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BARRACKS => Gameplay Feedback => Topic started by: BOILER 4K on December 14, 2017, 11:26:45 PM

Title: the end...180K
Post by: BOILER 4K on December 14, 2017, 11:26:45 PM
now i see the new character,Iune(maybe)and...im tired i just lost my time,my money,my patience...hope this game burn in the hell.
** **** ******** mercurysteam...delete the post i dont fucking care...
Title: Re: the end...180K
Post by: Adrian_123 on December 14, 2017, 11:45:49 PM
Steam, this forums, and discord is full of people complaining about the new character's price. just get together, invite each other and you will get 5k gold + missions rewards.

In one evening with 10 invitations i did 100k playing.

Just try!
Title: Re: the end...180K
Post by: BloodNekoKiux on December 14, 2017, 11:55:29 PM
The invitation system along with the resent Gold rate change, I personally have gained over 200k in less than 2 weeks. I also was grinding character and faction points as well.
Title: Re: the end...180K
Post by: Eliakin on December 15, 2017, 12:30:11 AM
I know you're angry, but cursing is going to hurt you, do as I did, negative the game in steam and do not recommend the game to any of your friends.

Honestly in the current situation of the game I will not invite any of my friends to just pass anger.
Title: Re: the end...180K
Post by: Dr.Kuzie on December 15, 2017, 02:02:56 AM
In discord, months ago, they had some kind of poll where players could point out the issues in the game. First subject to improve was characters price. This happened in october 14. We had no response.

And about getting people by invitations... first you have to get them (playing the game by yourself and thats... sometimes is just "meh" , can't play properly, matchmaking is slow, high ping, crashes...), then you have to find people who is interested in the game... Not a lot of people wants to play this after seeing the prices, the rewards for playing or  after listenning to the antagonist feature. The often ask me "why there isn't a level up system where playing as one character gives you the weapon? Like in Hots!". I can't gave them a response, cause I actually ask myself that. 

Anyways...to get 180k gold you need to do a lot of grinding.

Not even relaxed grinding, cause you can't grind on solo.

Damn, this is just getting like Street Fighter 5 launch, but worse. 

Well, try to enjoy the game, the money is already spent.

P.D.: Iune is just the first one. Expect the 360 k gold one sooner.
Title: Re: the end...180K
Post by: The Wanderlust on December 15, 2017, 02:44:25 AM
I'm really trying to push through the negative feedback on the cost of these characters, but it is disheartening to see how pricey they are. The absolute rush on Gold rewards is making it even more difficult to save up. :-/
Title: Re: the end...180K
Post by: Black_Adder_ on December 15, 2017, 10:39:35 AM
I have 70K at the moment and I don't even try to use invites and I mostly choose faction/character points as rewards. The only character I've bought with gold is Kuzmann and I don't plan to buy mercury points.
All of this has zero impact on my gameplay experience. I love Raiders of the broken planet - one of the best games of 2017 for me. Not having Ginebra, Mikah or Iune doesn't affect gameplay in any way for me. The point is - if I'll decide I can't live without any of these characters THEN I will start to actually grind for gold and get them.
Title: Re: the end...180K
Post by: MSE_Karen on December 15, 2017, 11:20:28 AM
Hi BOILER 4K,

We understand your complaints but, as we specified in the rules of this forum, we accept constructive criticism but we can't tolerate insults. If you persist on this behaviour, we'll have to ban you permanently.
Title: Re: the end...180K
Post by: OohSooBig on December 16, 2017, 02:33:13 PM
Here's one :
Character cost 180k
Average gold per match with antag and score of 7+ gets u about 2k , time spent about 30min
The math :
180000 ÷ 2000 × 30 = 2700 hours of grinding
About 112days of straight grinding with no food or water or bathroom break or spending gold on lore or guns etc..
I don't think free to play games do that why should u charge us for the game and then force us to pay extra for characters and cosmetics.
This is some EA level crap.
Make up your mind choose either free to play or a buy to play you can't have both.

I have been patient with this game i was one of the first to pick it up and support it even though everybody thought it was not worth it. But with this level of either greed or negligence towards the economy of the game and lack of appreciation to the player base time and effort ...
I give up
Title: Re: the end...180K
Post by: MSE_Amat on December 16, 2017, 04:16:36 PM
We're closely monitoring those numbers, we have been tweaking them in the past and we will continue to do so. Also, our capacity to track the consequences of our economy changes is increasing steadily which allows us to tweak the numbers more aggressively as time goes on.

