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Messages - Frigid Wizard

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16
Gameplay Feedback / Re: Antagonist vs Raiders
 on: October 03, 2017, 03:01:51 PM 
Frankly, I can't agree. I happen to love playing as an Antagonist, specifically because it allows me to be a sneaky bastard.  I feel like the problem you're facing is more of a moral one than a problem with the game itself. Since you're at a disadvtange as far as intelligent assisticance, you need to use cheap tactics as an Antagonist. It makes how the mode works. You need to capitalize on when the Raiders turn their backs and swoop in to finish them off when the AI soldiers overwhelm them. If the Raiders clump up, they can't complete their objective effectively, so use that to your advantage to buy you time to pick them off. Wait around corners to grapple them, snipe them from a tiny lip in the sky, grapple them while they're busy killing the AI. It's intended for you to be the sneakiest of bastards. You are playing the bad guy, after all.

17
Gameplay Feedback / Matchmaking issues
 on: October 03, 2017, 02:21:32 PM 
The matchmaking system leaves much to be desired. The fact that it always requires a full team of four to start the game is incredibly inconvenient and unnecessary. Me and my two friends can handle all but the toughest antagonists on our own, and the levels themselves can be handled with essentially the same level of ease. It would be nice if we could create a private squad, so that we could face challenges ourselves, without a fourth wheel holding us back.

Additionally, the fact that disconnected players continue to respawn and are treated as if they're still in the game is infuriating. It's bad enough that they left, but now they're also detracting from our pool of lives every time we leave an area. All in all, it seems to assume that every time someone leaves they intend to come back.

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