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Messages - Dorito_2

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You can unlock the campaigns in any order, and the level requirement for unlocking missions is based on how many campaigns you unlock, not the order which they're unlocked. For example, if you unlock Council Apocalypse first and your friend unlocks Hades Betrayal first, you'd both require level 21 for the final mission of the campaign you chose to unlock to be available.

If you're playing with friends, you have access to everything that's available to both of you, meaning that if they unlock a campaign you haven't yet, then you can play it while you're in a group. That's why your progress looks so different.

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Suggestions / Re: H.I.V.E. needs some buffs
 on: September 08, 2018, 05:25:08 AM 
I'd be fine with her getting a swarm buff as long as the numbers stay unchanged against other players. As it is she can easily burn out a human opponent in CQC if she doesn't immediately get killed. Honestly the main issue is the complete lack of ranged offensive capability once she has excess health; relying solely on melee against mooks is still dangerous since grabs don't give a damn how much health she has and at higher MMRs the enemies can put out a pretty obscene amount of firepower without reloading.

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Gameplay Feedback / Re: PLEASE stop trying to punch the sniper elites!
 on: September 07, 2018, 02:14:59 AM 
What I started doing with my team is taking Ginebra or Hans over to the side where the snipers spawn and forcing the snipers to teleport over to the side near my team. Saves the the legwork of having to run back and forth. Occasionally I'll get lucky and grab one just as they spawn, at which point I just zip on back, deposit, and zip to the other side again. Saves a lot of frustration from trying to pin them down in the back.

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Just did a match on Double Agent with a friend and two newbies. After hacking the 3rd terminal, Schneider just stood completely still. We let him lose his shield, and after getting it back he still wouldn't move. So we let him block that terminal and get his shield back, at which point he hacked the terminal and just stood there again. We had no choice but to abandon.

Friend basically forfeited his blueprint because of that. Incredibly frustrating. Is there any way to fix that? Felt like I wasted my time, and Cortez chastising the group didn't help.

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Suggestions / Re: More Commands (Mentor Matches)
 on: September 05, 2018, 06:42:59 AM 
It'd be helpful if the game enabled voice chat or prompted enabling it so there would at least be a way for newer players to communicate with the others.

Alternatively, players could elect to be mentors to help newer players. If it was an active choice that I myself made I'd be more predisposed to doing it. Sometimes you just want to get your one-time rewards real quick and split and during those it's more frustrating than endearing to have to guide new players, especially when the incentives are so token.

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Gameplay Feedback / Re: Overpriced Skins
 on: September 04, 2018, 05:31:15 AM 
It's ironic because I might actually be inclined to drop like $50 on skins if it meant that I could get more than one or two. The price is really offputting despite how nice some of them are.

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Spacelords Universe / Re: Character prices
 on: September 03, 2018, 02:54:04 AM 
Hans is 13,000.
Kuzmann is 20,000.
Shae is 34,000.
H.I.V.E. is 52,000.
Mikah is 76,000.
Ginebra is 108,000.
Everyone else is 180,000. Doldren, Iune, Loaht, Rak, Valeria, Ayana, and Schneider.

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I'm a largely new player myself, and I pretty much agree with everything you've said, if this game is anything (besides fun, that is), it's incredibly vague about the information it conveys, more so than it was before it went free-to-play. Most of the time if you want to figure out how something works, the nitty-gritty of it, you have to actually use it first and play around with it; Which I would normally be fine with, but when investments seem incredibly steep (every character past Ginebra is at the price cap), it's hard to justify that experimentation.

I think, in order to allow players to tinker with characters and mechanics and such, that the Solo Training mode should have unrestricted access to characters, cards, and weapons. It's already a controlled environment where an individual wouldn't be hindering their team by trying new things, and it'd be a good way for people to get a feel for what they want, or to test out theorycrafted builds.

And, like OP said, some more detailed information would work wonders. It'd be nice to get the skinny on a gun before building it so I'll know if it's worth my time or not.

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