The release of the Wardog Fury campaign including new means of income and ways to spend as well as the changes in player behavior that new content brings demand that we stop and observe for a few more days.

However, average income is better than 2k per mission and time between missions is lower than 30 minutes as well. Play time in order to unlock Iune should definitely be much lower than the 2700 minutes OohSooBig came up with.

We will keep on expanding our searches and make sure we're not just focusing on the average player but on different kinds of players with varying behaviors as well.
Title: Re: the end...180K
Post by: Tyrs on December 16, 2017, 06:29:20 PM
Well i just played a quick game to see how OohSooBig's numbers worked out.
Started searching for a game at 15.42 found game at 15.54. (after one game failed to start) Hanging by a thread, lag was pretty bad on my end. actually got disconnected (managed to reconnect tho). We lost the game at 14.11. Got a score of about 3 (rubbish i know).
Gold reward was 3578, 2 of us opted for gold so received  1789 for 29 minutes playing/searching for a game.
Your not going to win all your games.  So yes his numbers were not to off.  Far to much of a grind, sadly.
Title: Re: the end...180K
Post by: Treycol1 on December 16, 2017, 07:37:53 PM
well paid for her, lol money usage isn't a problem if you plan it right
Title: Re: the end...180K
Post by: The Wanderlust on December 16, 2017, 09:53:20 PM
We're closely monitoring those numbers, we have been tweaking them in the past and we will continue to do so. Also, our capacity to track the consequences of our economy changes is increasing steadily which allows us to tweak the numbers more aggressively as time goes on.

The release of the Wardog Fury campaign including new means of income and ways to spend as well as the changes in player behavior that new content brings demand that we stop and observe for a few more days.

Glad to hear from the devs. Thank you for responding, and we look forward to any adjustments!
Title: Re: the end...180K
Post by: OohSooBig on December 17, 2017, 10:38:35 AM
I am glade the dev noticed my post. Thank u.
Since they did I'm not gonna miss this chance, maybe there's still hope.

Actually the math i did was slightly generous. Because i haven't factored in the matchmaking time and i haven't added the games without antagonist and matches were you lose or disconnect and it was based of a mission which has the second highest gold reward. And not many mission are " high "on gold. There's only 2 the first mission of alien myth and i think the 3rd one on wardog fury.

This is the first time my post is replied to by a dev and my other posts are usually commended and liked by other members of the community. In which i suggest ways to improve the game.
Like not forcing players to play as antagonist for core game unlocks, while also suggesting different acceptable ways to do so.
Title: Re: the end...180K
Post by: Shiro on December 17, 2017, 02:47:27 PM
I just made 100K + of gold in one day, your argument is invalid, so are your maths ^^
Title: Re: the end...180K
Post by: Adrian_123 on December 17, 2017, 04:05:17 PM
(https://i.imgur.com/rq1eHcb.jpg)
Title: Re: the end...180K
Post by: PersonMcHuman on December 17, 2017, 07:40:06 PM
I just made 100K + of gold in one day, your argument is invalid, so are your maths ^^

I'm curious, were you also being forced to share that gold between three others while also waiting anywhere between fifteen to twenty-five minutes between each mission?

People in this forum seem to be under the belief that if they themselves got lucky and managed to get a lot of gold quickly, that everyone else also must be. Like that picture posted just above my post. Sharing that image as if it's common for any one player to get that much.  Most of the time, it would have been split between the team.
Title: Re: the end...180K
Post by: Stranno on December 17, 2017, 11:14:47 PM
Yeah, sometimes you can get a lot. "A Weapon From The Past" mission with 8.3 score:
(https://i.imgur.com/RYMWmoa.jpg)

But most of the time you will be splitting rewards with 2-3k gold per player in 10 to 20 minutes games. I was grinding gold almost all day yesterday and evening before that. Matchmaking for me was ok (I'm on PC, UTC+3 timezone), 5 minutes of waiting at average. Not the worst grinding experience for me, but... wish prices (both in mercury and in gold) in the game was lower.
Title: Re: the end...180K
Post by: aadkaa on December 18, 2017, 09:40:16 AM
At this point I can’t even argue with your logic. It feels like you spend more time trying to come up with reasons to keep playing rather than simply enjoying it.

