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Gameplay Feedback / 3 Dailies, 3 X T2 R6 teammates and 3 T1 Antags & lost rare BP.
on: July 26, 2019, 03:45:38 PM
As the title suggests.
MSE, I believe I'm speaking for the overwhelming majority here - WE DON'T WANT ANTAGONISTS IN OUR DAILIES.
Three teams in a row, with beginners, fighting high weapon build and bonus stats antagonists is not only not my idea of enjoyment but incredibly unfair and dreadful matchmaking.
Since the (No) Prizes Galore update, 24 days ago I've received 2 rare BP's. Today I lost my first chance at winning one. What's worse is, I won't be able to use my bounty weapon bonus character to maximise payout in tomorrow's pot.
Pre Prizes Galore patch, I would have had AT LEAST 24 rare BP's by now. And, depending if I played all thee 8 hour rotations, around 48 common advanced.
Thankfully my daily pot had a beginner antagonist who I destroyed, even on a low build weapon, but the last antagonist destroyed my team, before Cortez got back from his first aleph run.
Think about everything I've stated?
2 rare BP's in 24 days compared to 24? That's a 2,200% decrease! You think this is acceptable?
Again pre Prizes Galore you had gold, faction points ( and xp multiplier) specific missions where you were GUARANTEED the award provided REGARDLESS of score attained. Now you have 'this is what you can win with a perect 10 score' dailies. And unlike pre update you get one chance to win.
MSE, your gaming community are not happy. I was very lucky to win 27k gold and 8k faction points in my daily pot today. but I had to work very hard to carry the team of beginners. I stuck to the antag like glue, locking him down instantly. Racking up around 14 kills. I never died and I was using a maxed out bounty & affiliation weapon. I also carried out objectives. This could easily have gone all wrong.
You need to drastically increase rare BP awards, at least by 1,000%! You need to guarantee BP acquisition as well, along with NO duplicates.
Four dailies played 3 losses - 11k gold & 5k talent in the pot.
MSE, will you please come clean? Do you actually have a match making mechanic or are you haemorrhaging players?
MSE, I believe I'm speaking for the overwhelming majority here - WE DON'T WANT ANTAGONISTS IN OUR DAILIES.
Three teams in a row, with beginners, fighting high weapon build and bonus stats antagonists is not only not my idea of enjoyment but incredibly unfair and dreadful matchmaking.
Since the (No) Prizes Galore update, 24 days ago I've received 2 rare BP's. Today I lost my first chance at winning one. What's worse is, I won't be able to use my bounty weapon bonus character to maximise payout in tomorrow's pot.
Pre Prizes Galore patch, I would have had AT LEAST 24 rare BP's by now. And, depending if I played all thee 8 hour rotations, around 48 common advanced.
Thankfully my daily pot had a beginner antagonist who I destroyed, even on a low build weapon, but the last antagonist destroyed my team, before Cortez got back from his first aleph run.
Think about everything I've stated?
2 rare BP's in 24 days compared to 24? That's a 2,200% decrease! You think this is acceptable?
Again pre Prizes Galore you had gold, faction points ( and xp multiplier) specific missions where you were GUARANTEED the award provided REGARDLESS of score attained. Now you have 'this is what you can win with a perect 10 score' dailies. And unlike pre update you get one chance to win.
MSE, your gaming community are not happy. I was very lucky to win 27k gold and 8k faction points in my daily pot today. but I had to work very hard to carry the team of beginners. I stuck to the antag like glue, locking him down instantly. Racking up around 14 kills. I never died and I was using a maxed out bounty & affiliation weapon. I also carried out objectives. This could easily have gone all wrong.
You need to drastically increase rare BP awards, at least by 1,000%! You need to guarantee BP acquisition as well, along with NO duplicates.
Four dailies played 3 losses - 11k gold & 5k talent in the pot.
MSE, will you please come clean? Do you actually have a match making mechanic or are you haemorrhaging players?