and post it on the forums. You wanna Co-Author it? I sent you a shareable link to the document to your account if your interested.
i don't really care if MSE didn't actually consider add him, or even look at this post at all....but this can be the first community made raider...so i'll take my chances
I had this hades division melee focus character ideaI think it's a step in the right direction ( :
His name is Shanzhai (copycat in Chinese) and he looks like this kabuki ninja looking melee fighter
His abilities are his superior procedural and photographic memory that allow him to learn the fighting style of any chatacter just by watching them, he can then detect the opponents next attack
Ability: photographic reflexes : shenzhai can mark an elite or a raider to study them, if the marked target uses melee in line of sight,
shenzhai gains the ability to use their melee style+their movement speed+their finisher animation for 10 seconds
if shanzhai engaged the copied target in CQC within those 10 seconds, he can
jump out of a grab throw from a copied target once
reduce damage done from copied character strikes by 50%
inflict 50% of the damage from a failed strike to the copied target
Weapons: shanzhai uses a collection of classic flint lock rifles that fire rounds that explode in a small radius and explosion damage falls off over radius distance
headshots won't cause a damage fall off in the explosion radius
What are his downsides? His weapons falls off over distance
And if he copies a council elite or raider he gains reduced movement speed
The target also has to be in line of sight and use his melee once for him to be able to copy the target
1. That could be very interesting, and refreshing for the character...especially that it's not actually impossible to have different cultural origins these days
2. Ok let me describe the ability again...what it does is ...you mark one enemy, only one..if they use any melee animation in line of sight, you gain their melee animations+finisher animations+their movement speed, but all these traits are just visual...as CQC rule is basically the same for every character...the animations are just something fancy to look at
The true ability is what you can trick the CQC system with...i told you he gains 50% less damage from the melee strikes he copied...but that's boring and doesn't have any mind games to it...i think the true way to do it is to let Ai play for you if you encouter a strike that you copied...the character(shanzhai) will automatically dodge, if he grabbed, the character will automatically strike
3. His talents will be about different things...mainly focusing on the marked target/copying time/copying speed etc etc
4.what i mean is he managed to get his hands on retro unusable rifles that can still get the job done after he me made some self made modifications to it
Thank you for answering my questions
i'm gonna answer each question respectively in the order you've put :
1.that was an inconsistent error on my part, i was too focused on how his ability works, which i'll get to in a second
2.yeah that's the hard way to do it, i managed to save myself and programmers trouble and say he gains 50% damage reduction from melee attacks that he copied.
3.that depends on what his card are like, maybe he gains 50% extra melee damage to the attack that he copied, but that...again...is the boring part, i want to add cqc mind games to the character like mikah or ayana kwena, where it's not a flat bonus damage to melee and you have to use your ability creatively
4.these flint lock rifles are slow in firing rate very precise, the damage fall off is the shot explosion radius not the shot's travel time damage, and i'm pretty sure we can make an interesting lore out of how flint lock rifles are back again in the future...maybe shanzhai's birth place forbid using weapons so went back to the old ways?
5.again...i want to add mind games to the character but it's difficult for how complicated CQC is from normal melee games,
I had this hades division melee focus character ideaI have a few technical criticisms, and some trivial notes
His name is Shanzhai (copycat in Chinese) and he looks like this kabuki ninja looking melee fighter
His abilities are his superior procedural and photographic memory that allow him to learn the fighting style of any chatacter just by watching them, he can then detect the opponents next attack
Ability: photographic memory : shenzhai can mark an elite or a raider to study them, if the marked target uses melee in line of sight, shenzhai gains the ability to use their melee style+their movement speed+their finisher animation he also gains 50% damage reduction from the melee animation that he copied
Weapons: shanzhai(getting really tired saying that name, but the name doesn't matter) uses a collection of classic flint lock rifles that fire rounds that explode in a small radius and damage falls off over distance
What are his downsides? His weapons falls off over distance
And if he copies a council elite or raider he gains reduced movement speed
The target also has to be in line of sight and use his melee once for him to be able to copy the target
Do you have any ideas that can be implemented into the game to fix these issues; perhaps the developers are overwhelmed, maybe a few good detailed suggestions may help with the amount of brainstorming they will have to make fix these issues. They have to consider how different solutions may impact other gameplay features.
Like making a Versus matchmaking instead of a "gambling" to see if you're gettin a regular queue or antag queue.
To be honest, many ppl quitted the game because of the antag system.
Mmr is broken and bad antags are rewarded with greater AI dificulty.
Yea, Still unfixed.
Can you make an option to remove hud or some elements of the screen?Is this a question or a suggestion?
MSE said that the elite skins would never be available again - at this point it's about them keeping a promise to the people that supported them in the beginning.
Hi everyone !
Today , I will share my opinion about the exclusiveness of in-games cosmetics .
In my opinion the exclusiveness for cosmetics is a bad thing , it's frustrating , and a true pity for the player and the dev team. MercurySteam is doing such an amazing job ! They worked for something that new player can't buy ( and support MercurySteam by the way) and can't use now , because , the new player started the game too late. In my opinion its such a pity . I want to support MercurySteam , I want to buy "the love is in the air" emotes , I want to buy the 4 exclusive skins. And I don't think I'm the only one.
My suggestions are the following : make the event related cosmetics buyable the whole year, but very expensive compared to the others , and far more cheaper during the event (but more expensive than others cosmetics).
And make the exclusive skins buyable in a pack , or individually.
In my opinion its best system , players can support and buy their favourite cosmetics , and MercurySteam is payed for their (amazing ;)job.
Let me know what you (whoever you are ) think about that , and have a nice day !:D
I Agree with you. But, if the game is suposed to be PvEvP, make it fair for both sides.
Ok, antag plays against 4 raiders
Antag has a entire army of grunts/elites/looters/captains/brawlers/snipers to back them up.
If the match overcompensates a antag just because of his lower mmr, makes it unfair to raiders. Even for a full squad of raiders, that makes the match a whole bullshit.
Grunts will not stop shooting untill they kill you. Their weapon will never jamm. Elites will shoot as soon as they get wounded and will take like 80% of your health (if you are lucky enough). The ammount of aleph requirements skyrockets 50-80% above the normal.
Low Blow for example: 5+ engineers spawning and they can drain the pressure in less than 5 secs even with 5+ alephs on the generator.
Things like that made many of my friends quit. The AI is broken when it's above 60% dificulty, playing as a raider feels like a punishment at that point.
Idk... I just want MSE to listen to us and stop making changes on their own. the best thing for me and I believe lots of players think the same was, the mind game involved on CQC.
That's what hooked me the first time I played. My very first match was against a lvl 300+ alicia on low blow. I had no Idea what to do but when I got my very first kill on cqc against a antag, that felt so good.
When you used to fight elites for aleph to complete objectives was the challenge that made the game so fun.
But now... If you're losing a cqc, roll and drop aleph bombs.
If someone grapple you, you're more likely to survive, even if thrown against a wall.
Idk... The game used to be fun... now is just a: play 5 matches and wait for another day to play again kinda of.