I got 200k only cause I’m have been saving gold for Ginebra and having been grinding for 2 weeks for Smoking Daisy. Without a single coin flip appearing for it. Around 11 pm today I decide to play without my squad mates. And after 3 matches the Smoking Daisy drops and I lose it to some random player in the flip. After trying to find that blueprint for 2 weeks with my squad. It drop at free 11pm! Like what kinda sick joke? So now I’m up almost 3am now trying get it to drop again.  10 matches in no smoking Daisy again. And I don’t know how many times I’ve played this hanging by thread mission in the last two weeks.

 I know it’s a little off topic but the point is valid this game just feels like WORK!  It’s crazy because I don’t work this hard at my real job! So again I understand your frustration.
Title: Re: the end...180K
Post by: Shiro on December 18, 2017, 10:19:10 AM
I just made 100K + of gold in one day, your argument is invalid, so are your maths ^^

I'm curious, were you also being forced to share that gold between three others while also waiting anywhere between fifteen to twenty-five minutes between each mission?

People in this forum seem to be under the belief that if they themselves got lucky and managed to get a lot of gold quickly, that everyone else also must be. Like that picture posted just above my post. Sharing that image as if it's common for any one player to get that much.  Most of the time, it would have been split between the team.

Yes, i had to share almost in every game with 2/3 people. The key here is that you can use the recently added feature of inviting people to play the game with pink tickets. When you invite someone who don't have the campagin you are playing, at the end of the match you both earn 5k of gold, wheter you win or not.
Having that in mind, even if you don't pick gold in any of the games you play, for every 10 games you and your partner will be gaining 50K of gold.

Moreover, if you need 30 minutes to complete ANY of the missions in the game it's because you need to play better and learn to do objectives. A well played mission usually lasts about 8-15 min as much, that adds a little change to that mathematic formula someone just put in here.

I am not defending the prices of the characters, but I feel new players have no rights to complain about Iune's price when some others had to grind 120K or 360K when the invite feature wasn't even implemented, and there were half the missions we can play today.

Now you can get Ginebra in about a week. Still a lot of time of course but let's be honest, there aren't THAT many characters to acquire and the gold income has been raised a lot since game started.

Title: Re: the end...180K
Post by: Black_Adder_ on December 18, 2017, 10:21:36 AM
Lol, I finally invited a friend for missions he didn't had (I think we did just 5 missions total), also played the game for fun on weekend and I'm now from 70k up to 175k. And I wasn't even trying to get gold.
Also if you win with 8+ rating you can have a lot more from single game - the largest gold award I remember seeing was 18+k from single game.
Title: Re: the end...180K
Post by: xturbo77 on December 18, 2017, 11:15:43 AM
The invitation system along with the resent Gold rate change, I personally have gained over 200k in less than 2 weeks. I also was grinding character and faction points as well.

I would really like to use my purple tickets.... but it seems the most players already own both campaigns.
Title: Re: the end...180K
Post by: PersonMcHuman on December 18, 2017, 04:17:07 PM
I can at least admit that with the higher bump in players, it no longer takes nearly thirty minutes to find matches like it used to, which helps out with the higher gold rates. Unfortunately, for people like me who have small friends lists (since I only add people I know personally, or have played a ton with) the invitation system is basically useless. Everyone I know either doesn't want to play the game, played it and hated it since it was/is an unfair grind with crazy wait times with a clear incentive to try and force you to pay more real money,  or already owns both campaigns.

Just a note, Shiro, your argument is terrible. It might just be a peeve of mine, since I hate that argument IRL as well, but I feel that "New people shouldn't complain because older people had it worse" (people should always complain if they see a problem, even if the problem isn't as bad as it used to be) is meaningless, especially if the system is still bad.  And again, it's a coop game. Talking down about someone's time to beat a mission means nothing when it's all cooperative. You could be the best player in existence, but that doesn't mean a darn thing if the rest of your team doesn't know how to play. I've spent exorbitant amounts of times on missions because my team kept dying, and I stubbornly just ran around surviving until they were revived.
Title: Re: the end...180K
Post by: BloodNekoKiux on December 18, 2017, 05:14:55 PM
The invitation system along with the resent Gold rate change, I personally have gained over 200k in less than 2 weeks. I also was grinding character and faction points as well.

I would really like to use my purple tickets.... but it seems the most players already own both campaigns.
What I usually do is, when I play "hanging by thread" and I see a level 0 player I will send a message to see if they want to play.   
Title: Re: the end...180K
Post by: Shiro on December 18, 2017, 07:28:08 PM
I can at least admit that with the higher bump in players, it no longer takes nearly thirty minutes to find matches like it used to, which helps out with the higher gold rates. Unfortunately, for people like me who have small friends lists (since I only add people I know personally, or have played a ton with) the invitation system is basically useless. Everyone I know either doesn't want to play the game, played it and hated it since it was/is an unfair grind with crazy wait times with a clear incentive to try and force you to pay more real money,  or already owns both campaigns.

Just a note, Shiro, your argument is terrible. It might just be a peeve of mine, since I hate that argument IRL as well, but I feel that "New people shouldn't complain because older people had it worse" (people should always complain if they see a problem, even if the problem isn't as bad as it used to be) is meaningless, especially if the system is still bad.  And again, it's a coop game. Talking down about someone's time to beat a mission means nothing when it's all cooperative. You could be the best player in existence, but that doesn't mean a darn thing if the rest of your team doesn't know how to play. I've spent exorbitant amounts of times on missions because my team kept dying, and I stubbornly just ran around surviving until they were revived.


My argument can convince you or not, its just my point of view.
Then you are recieving an invitation system that allows you to rush characters pretty fast, but it is not of your convenience because you lack on friends to play.
So now imagine they just raise up the gold income enough for people who can't use invitations to get the new characters in less time. But of course, people still can get tons of gold by inviting other players .
What do they do with that amount of gold? it makes the game boring having all content (the free content of course) in less that 2 weeks. In that case some people would get bored about the game, not having more objectives and leave. We are again at the point were there are not enough players to find matches in a reasonably amount of time. If you dont want to use the gold income system they hand at you, then you shouldn't complain, i know people with more than 600k of gold, with already all the content unlocked, they are no unicorns, just people who have been earing it by playing.

The fact is that by "complaining", we got this system at least, and we have learned to use it so now the gold income is pretty good.
You can't change a whole game mechanic just because one player can't or doesn't want to use the invitation system, that's pretty selfish.
That's why i said new players shouldn't being complaining about something that is mostly fixed nowadays, it feels a bit disrespectful to the rest of the community who grinded hard for those items.

Now about the "i only find noobs in my games so i can't raise up my scores and get better rewards".
I started playing this game alone then, someday, another player who i was playing with added me in steam and we started playing together. After that, another one, some time later i got invited into a discord channel with a pretty great amount of players which i have been playing, improving and, the better part, getting fun. If you play alone because you don't want to play with unknown people its fine, but you are closing yourself to the chance of actually enjoying the game.
Title: Re: the end...180K
Post by: Operator on December 19, 2017, 03:32:58 AM
Shiro, I would like to respectfully disagree with you. I'm not trying to start an argument, I'm just speaking from an opposing viewpoint.

You seem to suggest that solo players (players who queue alone) are less valued and/or are a minority in comparison to partied players. In my opinion this is an unhealthy way to view a game's player base. Solo players are equally important to any multiplayer title as they fill the gaps of partial groups and allow for more accurate skill level matchmaking between players (since there are more options).

You ask what would players using the invitation system do with excess gold if Mercury Steam increased mission reward gold. To this I'd say that's part of the initial problem. By tying bonus gold income to specifically the invitation system, one group of players benefits while others do not. If there were no gold bonus on invites and an increase in mission gold, all parties would benefit and be on equal ground.

As a side note here, I personally don't think it's selfish to want to be included in an improved economy when that economy is, by design, exclusive. Nor do I agree with claims that people shouldn't complain because it's been worse. If one person lost an arm but the guy next to him lost both, should he not cry out too? The point being that just because something has been worse in the past does not mean that it's current state is any less bad than it truly is.

I understand the frustrations of working hard for something that is later made easier to obtain, it sucks and is not fun at all, but the hardship of those before doesn't discredit the hardship of those currently grinding; nor does it imply that the latter disrespects the effort of the former.

Just my thoughts on those topics. If I've offended you, I sincerely apologize; that was not my intention.

Edit: Fixed some spelling issues.
Title: Re: the end...180K
Post by: k9unit1987 on December 19, 2017, 03:51:18 AM
I agree 100% this game sucks. I will never buy an indie game again. EA has more standards than these guys.
Title: Re: the end...180K
Post by: gearedbeast on December 19, 2017, 04:40:52 AM
Woah there buddy that's some fucked up shit to say. To compare someone to EA is like calling someone a rapist.
It's true they are treating a pay2play game like a free2play and that has to stop!
Title: Re: the end...180K
Post by: gearedbeast on December 19, 2017, 04:44:13 AM
Shiro, I would like to respectfully disagree with you. I'm not trying to start an argument, I'm just speaking from an opposing viewpoint.

You seem to suggest that solo players (players who queue alone) are less valued and/or are a minority in comparison to partied players. In my opinion this is an unhealthy way to view a game's player base. Solo players are equally important to any multiplayer title as they fill the gaps of partial groups and allow for more accurate skill level matchmaking between players (since there are more options).

You ask what would players using the invitation system do with excess gold if Mercury Steam increased mission reward gold. To this I'd say that's part of the initial problem. By tying bonus gold income to specifically the invitation system, one group of players benefits while others do not. If there were no gold bonus on invites and an increase in mission gold, all parties would benefit and be on equal ground.

As a side note here, I personally don't think it's selfish to want to be included in an improved economy when that economy is, by design, exclusive. Nor do I agree with claims that people shouldn't complain because it's been worse. If one person lost an arm but the guy next to him lost both, should he not cry out too? The point being that just because something has been worse in the past does not mean that it's current state is any less bad than it truly is.

I understand the frustrations of working hard for something that is later made easier to obtain, it sucks and is not fun at all, but the hardship of those before doesn't discredit the hardship of those currently grinding; nor does it imply that the later disrespects the effort of the former.

Just my thoughts on those topics. If I've offended you, I sincerely apologize; that was not my intention.
I stand by this raider. Especially in regards to solo play!
Title: Re: the end...180K
Post by: Adrian_123 on December 26, 2017, 04:29:16 PM

Character cost 180k
Average gold per match with antag and score of 7+ gets u about 2k , time spent about 30min

The math :
180000 ÷ 2000 × 30 = 2700 hours of grinding

About 112days of straight grinding with no food or water or bathroom break or spending gold on lore or guns etc..

WRONG.

180000 / 2000 = 90 missions.
90 missions * 30 minutes each = 2700 minutes!
2700 minutes / 60 minutes each hour = 45 hours.

Playing everyday 2 hours = 22 days to unlock the new character.

actually, missions last around 10 minutes - 20 minutes. If you need more time is because you don't know how to acomplish them, or because you are playing with new players that don't know.

Quote
Make up your mind choose either free to play or a buy to play you can't have both.

Right!
Title: Re: the end...180K
Post by: MSE_TENKA on January 02, 2018, 02:52:01 PM
Hi Guys! We wrote a little guide about how to get more rewards. You can find it here: https://www.raidersofthebrokenplanet.com/community/index.php?topic=1115.0

It's userful for knowing where to find more Gold and how rewards are affected when a blueprint drops or an Antagonist appears.
Title: Re: the end...180K
Post by: PersonMcHuman on January 04, 2018, 01:55:54 AM
Now if only everyone wasn't picking gold all the time in order to afford these ridiculously expensive characters. I'm sure spamming high-gold missions works for people playing with friends, but for us (according to some sentiments I've seen, less valuable) solo players, waiting for a full team makes the grind almost unbearable. Seriously...boy oh boy do I love waiting ten to fifteen minutes to do a ten to twenty minute long mission, just to split the gold three or four ways.
Title: Re: the end...180K
Post by: Quanrian on January 06, 2018, 06:01:20 AM
If you absolutely insist on playing by only using matchmaking you will wait those times. Even when I am short one person it can happen and we just chat while we wait and pick up the fourth while playing. Thus, no matter how many times I say it this seems to be ignored that finding a 'full' group is key to fast play times and 'how' us 'special' people are getting more Gold and faster. However, nothing is going to net you Gold faster than using Invitations and if you insist on refusing to use them while others are more than happy to then you're really just fighting everything they've put forth for you for the sake of saying... this should all be taken care of for me and I'm not going to do that.
Title: Re: the end...180K
Post by: Dr.Kuzie on January 06, 2018, 06:15:52 AM
Invitations is not really a panacea: you will get 5.000 for game. You need 72 tickets without counting gold to get Ginebra (let's say you want the most expensive one). 72 (if you onlye have 1 friend, let's say this is the normal case) games of 15-20 min. are 24 hours more or less. Getting tickets is more a "lucky charm" thing.

Then, you need people to play the game; if you have "3" friends, nice, you will only need the 72 tickets. That's a thing.

Then, you have to wait the matchmaking if you don't have 3 friends.

Farming gold requires a lot, really, a lot of time. In this game you can't expect to get all the characters; just choose whatever suits you most and go for it. Trying to farm all that gold is just madness.

Enjoy the game or just wait for another campaign (they said some major overhaul changes will happen).
Title: Re: the end...180K
Post by: PersonMcHuman on January 06, 2018, 07:37:46 AM
Great job ignoring the problem, Quanrian, just like you do in the Discord chat.

 The invitation system, to me, just seems like a way for whoever is in charge to try and force people to trick other people into playing the game. Make characters ridiculously expensive, wait for people to complain, add 'invitations' that'll help them make slightly more gold to expand the playerbase instead of not making the character cost dozens of hours of time or the price of a full game. You've made it clear that you don't care about the crazy amount of grinding since you seem to have a group that's on 24/7 and also infinite invitations to use apparently, but other players don't. For them, the grind is a serious problem (which again, you seem to blame the player for), and a terrible issue for an otherwise amazing game.
Title: Re: the end...180K
Post by: Quanrian on January 06, 2018, 07:48:31 AM
I don't trust your math... you killed off one of your friends during your explanation and moved on pretty fast... Went from four friends to three friends real quick... Where is your fourth friend Pelanas?

Great job ignoring the problem, Quanrian, just like you do in the Discord chat.

 The invitation system, to me, just seems like a way for whoever is in charge to try and force people to trick other people into playing the game. Make characters ridiculously expensive, wait for people to complain, add 'invitations' that'll help them make slightly more gold to expand the playerbase instead of not making the character cost dozens of hours of time or the price of a full game. You've made it clear that you don't care about the crazy amount of grinding since you seem to have a group that's on 24/7 and also infinite invitations to use apparently, but other players don't. For them, the grind is a serious problem (which again, you seem to blame the player for), and a terrible issue for an otherwise amazing game.

You act as if your voice is more important than anyone else's but believe it or not I said it first and others have said it better. This conversation has just gone on too long and it's not as if they aren't making changes but no matter what they do... it wont be enough. So honestly, I got sick of hearing people complaining constantly while they try to work on the game. I am pretty sure they get it... in fact they have said they get it. It just wont happen as fast as you'd like.
Title: Re: the end...180K
Post by: Dr.Kuzie on January 06, 2018, 02:17:37 PM
I don't trust your math... you killed off one of your friends during your explanation and moved on pretty fast... Went from four friends to three friends real quick... Where is your fourth friend Pelanas?

My bad, you only need 3 friends cause yourself are the 4th team member. Anyways that doesn't change the amount of tickets, only changes the Nº of missions; you would only do 24...

But good luck trying to get those 72 tickets, its hard.

To be honest the ticket system for me feels like a cheap hit to make us players their marketing move and promote the game... But! If I want to use those tickets, I'm just getting 3 friends and playing with them until I use all and I won't tell them to buy the game, cause I would lose my earnings.

Why would I advise to buy the game in that situation?
Title: Re: the end...180K
Post by: Adrian_123 on January 06, 2018, 02:22:15 PM
I don't trust your math... you killed off one of your friends during your explanation and moved on pretty fast... Went from four friends to three friends real quick... Where is your fourth friend Pelanas?

My bad, you only need 3 friends cause yourself are the 4th team member. Anyways that doesn't change the amount of tickets, only changes the Nº of missions; you would only do 24...

But good luck trying to get those 72 tickets, its hard.

To be honest the ticket system for me feels like a cheap hit to make us players their marketing move and promote the game... But! If I want to use those tickets, I'm just getting 3 friends and playing with them until I use all and I won't tell them to buy the game, cause I would lose my earnings.

Why would I advise to buy the game in that situation?

That is a point. Invitation system, encourage people to don't buy the episodes... instead of buying them. Because when you don't own the episodes and use the invitations you boost your progress a lot.

Me, at least, I'm not going to buy the third episode, just going to be invited in it like mad!
Title: Re: the end...180K
Post by: Operator on January 07, 2018, 02:19:22 AM
In my opinion the invitation system is both fundamentally flawed and counter productive to the game (and company) itself. The system rewards people for inviting players that have not spent any money and since the reward drastically aids both players, why would they buy the rest of the game? That means Mercury Steam gains few to no sales on invited players. Additionally, in order to adequately find people to invite, the player must use services outside the game itself (such as discord, forums, steam chat groups, etc.) since there is no in-game communication available. This creates a barrier to entry for the "feature" and thus limits it's effectiveness at increasing the player base. Not to mention the hit the company is taking on player opinion/satisfaction based on how difficult it is to unlock things without the invitation system; which again damages the chances for future sales to those dissatisfied players (or their friends).

I'm sure the system was conceived with good intentions but to me it doesn't seem like the positives out weigh the negatives. Sure, there is a group of players that take advantage of the system but the long-term damage the system itself is doing seems too dangerous to keep around. I'd personally aim to smooth-out the player progression experience and work to foster positive player experiences that they would want to share with their friends (thus bringing in more paying players).

But that's just my take on the situation.

Edit: Fixed some spelling errors.
Title: Re: the end...180K
Post by: Dr.Kuzie on January 07, 2018, 03:08:51 AM
In my opinion the invitation system is both fundamentally flawed and counter productive to the game (and company) itself. The system rewards people for inviting players that have not spent any money and since the reward drastically aids both players, why would they buy the rest of the game? That means Mercury Steam gains few to no sales on invited players. Additionally, in order to adequately find people to invite, the player must use services outside the game itself (such as discord, forums, steam chat groups, etc.) since there is no in-game communication available. This creates a barrier to entry for the "feature" and thus limits it's effectiveness at increasing the player base. Not to mention the hit the company is taking on player opinion/satisfaction based on how difficult it is to unlock things without the invitation system; which again damages the chances for future sales to those dissatisfied players (or their friends).

I'm sure the system was conceived with good intentions but to me it doesn't seem like the positives out weigh the negatives. Sure, there is a group of players that take advantage of the system but the long-term damage the system itself is doing seems too dangerous to keep around. I'd personally aim to smooth-out the player progression experience and work to foster positive player experiences that they would want to share with their friends (thus bringing in more paying players).

But that's just my take on the situation.


This sums the situation pretty well.

In bold, the critical aspect of this situation: satisfaction. Lately I have been playing Raiders without feeling any rewards from the game.

These are my days in Raiders: I wait long qeues with my couple (she started to play 4 days ago); we play with people who just skyrockets the difficulty score with their levels (and levels adquired by buying things...it's unfair), or, people who can't get along with the team (lacking an ingame chat to just give advice or something HURTS this game A LOT). In the end we can't even feel any satisfaction when we win; it has become more than a challenge, it's a constant beating to just get nothing.

To be honest, we have faith in some kind of co-op with bots, difficulty level selector...We just want to enjoy the game at our own pace. We have been doing with every other game in the market, why this one neglects that so hard?

I'm afraid; I asked about some changes and they told me that they were on them; hours later I get H.I.V.E. and the same history as Ginebra, Iune and Mikah... It's frustrating to just want to get all the experience and knowing it can't be.

I tried to get more people into this (only succeeded with one person) but everyone in my friend's list says the same: "Man, the game is...too grindy; I can't get into that because is too bad; I'm not playing that is just a pay to play but with free to play mechanics; This is like Battlefront 2.".

I give up. I enjoyed the game these months but I give up.

If I want the other campaigns I just need to ask anyone to invite me, it's easier, cheaper, and I can see the story.
Title: Re: the end...180K
Post by: Quanrian on January 07, 2018, 03:46:52 AM
There's nothing wrong with your critique except it's been said many times already. In fact there are several threads discussing it. It's been discussed to death and there are plenty of other points to discuss that believe it or not are a lot more important than 'x' character takes too long to unlock. It's not impossible but yes you are likely to spend a bit of money... somewhere between 5$ to 10$ just to avoid 'some' grinding.

Try and keep in mind, these characters are spread out pretty far when they release so it's not as if you're dropping that 5$ or 10$ right on top of each other. However, for new players that see how many heroes are unlockable versus readily available it can seem impossible. I do get that, though I hope newer players also realize long time owners had to wait for all those characters to even come out and that took months.
Title: Re: the end...180K
Post by: Dr.Kuzie on January 07, 2018, 04:20:29 AM
There's nothing wrong with your critique except it's been said many times already. In fact there are several threads discussing it. It's been discussed to death and there are plenty of other points to discuss that believe it or not are a lot more important than 'x' character takes too long to unlock. It's not impossible but yes you are likely to spend a bit of money... somewhere between 5$ to 10$ just to avoid 'some' grinding. These characters are spread out pretty far when they release so it's not as if you're dropping that 5$ or 10$ right on top of each other. However, for new players that see how many heroes are unlockable versus readily available it can seem impossible. I do get that, though I hope newer players also realize long time owners had to wait for all those characters to even come out and that took months.

But it just feels unfair and a low blow. Money is not something to throw just to "skip" grinding. I would understand if those characters were locked for people who actually played the game in a F2P version... But founders? Ultimate owners? Is just greedy.

There are other games with other takes on this subject. Better takes that makes the grind more enjoyable and fair.
Title: Re: the end...180K
Post by: Quanrian on January 07, 2018, 04:49:13 AM
Money actually is a thing to throw around to save time... It always has been and always will be. I know it isn't a popular idea but it's why people have jobs so they can buy things that quite literally... save them time. If you have no income and play purely as a free player you're begging. If you want more value for your dollar you simply choose wisely where to spend it and where not. Personally, I don't feel like I'm wasting my money but someone else clearly will not feel the same. For others, Raiders might not be the game for them because frankly this developer 'does' need people that pay to stay financially viable and it will always be a part of their business model.
Title: Re: the end...180K
Post by: Operator on January 07, 2018, 05:23:49 AM
If people enjoyed the game enough to buy more content that stance would be fine, but given that the game averages 30 to 40 players (on steam) during prime times, it seems to me that it isn't helping. You yourself, Quanrian, say its been brought up many many times and that it's constantly discussed. Doesn't this indicate that it's already become damaging?

While I disagree with your perspective, I respect that it may very well be viable; I just don't think it is right now. A multiplayer game with no players is doomed to fail. And to that point, free players add to the player count and when they get treated poorly by the game's economy they'll jump ship; further decreasing that total and preventing them from ever becoming paying players. I personally think people vastly underestimate the importance of free players, especially in small titles like this one.
Title: Re: the end...180K
Post by: Adrian_123 on January 07, 2018, 11:25:08 AM
I think that the pattern of Prices of characters are now a little bit more clear. Each new character increase the price by 60.000 gold.

Hans: 25.000
Dr. Kuzmann: 60.000
Mikha: 120.000
iune: 180.000
H.I.V.E.: 240.000
Doldren: 300.000 (This is my bet)
Ginebra: 360.000
--------------------------------------------------------------------
Episode 3.
Ayana Kwena: Buying the Episode.
Char1: 420.000 Char2: 480.000 Char3: 540.000

Episode 4.
Char¿?: Buying the Episode.
Char1: 600.000 Char2: 660.000 Char3: 720.000

a total of 4.680.000 gold required to unlock all characters.
Title: Re: the end...180K
Post by: Shiro on January 07, 2018, 04:35:47 PM

we play with people who just skyrockets the difficulty score with their levels (and levels adquired by buying things...it's unfair),


Just to be fair, player's levels don't raise up the difficulty of the missions, that's just an aestethic thing. People "skyrocket" the difficulty score because they win matches, so their ratio increases. Every time you win, you add 0.5% to your personal score, when you lose it decreases by 0.75% aproximately.
The thing is the playerbase is pretty small so we can't afford to have a strict matchmaking to even the games.
I personally know what playing high difficulty levels is, and its unfair to newer players, those games require to have a good setup of characters. Ultimately that happens in all online multiplayer games, there are times you can pick the characters you like the most, but at last, we all want to win and we know that we must pick the strongest characters for every map (and yes that involves not picking 2 snipers in close range maps).
Title: Re: the end...180K
Post by: Quanrian on January 07, 2018, 10:38:39 PM
But Shae's butt speaks to me and says... are you sure Harec will be enough...
Title: Re: the end...180K
Post by: The Wanderlust on January 08, 2018, 02:08:29 AM
But Shae's butt speaks to me and says... are you sure Harec will be enough...
HAH! Thank goodness for some levity in this thread. :)

I personally feel quite torn with the Invitation system currently. As others have said, it incentivizes us to NOT purchase Hades Betrayal and Council Apocalypse so we can grind Gold with tickets. Even stranger, I would love to recommend RotBP to more friends and streamers but how can I recommend they play something and enjoy it enough to stick with it but not enough to actually buy so we can farm the Invite system?

I want to help this game achieve mainstream staying power but don’t really know how currently, I guess. :-/
Title: Re: the end...180K
Post by: Quanrian on January 08, 2018, 02:35:50 AM
Wanderlust... it's simple... I have some candy in my pocket. This candy has not been in my pocket long I promise.